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    posted a message on How do I handle leechers?
    Quote from Crysto37

    Vote kick GladHeHasBeta ?

    Yes No
    This. Clearly the real problem is that the vote-to-kick feature needs to be extended to the forums.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on [Enhanced Graphics] Darken + Sharpen Filter
    Dudes, D3 looks the way it does because it HAS to look the way it does. The transition from 2d style to 3d makes it impossible to exactly replicate the art style we all remember and love. All this "cartoony-ness" that people have been complaining about is the result of Blizzard needing to create graphics in three dimensions that look at all believable. I'm serious - it's unfeasible to create the nuances you're missing using the Diablo 3 engine. This filter is just that - a filter. It flattens the palette of the game and creates the effect of seeing everything through a piece of tinted glass. Think about what colour the ambient light in the room would have to be for it to reflect in that palette, or, alternatively, think about what colour everything else on the screen would have to be in order for normal torchlight, sunlight or even moonshine to reflect in those hues. The filter makes it look like most of the light in the scene has been scattered off glistening rock walls by distant torches, but there's no way reflected light could be that bright unless the source was seriously bright - too bright for any sort of realism. You'd have to periodically come across torches that shone like magnesium flares - you'd be struggling to see anything from the glare in those areas. Alternatively, with that level of reflected lighting, but from light sources of reasonably brightness, it'd look like the whole game was in "night-vision" - there'd be more light reflected than dim, guttering torches could conceivably put out. With that filter, the light in the room isn't even the same colour as the torches that are apparently shedding it.

    For the whole game to be rendered in that filter we'd either have to accept that fire in the Diablo universe radiates sepia light instead of yellow, or that all objects in the Diablo universe are actually slightly sepia in colour. Or that we're looking at the game through a crummy, patched-on, third-party filter. That's why it gives you a headache, your eyes can't accept that the scene is possible.

    One of the main reasons people remember D1 and D2 as being danker, darker and more gloomy is because the light radius throws a sourceless, physics-defying pool of illumination around your character, meaning that near objects are well-lit while far objects are shrouded in gloom. Bashiok himself has said that there are darker dungeons where the light radius comes more into effect, so why are people so cut up about this one, first dungeon being too bright?

    Also, it looks to me like the screenshots from D2 act 1 and 3 that Lord Rayken (IF he's even a real Lord...) posted were taken towards twilight in the game. The same areas in full sun look brighter.

    /rant
    Posted in: Diablo III General Discussion
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