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    posted a message on Uliana's Stratagem

    The two piece bonus does not apply area damage, only the palm applies from the skill bar. Quin has a good guide on this .

    Posted in: Diablo III General Discussion
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    posted a message on Ptr GR Density Problems

    Being forced to skilp elites you can't kill because it would take 5 minutes without density is not good for gameplay . I'm also speaking only to high leaderboard pushing ... These GR changes will not effect ll players who run lower GR since elites and trash die quickly anyway .

    Posted in: Diablo III General Discussion
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    posted a message on Ptr GR Density Problems

    Thanks for the input .. Just want others feedback as well

    Posted in: Diablo III General Discussion
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    posted a message on Ptr GR Density Problems

    GR density and rift density need balancing on ptr.. It appears that the new algorithm spreads the density across all Floors of a rift ? Current meta involves skipping large portions of maps or entire floors to search for denae enough areas to kill elites with area damage from mobs.. If these ultra dense map s and tiles are removed it's likely there will ne a negative power creep in 4 man clears.. There simply won't be enough trash to kill Elites. Spreading trash out doesn't make a better Gr experience unless the density is sustained.


    A couple solutions would be .. 1 . Nerf elite health to make it better balanced with trash health in high grs 2. Increase gr density all together 3. Increase elites progress globe value to make up for having to sit in a room killing an Elite after all the trash is Long since dead.4. Balance the freaking mob type progress values! Don't make us fish for floors with certain mobs

    Posted in: Diablo III General Discussion
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    posted a message on PTR regular rift density/lenght problem

    GR density and rift density need balancing on ptr.. It appears that the new algorithm spreads the density across all Floors of a rift ? Current meta involves skipping large portions of maps or entire floors to search for denae enough areas to kill elites with area damage from mobs.. If these ultra denae map s and tiles are removed it's likely there will be a negative power creep in 4 man clears.. There simply won't be enough trash to kill Elites.


    A couple solutions would be .. 1 . Nerf elite health to make it better balanced with trash health in high grs 2. Increase gr density all together 3. Increase elites progress globe value to make up for having to sit in a room killing an Elite after all the trash is Long since dead.

    Posted in: Diablo III General Discussion
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    posted a message on D3 season 7 99 3man no conduit

    These guys are noobs.

    Posted in: Diablo III General Discussion
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