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    posted a message on game World of Warcraft
    The game you played is called Warcraft 3: Reign of Chaos and it's expansion Warcraft 3: The Frozen Throne.

    The game World of Wacraft that you see in stores is not the same game that you used to play.
    Posted in: Warcraft & WoW
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    posted a message on Φ Format: Monsters (Diablo II)
    This is the first thread of it's kind. In here I will detail how to create all monster pages for Diablo II and the tools necessary to do it. Hopefully it will all be of help to you in creating all the monster pages.

    The Megademon article acts as the template for all future mosnter files.

    Included in this post is Monsters.zip. This archive contains:
    Doctor Tester (made by SVR at the Phrozenkeep): A program used to extact .gif files directly from mpq files.
    AutoSummint.exe: A program that automatically scans Arreat Summit and pastes the information into a the correct template format to use for creating the articles. (Requires .NET Framework 2.0)
    Levels.txt: This details where a monster can spawn and in what form.

    MonStats.txt: This file contains general monster values neecssary to know.
    More on them later

    1. General description
    This text describes the monster. In the case of the Megademon article, the text is copied straight from Mount Arreat. While that may not be necessary, the text is as official a description as we're ever going to get, and is very well written.

    2. Additional Information
    Includes tips and points worth noting. This can be extended as you see fit depending on the monster. Examples of mosnters that could need more info than what Arreat Summit provides would be, but is not limited to:

    Oblivion Knights
    Burning Souls
    Claw Vipers
    Fetish

    3. Location
    This detailes where a specific breed of a monster can spawn in the game.

    First, you have to open the file MonStats.txt in Excel. When finding the location of a monster, we only need two columns.

    Id: What the game files calls a monster
    Namestr: What the monster appears as in game.

    If you search for a monster, say VenomLord (no spaces), you will get a hit on row 364, and the Id columsn will tell you that the game refers to Venom Lords as Megademon3, Pit Lord as Megademon2 and Balrog as Megademon1.

    Remember those strings, and open Levels.txt. Search for any megademon (1, 2 or 3), and you will get hits in several places This is how they spawn.

    The column heads describe what kind of monster it spawns as:

    monX: The monster spawns as a monster in Normal
    nmonX: The monster spawns as a monster in Nightmare/Hell.
    umonX: The monster spawns as a Champion/Unique in any difficulty

    The column rows describe which map the monster spawns in. The areas are sorted in order of appearance.

    For example, Megademon1 only gives one hit, and that column umon6 in row Act 4 - Mesa1 (Which is the first area in Hell, meaning Outer Steppes.) This means it only spawns as a Champion or Unique in the Outer Steppes.


    4. Super unique monsters
    This is simple. Look up on Arreat Summit where SuperUnique versions of a monster spawn, and enter their names, as well as their monster types.

    5. Monster Stats
    It is excrutiatingly difficult and tiresome to manually copy all the info from the Arreat Summit and put it into out wii. So, that's why we have the nifty program called AutoSummit.exe (I didn't make it, kudos to my brother :thumbsup:).

    Start the program and type in the Arreat url for the monster. For the Megademon, that url is:

    act4-megademon
    nothing else. For other monsters, change the act digit and the name of the monster.

    The program will create a text document that includes all info except the name and image of the mosnters. Simpyl put it into the article, wrap template tags around it, enter the name and image names and it's all done.

    6. Extracting .gifs
    Fire up Docter Tester and open the file d2data.mpq. In the file MonStats.txt, all monsters have a value in the column "Code". This value, "DM" for megademons, is what we're seearching for, and we're trying to locate the line data\global\monster\DM\COF\...
    There are several .cof files, each on showing different animations (attack, run, death, etc.). By clicking the button "Run F", the program will play the animations.

    Select the standing still file, and outfit the monster to the right panels called Layer and Class. Here you select weapons, armor, body parts etc.

    Last, select the color fo the monster. In the file MonStats.txt, there is a column for each monster called Translvl. Balrog has 0, Pit Lord has 1, Venom Lord 2.

    In Doctor Tester, click on the button shift in the lower right corner, locate the palshift file with the same code as the monster, which is DM for megademons. Then, add three to the value, so 0 becomes 3, 1 becomes 4 and 2 becomes 5. This means a Pit Lord has the color
    data\global\monsters\DM\COF\palshift.dat, and a value of 4.

    When saving the pictures, select save as, keep the picture dimensions, keep it transparent, select Full Scale Animations, and enter a delay of 12.

    That's it! :thumbsup:

    If anything is unclear, ask, and I shall clarify
    Posted in: DiabloWiki
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    posted a message on "Diablo Archive" owners, can you help me?





    Yeah, it's pretty crappy image quality, but that's what happens when to take pictures with a crappy camera :P

    I put them next to Moon of the Spider for reference sake as well. Hope this helps.
    Posted in: Lore & Storyline
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    posted a message on Ranking system
    http://www.diablofans.com/forums/showthread.php?t=10533

    The ranks dirctly related to your post count. It increases next time at 100 for you, at which point you will become a Sexton :)
    Posted in: Site Feedback
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    posted a message on Reputation
    Quote from name="Elfen Lied" »

    We should encourage its use, maybe if we say things like I would give you a rep point for that, if I could due to its mechanics, damn spreadthe love rule. Or something to that effect
    Definately, but before we do that, at least I want to know how it works.

    "Hey members of diablo3, we want you to use this feature. I don't really know why and I can't answer any of your questions, but do it."
    Posted in: Backstage Archives (Pre-Release)
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    posted a message on Greetings!
    Bonus points for HoMM3! What's you favorite team from that game?

    And welcome by the way :D
    Posted in: Introduction
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    posted a message on The Problem with World of Warcraft
    Ok, so it's addicting. Well, we shouldn't eat suger then either, because sugar also generates an addicting effect. Ban Coke and candy!

    What BBC shows is far from the truth of the general public. It is one individual amongst many. This kid wouldn't be "normal" had he never played World of Warcraft, the reason he gets stuck so much is because something in his life isn't as satisfactory as for most other people. Perhaps his dad died when he was young, perhaps he hates his mother, perhaps he gets bullied, whatever. The reason anyone plays WoW excessively is because they feel it's rewarding, and anyone playing it too much cannot get that rewarding feeling outside of the game to the same extent as people who manage to keep their playing down. That's one reason I think, the other being that sometimes you start to feel an obligation to hepl your guild, even though it isn't very fun at all times. Which in essence "forces" you play in order not to get kicked from the guild.
    Posted in: Warcraft & WoW
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    posted a message on Deeha'Blothri Comic (A webcomic about this forum and it's users)
    This was interesting. A good project to continue with to be sure. Thumbs up :D
    Posted in: Fan Art
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    posted a message on How can one kill something that's already dead?
    Quote from name="Elfen Lied" »
    I think it's 5 times. Knock 'em down 5 times and they are truly out for the count.
    Supposedly the chance of them rising again is somewhere around 70%. Don't quote me on it though, I only read it from another persons guess :)

    Quote from "Sylvos" »
    Phorzen's theory has merit but I can't just understand the core concept of this. I mean, ok, the dead can be raised by whatever unholly spells that is and walk the world again, and we kill them again with physical weapons and/or elemetnal spells. Can those unholly spells with an axe? Or maybe we can freeze those spells? If not, we're actually killing what is assumed to be alive and that we damage its body parts to kill it. But if it's alive then how come it's dead? hehehehe Man I'm confused. The only thing that actually makes sense in a battle against the undead is when we have a Nerco, who actually breaks those spells rather than slice the creature. You know what I mean?
    They're not alive again. The magic only serves to animate dead materia, but without making them live again. Look at it like a construct of magic holding up strings that cause the corpse to move. If we beat at the construct many times enough, then eventually the strings snap, and the corpse falls down again.
    The magical spell is anchored in the creature, so slicing of the threads of magic has the same effect as beating on the matter itself. In both cases is the magical spell animating the dead is affected.
    Posted in: Diablo III General Discussion
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    posted a message on How do I post a new poll? & FAQ question/suggestion
    Quote from "Atrumentis" »
    How do I post a new poll? is it possible? I have no clue how.
    You can post polls freely in all forums except in the Polls forum and the News forum. All threads need to be accepted by a moderator before being put up there.
    There's been some confusion on this matter lately regarding polls. But do post it, and if we deem it ok, it will appear in the Polls section. From now that is.

    Quote from "Atrumentis" »

    While I'm at it, it'd be good if someone made an introduction/faq post for newcomers that introduces Diablo3.com and gives instructions on all the functions. I can't find one if there is one.
    Yes, that's a good idea. There's a FAQ at the top of the page next to the Image Gallery, but that's pretty much a general vBulletin FAQ. We'll improve on it if necessary.

    Quote from "Atrumentis" »

    Like, how do people get 'referrals'?
    When a person registers an account, they can enter if they've been referred to the site by an already registered member. If that's the case, they enter said account name, and that person gets a referral.

    Quote from "Atrumentis" »

    And, is it possible to view other people's reputations?
    Yes, but only us mods ;)

    Seriously though, if you hover over the green icon, you can see a general description of a persons reputation. But the only two people with a noticable rep are Silver and Elfen (go figure :D)
    Posted in: Site Feedback
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