The b.net forums are total shit, absolutely worthless, and some facist moderation there is long overdue because the inmates are running the asylum.
There is a subculture of D3 people who think that verbally attacking Bashiok, or Jay Wilson, is the appropriate thing to do; that publically asking for people to be fired is appropos; that responding to every thread telling the world how horrible the game is necessary; and that anyone who thinks that any part of the game doesn't suck should be publically executed along with anyone at Blizzard who worked on D3.
These are mostly the same people who think that spamming the forums with topics will get them attention - it turns out they want a blue response, but they end up with a forum suspension, whoops wrong kind of attention. And they're the same people who respond with "I killed Diablo Inferno back on day 2, I have 1.98 million damage and you're a nub, stfu and l2p" when people ask for advice with their class.
For me it's less about removing opinions and it's more about removing people who are completely disrespectful, and in many cases outright hostile, to any opinion other than their own, including that of the Blizzard employees, and the rest of the community.
The sad thing is that all they accomplish is requiring more time and effort from Blizzard which surely either requires them to have more moderators on their staff (which costs them man-hours and money) or for the existing moderators to work even harder to keep the forums civil. It ultimately slows the communication between players and developers because the sound-to-noise ratio is so low, and that achieves nothing except delaying the changes these people are demanding. So, at the end of the day they are their own worst enemies.
- Deathkiss
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Member for 12 years, 6 months, and 23 days
Last active Thu, Mar, 7 2013 12:14:05
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shaggy posted a message on D3 forum censorshipPosted in: Diablo III General Discussion -
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Zero(pS) posted a message on D3 forum censorshipThose forums are a freaking mess, sometimes absolute freedom is bad, and that's when we start seeing some anarchy. We have rules and limits for a reason.Posted in: Diablo III General Discussion
People asking for developers to be fired, people saying the whole game is a failure (when it clearly isn't the whole game), people simply flaming one another, and trolling in condescending tone. So much ignorance gathered up in one place, no wonder a lot of people downlook at gamers.
We are supposed to be civilized. When human beings forget that they're humans and start behaving like territorial non-thinking animals, other humans gotta step in and remember them why we shouldn't behave like that. -
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Patrickio posted a message on someone threaten to hack my account if i dont leave gameI would have parked my ass in camp in that case and let them 3 man it with the extra difficulty. Go watch tv for a bit. Not a damn thing he could do except start a new game.Posted in: Diablo III General Discussion -
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samfishersam posted a message on Hall of Shame - ilvl 63 editionHehe guys prepare yourself for the best pair of pants in the whole of Diablo 3!!Posted in: Diablo III General Discussion
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TheBatman1337 posted a message on Hall of Shame - ilvl 63 editionWhat Bashiok said:Posted in: Diablo III General Discussion
<--------ilvl61-------->
<--------ilvl62-------->
<--------ilvl63-------->
What really happens:
<--------ilvl61-------->
<---------------ilvl62--------------->
<----------------------------ilvl63----------------------> -
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Apoc posted a message on Hall of Shame - ilvl 63 editionI usually co-op when I'm farming - to spice things up, at the end of the run my buddies and I like to place bets on who got the worst ilvl 63 item. As you can imagine there can be some pretty funny results as we consider the stats, slot, and even the name on some atrocious rolls.Posted in: Diablo III General Discussion
Here's one of my recent candidates:
Have you guys come across some truly terrible ilvl 63 items? Please share! -
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Mahoraba posted a message on Nerfing gear swapping will have unintended consequences on Act 2/3/4 farmingI wouldn't call it "Unintended Consequences" the game itself has to have some kind of progression, Act 3/4 being the "best" of places in the be-all-end-all of things.Posted in: Diablo III General Discussion
You said "Act 3/4 not being a viable choice for the *majority of gamers*" meaning you realize that there is a point in which Act 3/4 is better once you've progressed to it, which is intended. This magic find fix makes it so that all of those people who are using Magic find on real gear that has real stats the benefit that they should of gotten in the first place, all of those people who are able to swap magic find in, shouldn't of been able to do that without having to invest in the real magic find pieces to begin with.
TL;DR: Magic Find change fixes broken mechanics. -
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Gnub posted a message on What would make you buy an expansion?Being able to do this, which I loved from the earlier games:Posted in: Diablo III General Discussion
- Enchanting Items: Turning a white item of your selected type into a rare.
- Naming Rares: Honestly, do I need to say why? In either case, it should probably be expensive, obviously. Option to remove the name (as I can forsee this being a focus of whining in combination with the AH)
- Monster Shrines: As mentioned above, those were pretty cool
- Ability to Search in the Journals: My goodness, it annoys me. Only way of managing is within the few categories. Sorting would be great too
- Free Play Mode: A way to link all the acts in one game, with the game acting as on the very last bit of the last quest of each act, just with everything being alive and killable - and being able to go back and forth between acts. Would logically require you to have completeled everything in said difficulty first.
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Branconovo posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included InitiallyIt's sad to see that so many people only want more and more loot, without thinking about the consequences.Posted in: News & Announcements
First of all, I DO USE GEAR SWAP for the last hit. And I don't like it. Even if it makes the game easier for me.
Gear swap is actually making the life span of the game shorter, removing choice of itemization and inflating the economy.
Has any of you tought that without gear swap, they effectively create more "endgame"?
Now we're farming for the best survival/dps BOTH in one item.(Some just focus on DPS, but whatever), and you have your MF set on inventory to swap when you need.
If you disable gear swap in any way, you'll need dps/survival/MF all in one item, that makes it WAY more difficult to get "top" gear. It makes the perfect item way harder to find.
It also enables "choice" on this game.
Now you just kill as fast as you can and swap your MF gear in for the last hit.
But let's say you can't, will it be worth killing faster or having a better chance at loot?
Is 20% MF better than 10% crit? For those of you who will say "we will just get both", yeah, you will, but it will be harder to find. Extending the farm needed to get the perfect gear.
Also, in some cases, you won't be able to get both. Get a barbarian now, his perfect gloves have: STR/VIT/AR/CritChance/CritDmg/IAS ... that's 6 stats. If he wants MF, he will need to "opt-out" on one of those. That's CHOICE!
To end this, do you complain that the AH is flooded, that the game is all about the AH and that you can't sell a worthy mid-level item for much more than 50k?
Gear swap causes part of this. With MF gear swap, it's like everyone that uses it, has high MF.
It increases the average MF of players, increasing drop rates of good items(and bad items, increasing materials for crafts).
Theres lots of people with ZERO MF on "normal" gear, that effectively have 200+ on the last hit, just because of gear swap.
Can you imagine the amount of "extra" items this creates everyday? I doubt we would be seeing 50k for 1000 DPS 2 handed weapons so soon without these loads of drops. (The nerfs on inferno also did help on this).
Truth now is we have way too much offer, and way too much mid-level items. There's no demand for that much.
So you can't sell that 2 hand even for 50k, because theres too many others; can't buy better gear because you have no gold, and can't progress on the game. Well, unless you get that lucky drop that will sell for 5M, and spend it on an item that will REALLY help you.
tl,dr: Stop looking at your own nose and try to see the whole. You want the game to last, you want goals to achieve, you want choice on this game. But you also want it easier to farm. That's not possible, sorry. -
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Bro posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included InitiallyPosted in: News & AnnouncementsQuote from Deathkiss
Quote from Reaperherpderp
PLUS makes it super easy for the scrubs/idiots who are to retarded/lazy/dumb to do it. WIN
No one is too retared or dumb to do it. It's a few button clicks. No ones too lazy to do it either.
The problem is that its an action game, and you shouldn't have to do tedious, clunky, menu driven stuff in middle of action based combat to play effectively.
Maybe people who can't understand that argument are the "retarded" ones. Or... maybe people like that hope throwing insults arround will cloud the issue and keep people from noticing that the current MF swap mechanics feel cheesy, sloppy, and a bit stupid.
A logical argument; how did that find it's way to a diablo3 forum? - To post a comment, please login or register a new account.
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No one is too retared or dumb to do it. It's a few button clicks. No ones too lazy to do it either.
The problem is that its an action game, and you shouldn't have to do tedious, clunky, menu driven stuff in middle of action based combat to play effectively.
Maybe people who can't understand that argument are the "retarded" ones. Or... maybe people like that hope throwing insults arround will cloud the issue and keep people from noticing that the current MF swap mechanics feel cheesy, sloppy, and a bit stupid.
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I would rate "childish" as a light insult compared to "delusional regarding the value of an item." People generally learn as they grow up, not to do useless things like venting your anger through destroying inanimate objects. Especially over something as inconsequential as a video game. In my opinion, that is very imamture. Immaturity equates to childishness. You are entitled to your own opinion, but don't waste time trying to devalue mine.
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Some of the design decisions we are getting blue posts on as of 1.0.3 seem contradictory to me. Blizzard seems interested in makign sure the optimal way to play, is stacking NV and running acts or extended sections of acts. They also seem interested in making sure you do this by taking on content you can fight consistently, instead of death flopping your way through. That is one of the stated purposes of the new repair costs. It all makes sense, and sounds fun, on the surface. Then today we get this:
So, the idea is to stack NV and run through the acts, dying as little as possible. But, if cheap, unfair combos come up and you have to die several times, soaking up ridiculuos repair costs, and then have to give up and start another game, losing NV, that is "fine."Being able to easily handle regular enemies, bosses, and most combos of enemies, and then having random content in the same area that is able to.... cover the floor with green plague, teleport you into it, jail you and then have its near invulnerable minions beat you to death in 2 seconds, seems a bit unbalanced, ilogical, and runs counter to the direction your other decisions are going.
I understand that it is so players feel they are making progress, as they gear up enough to overcome these obstacles. Unfortunately though, you have to wade through these things to gear up, and some of them spawn in locations that make them unavoidable. If you are playing "right" at farming content that is 80% easy for you, building NV and then taking on bosses, then a near unavoidable pack spawns in your way, what are you going to do? Before you give up 5 stacks of NV, you are going to make 100% sure you can't beat it probably. And for that, you get punished with crazy repair costs.
I'm disapointed to hear that the devs are satisfied with the randomizationn of affixes. I hope that will be reconsidered, because some of these combinations are interfering with the playstyle you are trying to encourage. I think gearing and perfecting your build as you progress from section to section and act to act gives a sense of progression. Or being able to handle difficult elites more easily, as oposed to dying 3 times. I don't think having some content in an act that is randomly gnerated and exponentially harder to fight leads to a sense of progression. It leads to a sense of frustration.
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It wasn't simply too hard. It felt poorly designed, cheap and unbalanced. 1.0.3 was a step in the right direction. As others have said, this is a game. Hack and slash RPGs are not meant to be the life consuming time sinks that MMOs are. They are meant to be fast paced, fun and casual. That's just the truth of the genre. Diablo 2 definitely wasn't that hard in the end game either.
You want this game to be something its not going to be, and that most people with lives don't want. It's not happening. Deal.
Also, there's always hardcore if you think you are too good for softcore play. Have fun.
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"But the light is both a literal and figurative foe of darkness!" He sounds so shocked its ridiculuos.
90% of everything you do in Diablo games turns out to be part of the Prime Evil's master plans, so why not?
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@graphics The language setting just says "English". Love this game, but it's pretty sad when Blizzard can't launch a patch without messing things up.
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Freedom of speech is when you are using a public medium, or your own privatemedium.
Going on Blizzard's server that they provide bandwidth and hardware resources for and promoting some other site (regardless of content) is not covered by free speech.
That is more like me going to your house and spray painting "You are a QQing crybaby!" on the front. It's your house. You get to decide how it's painted. It's Blizzard's forum. They get to choose what content is appropriate and what isn't.
Not so complicated, is it?
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5 Hours through the entire normal difficulty would have to involve getting in groups with higher level players and just running through. Which, if that's the way you want to play, that's your business. But doing that then complaining about the game being short is laughable.
There's no comparison between this and Diablo 2. Diablo 2 locations may have been larger on average, but there was no variety. They wanted every tile to be possible to connect randomly, so there was very little variety, and most locations made very little sense. You just waded through rooms and rooms of the same stuff. Even different dungeons in the same act reused a lot of the same tiles.
In this game, it feels a lot less repetitive because most indoor locations have their own art style, and the level of detail is amazing.
Act ILocation Examples: (possible minor spoilers)_
It's a hack and slash game. It can be beaten fast, or you can take your time and enjoy the acting, the art, and the story. Either way, once you are done, whether it takes 5 hours or 24, you have tons or replayability at higher difficulty levels. I am sure right now that 4 years from now, I will get in moods where I want to break out the crazy gear I've collected over the years and go blow up legions of enemies by myself or with my friends.