6/27/2012 8:03:25 PM
Just as a FYI, I've now included a link if your interested in downloading the very beta shield simulator. I've recently updated it with some additional features/explanations.Posted in: Diablo III General Discussion
6/27/2012 12:02:37 AM
I quickly fooled around with building a very simple shield block simulator (excel vba) for D3 to gauge the relative effectiveness of blocking for my inferno hardcore barb. It's not perfect as the simulator does not consider all combat skills and damages but it is a work in progress. The intention was to build this for my own interest but I thought it "may" be of some use to others in the community. Further development is warranted but I would require some feedback.Posted in: Diablo III General Discussion
It basically will let you see how long your character would survive against a predetermined # of enemies without considering the fact that you would be killing mobs during the simulation. You can change the stats of your character, mob damage , passive skills and shield stats to evaluate the impact on the survivability of the character. It's mainly been designed for barbarians but I've included enough flexibility to allow for testing of other character types. I've included a link to the simulator on my thread on this other website since I'm not sure how to add attachments here.
Download link below.
3/3/2012 5:15:11 PM
Can't wait for HC and inferno. I'm thinking it's going to be harder than D2's current Hell mode based on the information released. My plan is definately to level one guy through normal difficulty then unlock hardcore and continue only in HC mode. I can't wait.Posted in: Hardcore Discussion
2/23/2012 8:46:03 PM
I won't celebrate until I see an actual date posted. The wait has been a killer. At least there are signs now that it's going to get announced soon.Posted in: Diablo III General Discussion
2/21/2012 9:03:26 PM
I think I would end up paying if it was $15 or less. But as other stated I don't see how Blizzard could ever sell beta access since they'd be flooded with requests. Besides beta testers might be more demanding of extra gameplay if they'd paid for access to that content. Either way I guess it's moot since noone is selling.Posted in: Diablo III General Discussion
2/21/2012 8:54:36 PM
I was thinking having the option to have custom death messages might be humorous instead of the standard "Vile the Wicked has slain Grizzle". Perhaps it would ease the burden of death and give others a chuckle.Posted in: Hardcore Discussion
It might read something like "Vile the Wicked didn't like Grizzle's build and decided to make him reroll"
"Vile the Wicked tickled Grizzle until he screamed like a girl and was turned to into fairy dust".
I'm sure others could come up with some funny ones. Good idea or bad?
2/21/2012 8:37:41 PM
Hardcore is the only way to play. Thing is it's an awesome feeling when your tempting fate and comming out on the winning side (which should be most of the time) but when you die it can be like a punch in the gut. You'll curse some and swear you'll never play HC again until you realize that it's the whole idea that you could possibly die that made you play HC in the first place. Then it's back to rerolling and doing it some more. I think some of the frustration would be subsided if instant replays of character deaths was possible. I can remember having a level 1 mule in some of my private games with my character and then losing him and being forced to msg random people with the hopes that they'd be able to come into my private game and help me loot my fallen hero. Ah the shame.Posted in: Hardcore Discussion
2/21/2012 8:29:50 PM
I can't really see them selling anything outside of perhaps vanity items. After stating that they wouldn't be creating items to dump onto the Auction house I can't see how they'd be able to get away with selling in game items on their E-store. It's basically the same thing.Posted in: Diablo III General Discussion
2/21/2012 8:19:51 PM
This is a two part question.Posted in: Diablo III General Discussion
1. Monster AI
As I haven't played the D3 beta I can't really comment on monster AI in the beta so most of this is just speculation. Diablo has always been a blast for me because with the appropriate gear you character feels like you are a God amongst mortals. Killing waves after waves of mobs and picking through their bones to find trinkets has always been a devious pleasure of mine (oooooohhh shiny!). Fortunately for our heroes, Diablo's monsters will continuously walk through our frozen orbs or fire walls because they are so driven with rage to kill you that they ignore the most obvious pitfalls to their existence.
My question is would it be less fun if monsters were more intelligent and put together some tactics to take you down? What tactics they would employ I'm not sure. Perhaps counterspelling magic mobs or putting down snares that make melee susceptible to range attack. Or having mobs that could pick up gear of our fallen brethren and use it against us? It may very well be that smart mobs = annoying mobs. I know we all probably hate the mobs that run away when attacked (thus % chance to flee was a hated stat for melee). Maybe have ranged mobs cast acid traps in front of them to deter melee heroes? Maybe some of these things are already in the D3 beta? At the end of the day I enjoy lots of dull witted mobs with the occasional semi-intelligent (think 8th grader equivalent) boss mob. There has to be some demon that knows better than to jump on our swords. What's the verdict by the community?
Traps aren't really associated with mob AI as developers have them preset to specific locations. My question is whether people enjoy the trap aspect in Diablo. D2 had the dreaded Fire shrine and lots of the monster urns in the caverns of act 5. The risk was almost never worth the reward but I felt obligated to click the button regardless. Will traps be more elaborate in D3? Do we want higher risk /higher reward traps? Ones that might mean certain death in many cases? Personally I love being tempted with fate and having to decide whether it's worth risking my HC character for the prospect of uber loot. While others might feel traps are an unnecessary obstacle and only a fool would purposely set one off.
Thanks for listening and I'm interested in what others think.
2/21/2012 7:04:09 AM
Personally I'd rather be fighting for RMAH in Hardcore than worrying about having HC from the start. Learning the ropes for the first play through kinda makes sense to me. This way we'll be able to enjoy the storyline without worrying about the loss of life. If I had to pick sides though I'd say let the player decide if they want to start of with HC.Posted in: Hardcore Discussion
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