Welcome to the jungle Zenkiki! Planning on playing a Jade WitchDoctor for season 12.
- PhotonFury
- Registered User
-
Member for 12 years, 5 months, and 16 days
Last active Mon, Nov, 13 2017 23:49:44
- 0 Followers
- 32 Total Posts
- 0 Thanks
-
Nov 1, 2017PhotonFury posted a message on Virtual Ticket Giveaway & New Diablo Fans Community ManagerPosted in: News
-
Dec 19, 2013PhotonFury posted a message on Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase NowPosted in: News
Deluxe version looks enticing for once.
- To post a comment, please login or register a new account.
0
0
It basically will let you see how long your character would survive against a predetermined # of enemies without considering the fact that you would be killing mobs during the simulation. You can change the stats of your character, mob damage , passive skills and shield stats to evaluate the impact on the survivability of the character. It's mainly been designed for barbarians but I've included enough flexibility to allow for testing of other character types. I've included a link to the simulator on my thread on this other website since I'm not sure how to add attachments here.
Download link below.
http://diablo.incgam...532#post8366532
0
0
It might read something like "Vile the Wicked didn't like Grizzle's build and decided to make him reroll"
or
"Vile the Wicked tickled Grizzle until he screamed like a girl and was turned to into fairy dust".
I'm sure others could come up with some funny ones. Good idea or bad?
0
0
0
1. Monster AI
As I haven't played the D3 beta I can't really comment on monster AI in the beta so most of this is just speculation. Diablo has always been a blast for me because with the appropriate gear you character feels like you are a God amongst mortals. Killing waves after waves of mobs and picking through their bones to find trinkets has always been a devious pleasure of mine (oooooohhh shiny!). Fortunately for our heroes, Diablo's monsters will continuously walk through our frozen orbs or fire walls because they are so driven with rage to kill you that they ignore the most obvious pitfalls to their existence.
My question is would it be less fun if monsters were more intelligent and put together some tactics to take you down? What tactics they would employ I'm not sure. Perhaps counterspelling magic mobs or putting down snares that make melee susceptible to range attack. Or having mobs that could pick up gear of our fallen brethren and use it against us? It may very well be that smart mobs = annoying mobs. I know we all probably hate the mobs that run away when attacked (thus % chance to flee was a hated stat for melee). Maybe have ranged mobs cast acid traps in front of them to deter melee heroes? Maybe some of these things are already in the D3 beta? At the end of the day I enjoy lots of dull witted mobs with the occasional semi-intelligent (think 8th grader equivalent) boss mob. There has to be some demon that knows better than to jump on our swords. What's the verdict by the community?
2. Traps.
Traps aren't really associated with mob AI as developers have them preset to specific locations. My question is whether people enjoy the trap aspect in Diablo. D2 had the dreaded Fire shrine and lots of the monster urns in the caverns of act 5. The risk was almost never worth the reward but I felt obligated to click the button regardless. Will traps be more elaborate in D3? Do we want higher risk /higher reward traps? Ones that might mean certain death in many cases? Personally I love being tempted with fate and having to decide whether it's worth risking my HC character for the prospect of uber loot. While others might feel traps are an unnecessary obstacle and only a fool would purposely set one off.
Thanks for listening and I'm interested in what others think.
0
0
Haha. Ok that made me laugh. As others have said true uniqueness is never attainable in a game where there are limited permutations of skills. That being said I think people like to feel that they bring something different to the table when dispatching Diablos hordes otherwise we wouldn't be asking for so many permutations of skills and gear. Its interesting to see that most people here dont feel the loss of having defined builds or builds that require some sort of investment (gold, time etc). Obviously Blizzard has made the right decision and maybe I have to be a little more open to the new design.
0
Heh, good points. I think until recently, when Blizzard decided to change the item affix's back to a more class specific itemization, it might have been possible to change specs without too much difficulty (thank god they changed that). Also I agree that the background story for each character class is important in telling the tale of diablo and thus free spec wouldn't work. It was more my point that some amount of permenance is fun. I'm not a believer yet in their systems. We'll see I guess.
0
0
I don't disagree with your points. You bring up very valid issues when you have a system the forces you to reroll to play another build. Of course you could take it even farther and just have 1 class in stead of 5 classes and have blizzard let you choose to specialize in a wizard /barb etc but let you reroll spec whenever you feel like. Is that an improvement? I think there has to be some sort of inbetween where your not permalocked into a build but at the same time there is at least some cost to changing builds. If there is no investment in a character it begins to feel a bit shallow in my opinion. Who knows maybe once I play the game I'll end up enjoying the fluidity of being able to change skills on a whim whenever I choose.
0
I think your correct in your analysis for a good portion of the community. I do think however there are some people who want to be able to say that their character is somehow different from the rest of the community and not necessarily the most efficient build but perhaps a build that shows some sort of coolness factor to it. Within the boundaries that Blizzard has constructed this game I wonder if that will still be possible.
I guess what it boils down to is that there is no longer the opportunity for someone to discover a new build without someone else having the exact same build in a matter of seconds. Maybe that's for the better as it'll allow us to adapt to different situations more quickly.
I'm still wondering if there will be any point of rolling a 2nd character of the same class. Personally I thought that was a big appeal of D2. At least we get unique names......errr..or not.
0
We all know that it's been Blizzard's goal to streamline game systems (Rune system, removal of mystic, No stat points, simpler skill tree's etc) and focus on making great gameplay without unnecessary complexity. In principle I'm ok with this philosophy so long as there is still enough uniqueness to one's own character that ensures 2 things.
1. That when another Wizard/Barb/ or whatever shows up in the game, that we are not both employing the same skills and strategies when taking down mobs. (Maybe that's not a big deal to most people)
2. I feel inspired to have more than one character of the same class. (Again is that something that most people would like?)
Now with all the new Skills* Runes, Blizzard has basically stated that there are so many permutations that characters will not end up being cookie cutters of one another. Will this hold true if people can change skills/runes on the fly without any gold sink? Does it bother people if the character that joins your game starts emulating your skills and attacks. Or that peops keep asking you in every game. "Hey what skills are you using?". For myself I'd be inclined to use skills that aid the party and aren't being used by other characters of the same class so long as the skills are enjoyable to use. I don't plan on emulating other characters of the same class just for the sake of killing speed. I'm hoping that the gameplay will push us to choose different skills to aid each other in battle. Maybe Blizzard has already forecast this issue by ensuring mob types will be so varied that it will be disadvantageous to see 2 wizards using the same skills in the same game. Perhaps all this is moot already?
Through the simplification process, Blizzard has basically deemed that most of our uniqueness will come from the gear that each of us find or buy, along with the jewelcrafter aiding in some additional customization. I do think gear is great and it's the #1 motivating factor that all of us love to play the game but a part of me feels like in the long run the flavor of not having a permanence to character builds is going to chip away at the love affair that I had with Diablo 2 for over 3 1/2 years straight. Add to the fact that with the auction house the mid level and higher gear might be reasonably obtainable for many of us within a couple of months. This makes me think that itemization between characters will no longer being that big separator in the long run. I also feel quite strongly that itemization does not provide characters with the active choices that are usually associated with a RPG. Usually active decisions through skill choice (permanent) are what makes up a RPG. I think many of us were hoping the rune system would add some sort of semi-permanence to their character builds (or maybe that was just a few of us). Is this viewpoint shared by others or are most people satisfied with the uniqueness provided through itemization?
At the end of the day Blizzard seems to be going against a lot of the logic that I thought made Diablo 2 great. That isn't bad necessarily but it's definitely a different direction. Fortunately, as I plan on playing Hardcore, the fact that permadeath will be removing characters of mine from time to time I feel there will be ample longevity in the gameplay. At the end of the day I still have faith in Blizzard but a small amount of concern has been raised with the announcement of certain systems. Thanks for listening and feel free to comment.
0
Maybe they've learned not to discuss game systems until they're finalized. I think it might be easier to announce the rune system in its final form and defend it as opposed to having discussed it previously and given fans the impression it might have been more than it is today. I definetly don't agree with all of the decisions the game development has taken but I'm not privy to all of the information and testing info they have access to. I guess at the end of the day they're openess is both a godsend and their bane to different segments of the Diablo community and it's hard to comment on whether it's been good or bad to the community as a whole. Personally while I'm extremely excited about the release of the game I also have enough going on in my life that makes the wait alot more tolerable. That's not a critism to those who feel they can't wait as years ago when I was alot younger I'm sure I felt the exact same way when waiting for game releases. It's just that I've learned that life is too short to worry about just a video game and just to enjoy the time in between.