- Laudani
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Member for 12 years, 6 months, and 24 days
Last active Mon, Mar, 5 2012 13:09:49
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Oct 16, 2011Laudani posted a message on Beta Key Contest #3Posted in: News
I'm the mast'ta, no gettin past ya! -
Oct 2, 2011Laudani posted a message on Beta Key ContestPosted in: News
Hope this get's me a beta key! - To post a comment, please login or register a new account.
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I have named it "The Monk of the Seven Winds" and it has a very heavy flavor feel to it mostly provided by runes.
First I shall explain my passive skills.
Way of the Hundred Fists, this is the main spirit generator skill for this build but will hardly ever be used for its third strike. Use this for combo hits one and two! If at max stacks of Sweeping Wind, use this for the third combo too! (Hands of Lightning rune to increase damage with the second hit)
Sweeping Wind, this is the finisher to this build's combo. Great AoE damage at max stacks, without having to put forth that much effort. (Inner Storm rune to generate more spirit)
Dashing Strike, the get out of death free card as well as your invitation to the kick ass party. Helps you stay alive with its great mobility and healing from transcendence, also helps the monk get closer to deal damage. Not much else to say! (Quicksilver rune to make this skill spam-able)
Wave of Light, for when the monk is at high levels of spirit and not close to death. Access spirit spender that helps deal more damage, heals yourself with transcendence. (Empowered Wave rune to have this skill not use up all of the monk's spirit at once)
Mystic Ally, I find that many of the pet abilities for each class help raise its effectiveness greatly. This one is the grand-daddy of them all. For a mere 25 spirit you get a clone who deals a healthy amount of damage, distracts enemies to help you stay alive, as well as heals you with transcendence. (Air Ally rune to add a passive AoE damage to the clone and gives a chance to generate spirit with each hit!)
Mantra of Conviction, wow. With no effort, what so ever, you can increase damage from EVERYTHING by 12%, and with tactical use you can have everyone unload at one point for 24% extra! Remember the necromancer curse from Diablo 2 that did the same thing? This is that skill, but better! (Intimidation rune to reduce all damage taken forever, helps stay alive)
Here's hoping I get picked! Hope everyone who reads my build likes it!
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I'm the mast'ta, no gettin past ya!
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Picture is reference to this scene from scrubs.
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Hope this get's me a beta key!