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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    This is my well thought out monk build for hell difficulty! It focuses on dealing damage whilst staying alive to generate more spirit. This build is geared

    I have named it "The Monk of the Seven Winds" and it has a very heavy flavor feel to it mostly provided by runes.

    First I shall explain my passive skills.
    • Chant of Resonance helps the monk generate more spirit every second, helps the monk become more active, mobile, and effective all around. The increased time on the mantras is a good kicker but not why I have chosen this passive.
    • Transcendence is the passive skill for those who like to stay alive, every spirit spender the monk uses turns into a self heal as well. The active monk will be using a lot of spirit spenders.
    • Sieze the Initiative gives the monk a great amount of armor, very important for staying alive.
    Next I will head into the skill department! (rune choices are explained in these)

    Way of the Hundred Fists, this is the main spirit generator skill for this build but will hardly ever be used for its third strike. Use this for combo hits one and two! If at max stacks of Sweeping Wind, use this for the third combo too! (Hands of Lightning rune to increase damage with the second hit)

    Sweeping Wind, this is the finisher to this build's combo. Great AoE damage at max stacks, without having to put forth that much effort. (Inner Storm rune to generate more spirit)

    Dashing Strike, the get out of death free card as well as your invitation to the kick ass party. Helps you stay alive with its great mobility and healing from transcendence, also helps the monk get closer to deal damage. Not much else to say! (Quicksilver rune to make this skill spam-able)

    Wave of Light, for when the monk is at high levels of spirit and not close to death. Access spirit spender that helps deal more damage, heals yourself with transcendence. (Empowered Wave rune to have this skill not use up all of the monk's spirit at once)

    Mystic Ally, I find that many of the pet abilities for each class help raise its effectiveness greatly. This one is the grand-daddy of them all. For a mere 25 spirit you get a clone who deals a healthy amount of damage, distracts enemies to help you stay alive, as well as heals you with transcendence. (Air Ally rune to add a passive AoE damage to the clone and gives a chance to generate spirit with each hit!)

    Mantra of Conviction, wow. With no effort, what so ever, you can increase damage from EVERYTHING by 12%, and with tactical use you can have everyone unload at one point for 24% extra! Remember the necromancer curse from Diablo 2 that did the same thing? This is that skill, but better! (Intimidation rune to reduce all damage taken forever, helps stay alive)

    Here's hoping I get picked! Hope everyone who reads my build likes it!
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest #3


    I'm the mast'ta, no gettin past ya!
    Posted in: News & Announcements
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    posted a message on Beta Key Contest


    Picture is reference to this scene from scrubs.
    Posted in: News & Announcements
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    posted a message on Beta Key Contest


    Hope this get's me a beta key!
    Posted in: News & Announcements
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