• 0

    posted a message on Can someone please explain player skill in d3 to me?
    Quote from BigEd781

    Quote from Hexy

    This is about as silly as a topic as the "ohnoes D3 has no endgame, isnt this wow?!11" threads.

    Complaining that there is a lack of fun things to do once you clear inferno isn't stupid. Trust me, Blizz wants people playing this game for years. It would help if there were more to do, and that doesn't need to mean more maps and bosses.

    In D2 sure you beat the game long before lvl 99 but while you were stuck farming bosses for gear you also got slight enjoyment from being able to still grind exp. It didn't add much to the game but more then it currently does for sure.

    Also the reason people complain about nothing to do at the end game is because jay wilson said in multiple interviews and videos posted by blizzard that there was a ton more stuff to do. Which pve is a flat lie. While pvp is yet to be determined, but from what they have talked about looks like it's pretty good.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can someone please explain player skill in d3 to me?
    Quote from Karalius

    Well, I played quite a few games at a very high level.
    Diablo3 requires the least amount of skill out of any game I played.

    This game is not supposed to be competitive or require skill.
    While the skill cap is there, it is so small it is pointless to even talk about it.

    ^^
    This is basically what i was trying to say. As a melee the "skill" you have is moving out or fire or side stepping a projectile(if possible usually not since you're in melee). A horse with no hooves can do this by hopping to the side. The "skill" most people talk about just boils down to how much time you are willing to invest into farming. Even if you don't get upgrades through your farming you just use the money to buy the gear you need.

    Also stop talking about RNG. Rng SHOULD not be as big of a deal as it is. My original point was why doesn't player skill shrink the gear gap some? Why are they adding enrage timers to bosses thereby requiring better gear? Why do melee characters require so much more gear then ranged?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can someone please explain player skill in d3 to me?
    Quote from speedloader1

    Only noobs think their skills make a difference. This shouldn't even be discussed on diablofans. Seriously.

    Why not?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can someone please explain player skill in d3 to me?
    Oh i assumed when you mentioned kripp you meant HC character. I know his softcore character was progressing basically through hours of grinding bosses and having his wizard friend tag along.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can someone please explain player skill in d3 to me?
    Quote from aldrek

    Quote from Moondude

    Quote from aldrek

    Skill is the difference between someone like Kripparian, who cleared Infeno with a Barbarian geared with ~400k worth of gear, and the people who still can't clear it with millions invested into their Barbarian.

    That's basically the simplest explanation. Skilled people can do with less what others can't do with more.

    Make a hardcore character and look at the AH the gear there is priced to sell at reasonable prices where the normal AH is flooded by kids that think items are worth way more then they actually are. Also there are a lot more people playing normal flooding the market with even more gold. So I find your argument hard to find valid.
    I don't see how that helps your argument. If the stuff on the normal AH is overpriced, doesn't that mean that getting a full set of gear for 400k and clearing Inferno with it is an even bigger accomplishment, since you get less for the same amount? By your logic you can get items cheaper on the hardcore AH, and therefore 400k goes a longer way.

    Also, I don't see how he could get cheap prices from fans from the AH. It's not like he went searching for the items that people could put up there for him to find. Other players would probably snipe the items before he got to them anyway.

    It's also totally possible that he was dishonest about how he got the items, but I've not known Kripp to be dishonest, so it's really a matter of how much you think he'd be willing to do something like that.

    Kripp plays on hardcore. Thats why i said what i did..... i assumed you knew that. Like you said since gear is cheaper on hardcore money goes farther, thats what my point was. Equivalent gear on normal would be alot more.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can someone please explain player skill in d3 to me?
    I've watched some of kripp when he was streaming act 4 content. He spent about 400k during one session i watched just crafting armor trying to get upgrades.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can someone please explain player skill in d3 to me?
    Quote from aldrek

    Skill is the difference between someone like Kripparian, who cleared Infeno with a Barbarian geared with ~400k worth of gear, and the people who still can't clear it with millions invested into their Barbarian.

    That's basically the simplest explanation. Skilled people can do with less what others can't do with more.

    Make a hardcore character and look at the AH the gear there is priced to sell at reasonable prices where the normal AH is flooded by kids that think items are worth way more then they actually are. Also there are a lot more people playing normal flooding the market with even more gold. So I find your argument hard to find valid.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Can someone please explain player skill in d3 to me?
    I'm specifically wondering what aspects of D3 make it more player skill based. I quit playing my monk in act 3 inferno (after the inferno nerf) because i was so bored. Bored that i was forced into builds with very little variance to them. For example every single monk inferno build i see requires monks to take 3 of their 4 defensive abilities (they only don't grab the 4th because it's terrible).

    I thought this game wasn't going to have a tier armor based system like WoW. Which basically means that you can't kill x boss until your gear matches y status.


    To me requiring people to have a certain amount of stats to kill a boss is disheartening. It means there's little room for player skill to make a large difference. Compared to d2 where boss mechanics and player's abilities were the key factor to killing a boss.



    p.s. As a side note players were promised more end game content. I honestly feel likes there's less content. I'm not a huge pvp fan so the 1.1 patch is not going to add much for me.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How do you B.net forums with D3 account?
    I actually have this exact same problem. WoW is expired and i play diablo 3. Cant post on the forums. Looking at my characters doesnt bring up my diablo ones neither does using the search box to attempt to find them.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Are ruby gems changing dmg values?
    i guess you are right the wording was just confusing to me
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Are ruby gems changing dmg values?
    I was looking at the gems page on battle.net and noticed that the ruby gems have different values then in game. Is this going to be the new values or are these bugged? Because at the moment ruby gems give static dmg.
    Example: flawless ruby addes 14-28 damage


    http://us.battle.net...ess-square-ruby

    Only posting this because i dont remember this being talked about at all during the 1.0.3 changes.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How valuable is life on hit? HELP
    What class are you? If you are a melee class LoH is GOD TIER. It seriously makes you live a lot longer. If you are ranged then its ok but not necessary just one of those things that's nice to have.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Act 2 Inferno too hard : need more gear?
    Hard to say. Most DH i see go full dmg and just rely on intense kiting to progress through the game. I'm a monk and just get molested even trying to advance in act 2. I don't think dmg reduction is going to do you any good.

    I'm sitting at 70% from armor, 62% from resistances, and only deal 14k dps

    Even with that much dmg reduction i get mauled all day.

    Trust me its just the fact that act 2 mobs are passively annoying to deal with. Catmen throw mortors and wasps shot 4 baby fly's at you. I feel like i'm playing this game when dealing with act 2 mobs in general.

    http://www.youtube.com/watch?v=sQZuidKexBQ&feature=related
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Mantra of Conviction: Submission
    So basically the faster the weapon the higher the % damage due to the inherent lower damage of fast weapons.
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Mantra of Conviction: Submission
    Mantra of Conviction: Submission
    http://us.battle.net/d3/en/calculator/monk#.....k!!.....c
    The Talent Calculator on blizzards website says its 12% weapon dmg per second. The in game tooltip says 20% and when i actually choose it and hover over it it claims 18%. So what is it actually?
    Posted in: Monk: The Inner Sanctuary
  • To post a comment, please or register a new account.