Wouldn't go too far with that. Only thing significant is that we are months exactly from this happening.
9-17-2013 -> 3-18 2014
Quote from pr3ach3r
yeeaahhh, Itemization bitch!
I don';t think Day is game director (yet), but I would sure like it if he was.
Quote from Benegesserit
Quote from Savages
Quote from magicbitch
Bashiok, dont u think all of those "solutions" are exaggerated? Why not, just once, choose the easy way, what about to forbid gear swaping while you are in combat? There have to be some combat status in D3 am i right?? If there is, this is the best solution.
There is no "combat" system in Diablo. There was some issue that came up during beta (can't remember what it was) but Bashiok posted that there is no combat system and in order to add such a system would require them to do a large overhaul of the game.
This is bullshit. They make you take durability while in combat even when you take or deal no damage. They absolutely can tell you are in combat. If for some mind-warping reason they can't (which again is already proven to be possible by the durability wear-and-tear mechanic), they can simply have a hidden debuff that prevents gear swapping for 10 seconds after taking or dealing damage.
Quote from maka
This is all just because some people are so anal that they do the stupidest things just to get an edge, like swapping gear mid-fight. If you wanna stack MF, do it like normal people, and take the drawbacks that come with it (more MF = less DPS/survivability). Gear-swapping is just people wanting to have their cake and eat it too. It's unacceptable, to me.
There is a pretty decent solution that nobody's mentioned yet (or at least I haven't seen it). Remove the possibility of item swapping during boss fights. I know it doesn't prevent people swapping during fights with elite packs, but it's a start.
I would also like them to bring back charms in some form or another. Just don't make them take up inventory space, that was horrible. Create a dedicated inv space just for them or something.
Was gonna write this but you hit the nail on the head. People don't play in a vacuum, what others do still affects everyone else, via the AH, for example.Quote from Zakaz
Again, your way of playing absolutely does influence my way of playing - it affects the economy, which impacts my time requirement to achieve specific levels of gear or progression, which affects my choice in how I play the game. Stop pretending like your experience is the only experience, ok?
Quote from Harmonica39
Quote from Drkclone
Am I the only one fearing that we will hear soon "Mid 2012"? I like how they are showing changes they have made/are making but a lot of this I feel could of waited till after release or an expansion.
how could they waited to make those changes? these are CORE changes which directly influence the gameplay
Quote from CherubDown
I'll address what I said since there seems to be a problem.
My colegue Molster quickly pointed this out when I first wrote this up. So I was inclined to put a question mark in the title. I figured that would clear up the intent of the short what was to be a blue quote with a twist.
Since D3 was originally slated for this year, and that Bllizzard is working really hard on getting everything in, and the nature of Blizzard Entertainment, it's not ridiculous for me to theorize the system could be scrapped.
I'd also say that Bashiok's quote wasnt perfectly clear either. What testers was he talking about? I took what I could from the quote and delivered what I think to be a reasonable conclusion.
All that, plus I'm in the middle of finals so I threw this all together very quickly. If the wording isn't perfect it's because I'm busy worrying about Computer Architecture and UNIX networking
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Prize: Blizzard Signed Diablo 3 CE Edition Game Box and Mini Tyrael Statue
With BlizzCon13' coming later this year and the real possibility of having an expansion shown one of the new things could be is a new class. That's what I want to see from you! I want you to step up to the plate and create a new class and a few things to go along with it.
What I require at minimum (more couldn't hurt):
**Can model your spells after D1, D2, or really anything out there, but I'm looking for new ways to do old things. Copying may not win me over.
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Only thing to know is be mature and if any issues arise, use the in Ventrilo complaint system.
All the information can be found here!
If you want to help community, don't exclude, include. otherwise you just segment the community more make more fractures for infighting to happen.; negating your purpose.
Feel free to PM if you want to talk about this : D
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Nothing short of this, give it till right before or after new years for blog, give it till mid-late feb march for patch if that lucky
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With people farming more, wanting to sell every set piece, decent weapon, and the hardcore people by now have their top end piece or getting rid of there "Characters" for a different class...it was bound to happen.
Can dismiss and say its all 110% duping, which Blizz and others here have said happens, but also, the longer the game goes on the higher chance at see exact rolled items on AH...besides as most agree on..items should be getting cheaper too.....by a lot....
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Well all I can say is look where you kill. In second video you do see the Legendary Sprit, don't here the sound though. This could be (sound wise) as was pointed out on a thread that a blue responded to, that the sound may be classified underneath a different category.
Like it's underneath music volume, but really should be underneath sound effects...for example.
Just thought to point out.
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dredscythe#1656
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Dredscythe#1656
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#6 500k
#8 300k
#10 500k
#12 300k
Be willing to do 2.5mil for all, if you be willing to sell all five in one shot (best options for min/max with what I already got). please let me know, ty!
EDIT:
Dredscythe#1656
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BUT...
What most people AND Blizzard has to realize that Magic Swapping gear is not a requirement, it's a BEHAVIOR!
They are fighting a human behavior here, not a design design, not a balance, but the human condition itself.
Raising drop rates, making a larger flatter MF % across a a broader spectrume of the player bass, making NV better all raise yet equall out MF as a stat...making it worthless on gear...and the stat balancing on the gear worthless...
either keep it the way it is, or get rid of MF completely...Blizzard's digging a big hole here...they can almost get out of it
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The issue on why all these are horrid choices is because it turns an advantage (increase in finding magic items) into a process. You can what ever you want, but your grasping for the short straw on least painful/punishment choice when Blizzard has failed to recognize the reason why people stacked, bought, and swapped magic find to begin with, which was to gain an advantage in this gear hunting game.
These choices we're given will do very little in the end no matter what! They will knock off a percentage of the swappers, but most will have enough to convert over to MF/stat gear within a day or two and keep on doing it the right way, but as long as people are free to stack MF in the beginning, the economy will get no better no worst...
So in the end, the easiest option is to just leave the damn thing alone...
If people are bitching over a need to MF swap, then Blizz needs to tell them this is a gear hunting game, use AH, RMAH, BUT MAYBE adjust MF% to not be as weighted stat (which means a potential to get more per piece).
Any option, to allow BS to add it, to a separate item, etc that will give everyone a decent MF% 100-200 Kills MF as a Affix stat, and like GF and some what pickup radius, becomes a watse of an affix...
Again, Blizz should leave it alone to the people that do and just focus on real important things:
-Class fixing
-PvP
-Game bugs and issues
-Being able to buy/sell everything in the RMAH
...You know, everything they promised would be a cool part of the game at release but DO NOT have yet...
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They most likely felt (in the beginning) that a full on combat system a-la WOW, was not needed for Diablo 3. They most likely have the wear-and-tear trigger off of weapon landing damage / character taking damage, which is a form of combat state, but not the full on combat system that would be reliable enough (more so in groups!!!) that would prevent swapping.
I really am confused why they never did to begin with, would make a lot of these issues go away quick with a simple hotfix.....