• 1

    posted a message on Talisman & Transmute [Enkeria Edition]
    Bump for friend justice!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on WotB and Archon to Receive Changes, Act IV Density to be Buffed, What's Your Favorite Shrine?, Wizard Arcane Torrent Build
    There's a lot I want to say, but maybe this would do it too...

    I'd be willing to except, well maybe not, some changes to Archon specifically, but then:

    Why in the hell are they buffing it in multiplayer?
    Multiplayer buff not a substitute for singleplayer...or is it in their eyes?
    Why go through the adjustment?
    Knowing (God I hope they know) buffing mob density, is a natural buff to all Mob Killing // On Damage // On Crit builds?
    Are they really failing to see how "Uncomfortably" tight all the systems are in this game and just winging it?
    Why don't they just wait till they get the damn patch out...
    Wait till they get itemization patch out...
    After that, actually strive to make each class unique rather than carbon copies of each other with only a few ability differences (which most aren't used anyway).

    ...and maybe then, do some adjustment, but hey maybe that's what they mean...

    Just getting tired of the constant double speak and now over correcting for the under correcting post release. This is not an MMO that does not need this level of adjustment. Every class can do inferno, its the player that chooses what level MP to do, their play style, and their build (how ever pigeon holed you may think) ultimately it's the player's choice.

    Just feel the game just needs this patch and itemization patch and it'll be fine till expansion. This constant Flavor of the month thing there bordering on got old real quick in WoW, let them not do it here please.

    Fix what needs to be fixed, but leave the rest alone! Buff the other classes, don't tare down others, it's a no win at that point.

    Simple damage increases, even very large ones, is like a thick layer of frosting on a cake with a crack in it, you can't see the crack underneath the frosting, but doesn't mean it's not there.

    Sorry for rant, usually not this way, just annoyed at the buff to Archon, with people going to cry fowl more when top tire people figure out the two new Regen buffs for Familiar and Galavizing Ward (slightly less power, but over 1200 native regen).

    I guess in summary take things in moderation is what I'm getting at, idk, just annoyed.
    Posted in: News & Announcements
  • 2

    posted a message on Diablo Expressions with Julie Humphreys, Senior Producer
    I was at Pax east this past weekend and had the chance to interview Julie Humphreys, Senior Producer of the console development team.


    Here is the podcast which includes the whole interview (timestamps bellow, with my summary at end) and the addition comments on the "Hard Target Lock" in the console version. Learned while playing after interview with quote from CM in text below.
    • When did Console development start? - Watch
    • Challenges from going from PC to Console? - Watch
    • "Shrine Globe System" - Watch
    • Further explanation on "Evade System" - Watch
    • How hard was it to get controls right? - Watch
    • Confirmation of elective mode (mapping abilities to any button) - Watch
    • Patching and keeping up to date - Watch
    • Confirmation of 4 player split screen & wrap up - Watch
    • I go into further details of each part along with the "Hard Target Lock" function after the interview - Watch
    Quote from CMs on "Hard Target Lock"

    "Hard Target" is located on L2, correct! Holding L2 will lock a target for a player, and the lock will remain in place until the player lets go of the L2 trigger.

    ***This was confirmed through direct email confirmation with CMs***

    I have also included a transcribed version of the interview (OMG must find easy way) for your reading enjoyment.


    All right everybody, here we are at Pax East interviewing with Diablo Expressions and Blizzard Entertainment for Diablo 3 on the PS3 and later coming out on the PS4. I am Here with...

    Hi, I’m Julie Humphreys, Senior Producer working with the console group on Diablo 3, and for the last couple of years I’ve been helping to build and support the team that’s been making this awesome game.

    All right, so let’s just get into the interview. About how long has the console version been in development for (aprox.)

    So about two years ago, we started building the team with the first few critical highers. That was Josh Mosqueira, Lead Designer,Norbert Szabo, engine programmer, and myself as the Senior Producer. To start with it was just the three of us sitting in an office, trying to figure out how we’re going to take this awesome PC game and make it feel native to the console. So, we worked together for a little while, we started slowly building the team with other key highers who, ah, came from really deep console backgrounds and we brought them into Blizzard, and it was only about a year ago right around the time when the PC game was wrapping up to launch that we really started hardcore development on the console.

    All right, with that, yesterday when I came in I hit up the Blizzard Booth, and I’m like, ‘let me get on now, get a little play tease in,” and I played about 15 minutes. Played about 5 minutes on the Barbarian because I’m not a real Barbarian person, but I went on the Demon Hunter because it just more my (style). I’m a ranged person, that’s what I like to play. I was shocked at how smooth everything was, how everything played out. I haven’t picked up a console controller in about 5 to 6 years, and within 10 minutes it was there (almost perfect controls) I was like, no looking at the controls, just picked it up naturally. So, with that, what were some of the challenges from going from the PC version to the PS3 version.

    Yup, so the one of our overall philosophies of bringing Diablo 3 from the PC to the console was to make sure it felt hand built for the console. We wanted to take the Diablo 3 experience that you see and translate it so it felt native to the platform. So, some of the big changes, where we spent a lot of our time in making sure it feels that way are the controls. So, you know making sure the character controls feels good, how the camera works with the character, feels natural, tweaking and tuning pretty much every skill in the game to make sure it felt good with the controller. That has been one primary area of focus.

    The second has really been the user interface because the user interface on the PC version works great with a mouse and keyboard, clicking and dragging mechanic...


    It's dramatically different

    ...You have to use the analog sticks, the buttons, it's a very different experience. You also have the resolution of a television compared to the resolution of a PC screen. Taking all of that into account, making sure were presenting the same really deep game that's on the PC version, making sure we have all the same information, all the same great affixes and level items, but still presenting that information in a way that can be easily digested and acted on in the console version.

    Yeah, so it doesn't become a wall of text, and people are like, 'Ah junk it, I don't care.'

    Yeah, exactly.

    Umm, so, just moving on, one of the things that I noticed on here while I was playing the Demon Hunter, and just moving around, killing stuff, and all of a sudden, 'Why is my Bola Shot going three times faster? What's this little green icon I've never seen before in the bottom left corner?' So when I asked around, they said it's a temporary power up that goes on. So, what led to the development of that power up or the ability? Exactly what is that and how does it work?

    So, umm, one of the things that we've done on consoles to kinda streamline item management and make sure your not spending all your time in menus when we really want to be doing is killing monsters, getting great loot is we adopted a philosophy of dropping fewer items, but better quality items...

    Yes

    ...so you're not spending all your time in the inventory, but one of the things we added on to make it still feel you are getting awesome things all the time was this idea of a "Shrine Globe". It's a temporary power up that can drop and gives you a little boost to your abilities. It's something else you can see, and quickly maneuver to pick up and give you a little boost and you feel like, 'Oh, I got something great!' It doesn't require you to go into your inventory and mess around with the menus.

    Alright, so that's cool. I guess the other big addition to the console version vs. the PC version, hopefully for now, I say for now, can predict the things in the future, but is the dodge ability that the characters have. It makes the Demon Hunter, not, I won't say more playable, but makes it really so much more unique because now if you can really rely on your dodge, you can use your Discipline for everything else. So now you can dodge, lay a trap, and really get that feeling of your really a Demon Hunter, your trapping stuff, you're really setting up your kitting.

    I'm really happy to hear your enjoying the evade mechanic. It's something we added to every class in the game. The reason why we added to the game on the console is that once we moved to a direct control scheme, where your actually directing and moving your character with the analog stick to, umm, you don't have some of the tackle advantages that you can have on the PC where you click on a spot and your character paths there, right, so, we need a way for you to quickly reposition your character yourself so you gain those tackle advantages. That's one of the reasons why we added it on the console. It makes a lot of sense with a controller, so that's what we've done.

    Alright, so, going on from there. Now we went over the controls (briefly). How much of a hard transition was it? Like, was it five iterations in, was it like, 'Oh no this is terrible, we have to go back to the drawing board,' because it seems especially with a game where you're not using your "WASD" was it an easy transition to say use the D-Pad then go from there. Then you have to factor six abilities, so your typical "A,B, Y, X," is taken up by those and you have your Trigger Buttons. It seems you were trying to cram a lot in, but going through the inventory setup and the graphics, I guess just going back to the controller again, how hard was that to do?

    Yeah, you know we went through a few iterations for sure. I think it's been a matter of a lot of finessing. A lot of tweaking and tuning to make sure it feels good. Some of the things came really naturally and obviously like using the left analog stick to move around, made a lot of sense and then beyond that sort of using your skills and which buttons do they map to default for the player and how we need to adjust when the skills function and feel good for the buttons; a lot of iteration went there. Just to make it clear, you will have "Elective Mode" on the console version as well, so, you can map any of your skills to any of the buttons.

    Okay, because that was the natural follow up. 'Could we just move everything around?'

    Absolutely.

    Especially if we wanted to be an Archon mage (Wizard \^^/) 'Okay, Archon form, done!' Now I guess, going to the more technical side with the continuing of, I guess the PC and the console version is, can the console players, can they expect the same level of patching as the PC game has been getting? It seems every 6 weeks, 6 weeks to 8 weeks there's been a patch with a big addition, bug fixes, or a combination of the both as far as content for the PC version. Can the console people expect a regular interval of patching as well?

    Right, so you know Blizzard is a company that's really committed to listening to the community and constantly trying to improve the game to meet the needs of our players in a way that makes sense for the long term. So, the same way the PC game has offered patches, we're really committed to offering title updates for the PS3 as it makes sense for the game. Timing on that is still TBD, but we want to make sure that we offer that to the community on console as well as PC.

    So, I guess that wraps up the major questions I have, but is there anything else that you would like to add on to that we may not know about because I know I didn't know about the dropping of the power ups (Shrine Globes) or anything like that. Is there anything you'd like to add about the console version?

    Yeah I think, today here at Pax we're showcasing the console version first time ever so we're making sure we're showing the core Diablo 3 experience as a singleplayer game, but I just wanted to mention one of the things we're really excited about with the product is that we are going to offer 4 player split screen co-op. So you can sit down with your buddies on the couch, your wife, your partner, whatever you want to do and plug-in and play together on the same screen, shared experience. Being in the world together, killing monsters, being right next to you, sharing in the joys of getting great loot, and as much fun as it is to playing game by yourself, or remotely online with other people, it's that much more fun able to play right next to each other, on the same couch, the same screen.

    So that does it, this is Dr J Dredscythe from Diablo Expressions along with Julie Humphreys and Blizzard Entertainment. Thank you very much. Been a great time at Pax. Look forward to playing some more and that's it, moving along to the console version and BlizzCon at the end of the year.
    Thank You very much.

    Alright thank you guys.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Beta Key Contest and D3:CE Donation Charity Raffle!
    Hello my fine furry friends...ok bad joke,


    It's Friday, contest day!


    Today we here at Diablo Expressions are bringing you two different contest, well one is a contest and one is a donation/raffle. So let's get into it!


    Contest #1

    "All I Wanted for Christmas was a Beta Key!"


    That's right we have one (1) beta key that we have decided not to use ourselves and let you guys have a shot at winning. The theme for this contest runs in line with the website as a whole. The contest will be for you to come up with one (1) unique avatar that is not currently on the site. The winning entry will receive the key.


    Contest specifics:


    -Contest goes till Midnight, December 23rd 2012.
    -On December 24th, the Staff and I will pick our top 5. They will be listed on frontpage, to build drama (lol) and give those five people a heads up. They will also be listed in the Community Avatars section regardless of winner.
    -On Decemeber 25th, the lucky winner will receive the key as our Christmas gift to you.


    How to enter:


    -Go to http://www. diabloexpressions.com, go to our forums and register if you haven't already.
    -Go to the our "Submission Forums" and look for the "All I Wanted for Christmas was a Beta Key!" thread and submit your entry there by replying to the thread.


    Restrictions on this contest:


    -You are allowed to enter only two (2) entries. You have up till the end of the contest to edit your post, remove and replace your entries. I'll be watching this like a hawk, with my staff, don't go over otherwise you're out!
    -There is NO, I repeat NO region restriction. The world is able to enter this contest.
    -Important, avatars must be max size of 200px x 200px.


    To help you out with some base file, I have re-archived a files dump I found a few months ago. This should have tons of material for you to work with to make something truly original.
    file dump



    Contest #2

    "Even Diablo Cares About the Children"

    "During this holiday season, we all want to play Diablo 3 Beta, but some of us can't. Some of us won't even be able to play the game. Some may not make it till then. We at Diablo Expressions want to make a statement, that the Diablo 3 community can come together and raise money for charity and help kids in need. The money we raise, following in Blizzard's footsteps, will go to St. Jude Children's Hospital. The reward for your donations is a possible chance of winning a Diablo 3 Collector's edition for free"

    Who is St. Jude's Children's Hospital?


    "The mission of St. Jude Children’s Research Hospital is to advance cures, and means of prevention, for pediatric catastrophic diseases through research and treatment. Consistent with the vision of our founder Danny Thomas, no child is denied treatment based on race, religion or a family's ability to pay. -From the St.Jude Children's Hospital website"

    What is in the Diablo 3: Collector's Edition?



    Diablo III PC/Mac Game DVD-Rom.
    Diablo Skull and 4GB USB Soulstone (With Diablo II and Diablo II: LoD preloadedon the USB).

    Exclusive in-game content:
    Diablo III – Aesthetic artifacts (glowing angel wings, armor dye, exclusive banner).
    World of Warcraft – Fetish Shaman Pet.
    StarCraft II: Three exclusive Battle.net Portraits.

    Behind-the-Scenes Blu-Ray/DVD set.
    The Art of Diablo III Book.
    Diablo III Soundtrack DVD.


    Now you said this is a donation raffle, how is it going to work?


    Okay here is how things breakdown, and how things are going to work:

    -There is a special PayPal button on the site that will link to the site's account.
    -Donations are to be given in $5.00 increments
    -For every $5.00 you donate, you'll be marked down for 1 "raffle ticket"
    -I need your real name, email, and phone number (optional) to contact you if you win, also to keep track of the tickets in an Excel sheet. Enter this information in the "Special message seller" area.
    -The donations will be mark as they come in and numbered as such.
    -Once the last day for donations has passed, I will random generate a number (via random generator website) and post the winner, along with final amount raised.
    -Donations can be sent till Midnight, December 31st. I'll make, and double check the list on January 1st, and announce the winner January 2nd.
    -On the day of release of Diablo 3, I will try to go to the Midnight launch and email key to you that night, or if you wish, speed mail it you so you have the un-boxing experience to yourself. Your choice!

    Got to the official post on our site to use the PayPal donation button

    Restrictions:


    -Sorry, but this one is U.S. only! I didn't want to risk not having a CE for any overseas people.
    -You can send as much or as little as you want, just remember, it must be in $5.00 increments.

    When the money is withdraw via PayPal authorized check, it will be sent with a special letter, with every donator's name, and every site that repost's this contest will be placed on the letter.

    Every site that sees this and repost it (contact me) will get a scanned copy after the contest is over and winner picked to display on their site as well!

    With that said, good luck to all! let's make our hack and slash known, and help out some kids this holiday season!

    ~Dred


    P.S. Special thanks to the DF.com Staff for allowing me to post this!
    P.S. NOW even more legal! (with the IRS!


    Posted in: Diablo III General Discussion
  • 1

    posted a message on Happy Thanksgiving all!!!
    Happy Thanksgiving all.

    Be happy you got a turkey, cause Diablo was hunting them al!




    \^^/
    Posted in: General Discussion (non-Diablo)
  • 3

    posted a message on Diablo Expressions Ventrilo and You!
    Hello everyone,

    My name is Dr J Dredscythe, the owner and operator of Diablo Expressions.com.

    As a quick reminder on who we are at www.diabloexpressions.com, we are a new community site, driven to build the community with content not directly linked to playing the game, but support the community out of game.

    Avatars, the Ventrilo server and soon to come forums are just the start! Contest, raffles for prizes, giveaways, guest writers, town hall meetings on Ventrilo, and more!

    I would be humble, and happy if you would like to join our Ventrilo server and community at the same time!

    If interested, please refer to the Ventrilo section of our website for more info, please disregaurd the first step on the Account creation page.

    After that, simply join the Ventrilo server:

    PLEASE MAKE USERNAME SAME AS DIABLOFANS NAME PLEASE!

    ip: NewYork.MaxFrag.net
    port: 4242
    pass: thelordofflies

    NOTE: My Admins and Myself will be making accounts for people. You will load into the lobby and CAN NOT go into any other channel. I will quickly pluck you in an admin channel and assign you member rights and a password, you'll then log-off, and log back in with the correct password I give you.

    IF you come on and no admins or on try again at a latter time.


    ~DRED

    FAQs

    -The server will be open use, for communication pre-release.
    -Can get together and discuss the Diablo Beta, just talk, or get together and play other games.
    -When release happens, we expect people using the ventrilo server to use it for playing the game, and not others. We do however ackowledge that there will be downtimes and people wanting to just play something else (lol....probably not).
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Launch of Diablo Expressions.com
    It''s taken about a month of time to get it done, but here it is, the Launch of Diabloexpressions.com




    Diablo Expressions purpose is NOT to be the next big authority in the Diablo community. I love Diablofans and all the work they do and other sites have done. Diablo Expressions is going to be a site to enrich the community, and aid other sites in giving unique content and providing available services where it can.

    What does Diablo Expressions have for you?


    Forum Avatars - I have three sections of Avatars. The first being of the supposed in-game/Battle-net avatars in the game files. The second being custom ones that I will be making from non-portrait based images such as scenery, icons, armor, etc. The last is where the community will submit avatars for me to display (with credit given to creator) for all to see.
    NOTE: I have not started the submit section yet, will nail down details over the weekend.

    Youtube Video List - I want to build a list of good Youtube channels with select videos on a list. I want to help build the youtube Diablo community by doing this, while making it easier for people to find good quality videos to watch.

    Ventrilo Server (200...yes 200 Slot Server) - This is the most ambitious project I will be undertaking. I will be providing this to the community for FREE (unless I get a few donations here or there) for 200 +/- 20 more to make sure I can hold the most people while not over filling the server; dening people trying to log-in, I am taking ever step possible to make sure good people will get on and avoid spammers and harassers.

    The purpose, rules, and registration process is on the site for you to get a quick read BUT I am NOT starting the general registration yet. I have to look for six Admins that are willing to work with me, work with the community, and be people I can trust to hold the server up when I'm not around (like my honeymoon next year!)

    A lot of the lose end will be tied up as of this weekend. All I ask is remember, for time being this is a one-man show, bare with me on updates he he he : D

    Things I am looking for in my Admins:

    -Being able to be on roughly 10-15 hours a week helping in Ventrilo basic Admin affairs. Prime time hours recommended!
    -Keeping the Ventrilo server a good place for people to communicate and riding the server of bad eggs.
    -Holding the server down when I am not available.
    -Taking care of situations and contacting me (mainly twitter of email) of situations.
    -Being honest and handling disputes in a professional manner.
    -Most of all being a good staffer and enjoying the opportunity.

    IF you would Like to apply for admin this is what I need if you think you can handle what I listed above:

    -Real Name
    -Age
    -Legit Email
    -Your expected gaming hours. If you go to school College, give me those hours WITH classes taken into consideration. (e.x. Mon-Friday 6pm - 12 a.m. Sat & Sun. 12p.m. - 1a.m.
    -Any site, blog you've worked on (optional)
    -Any other relative information you may want to include.

    Send this to me: drjdredscythe@diabloexpressions.com

    This is going to be a real position, with real responsibilities, BUT I'll do my best to make it fun the whole time through.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Here is the Diablo Expressions.com Team

    Drjdredscythe (Owner)
    Hpnot1Q (Admin)
    Relleck (Admin)
    ZeitiGesit (Admin)
    SinisterDemon (Admin)

    I am stopping applications for Admin positions as of now, BUT will be looking to "promote" Admins from the general registration group, which is now as little as a week away. WOOT!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    There is more I have on tap, possible PvP tournaments, Community Spot Lights, Contest, and possible Giveaways!

    Can follow me on twitter: @Drjdredscythe

    Long Live Diablo!

    P.S. Sixen, thank you and your team for a great fansite and permission to post this here!

    EDIT: Updated Admin applications status
    Posted in: Diablo III General Discussion
  • 8

    posted a message on Blizzcon Schedule
    Via Wowinside: Blizzcon

    Easier to view version by DarkPhenomenon
    http://i.imgur.com/1sD9o.jpg
    Friday, Oct. 21
    • Opening Ceremony 11am -12pm, Main Stage
    • Artists Stage 12pm - 1:15pm, Artists Stage
    • Diablo III: Gameplay and Combat Systems 12pm-12:50pm, BlizzChat: Live Forums
    • StarCraft II Match 1 12pm-1:30pm, StarCraft II Stage
    • World of Warcraft 12pm - 1:30pm, Lore Zone
    • World of Warcraft Round 1 12pm - 1pm, World of Warcraft Stage
    • Blizzard Sound 12:30pm - 1pm, Panel Discussion Stage
    • World of Warcraft Preview 12:30pm - 2pm, Main Stage
    • Diablo III: Skill, Passive, and Rune Systems 1pm - 1:50pm, BlizzChat: Live Forums
    • World of Warcraft: Round 2 1:15pm - 2:15pm, World of Warcraft Stage
    • Artists Stage 1:30pm - 2:45pm, Artists Stage
    • StarCraft II Match 2 1:30pm - 3:00pm, StarCraft II Stage
    • StarCraft II: Heart of the Swarm Campaign and Lore Q&A 2pm - 2:45pm, Panel Discussion Stage
    • StarCraft II: Map Development 2pm - 2:50pm, BlizzChat: Live Forums
    • World of Warcraft Class Talent System 2:15pm - 3:15pm, Main Stage
    • StarCraft 2:30pm - 3:30pm, Lore Zone
    • World of Warcraft Round 3 2:30pm - 3:30pm, World of Warcraft Stage
    • Artists Stage 3pm - 4:15pm, Artists Stage
    • StarCraft II Match 3 3pm - 4:30pm, StarCraft II Stage
    • StarCraft II: Multiplayer and eSports 3pm - 3:50pm, BlizzChat: Live Forums
    • StarCraft II Multiplayer 3:15pm - 4:15pm, Panel Discussion Stage
    • World of Warcraft Dungeons and Raids 3:30pm - 4:30pm, Main Stage
    • World of Warcraft Round 4 3:45pm - 4:45pm, World of Warcraft Stage
    • World of Warcraft: UI Development 4pm - 4:50pm, BlizzChat: Live Forums
    • Artists Stage 4:30pm - 5:45pm, Artists Stage
    • Diablo III 4:30pm - 5:30pm, Lore Zone
    • StarCraft II Match 4 4:30pm - 6:00pm, StarCraft II Stage
    • Blizzard Publishing: So What's The Story? 4:45pm - 5:45pm, Panel Discussion Stage
    • Diablo III Gameplay & Auction House 4:45pm - 5:45pm, Main Stage
    • World of Warcraft Round 5 5pm-6pm, World of Warcraft Stage
    • World of Warcraft: 4.3 Raid and Deathwing 5pm - 5:50pm, BlizzChat: Live Forums
    • Contests 6pm - 7:30pm, Main Stage
    • StarCraft II Match 5 6pm - 7:30pm, StarCraft II Stage
    • World of Warcraft Round 6 6:15pm - 7:15pm, World of Warcraft Stage
    • StarCraft II Match 6 7:30pm - 9pm, StarCraft II Stage
    • World of Warcraft Round 7 7:30pm - 8:30pm, World of Warcraft Stage
    • StarCraft II GSL Finals 9pm - 12am, StarCraft II Stage
    Saturday, Oct. 22
    • Diablo III Lore 10am - 11am, Panel Discussion Stage
    • StarCraft II Match 7 10am - 11:15am, StarCraft II Stage
    • World of Warcraft Live Raid 10am - 11am, Main Stage
    • World of Warcraft Round 8 10am - 11am, World of Warcraft Stage
    • World of Warcraft 10:30am - 12pm, Lore Zone
    • Artists Stage 11am - 12:15pm, Artists Stage
    • World of Warcraft: PvP 11am - 11:50am, BlizzChat: Live Forums
    • World of Warcraft Art 11:15am - 12:15pm, Panel Discussion Stage
    • World of Warcraft Round 9 11:15am - 12:15pm, World of Warcraft Stage
    • Diablo III Open Q&A 11:30am - 12:30pm, Main Stage
    • StarCraft II Match 8 11:30am - 12:45pm, StarCraft II Stage
    • Diablo III: Gear and Items 12pm - 12:50pm, BlizzChat: Live Forums
    • Artists Stage 12:30pm - 1:45pm, Artists Stage
    • StarCraft II - Blizzard DOTA & Mod Tools 12:30pm - 1:30pm, Panel Discussion Stage
    • World of Warcraft Semifinals 1 1 12:30pm - 1:30pm, World of Warcraft Stage
    • StarCraft 1pm - 2pm, Lore Zone
    • StarCraft II Upper Bracket Finals 1pm - 2:15pm, StarCraft II Stage
    • StarCraft II: Heart of the Swarm 1pm - 1:50pm, BlizzChat: Live Forums
    • World of Warcraft Classes/Items/Professions Q&A 1pm - 2pm, Main Stage
    • StarCraft II: Heart of the Swarm Art & Technology 1:45pm - 2:45pm, Panel Discussion Stage
    • World of Warcraft Semifinals 2 1:45pm - 2:45pm, World of Warcraft Stage
    • Artists Stage 2pm - 3:15pm, Artists Stage
    • Diablo III: Lore and Story 2pm - 2:50pm, BlizzChat: Live Forums
    • StarCraft II Lower Bracket Finals 2:30pm - 3:45pm, StarCraft II Stage
    • World of Warcraft Open Q&A 2:30pm - 3:30pm, Main Stage
    • Blizzard Cinematics: Diablo II - Making of "Black Soulstone" 3pm - 4pm, Lore Zone "???wtf???
    • Diablo III 3pm - 4pm, Lore Zone
    • StarCraft II: Race Tactics and Balance 3pm - 3:50pm, BlizzChat: Live Forums
    • World of Warcraft Consolation Finals 3pm - 4pm, World of Warcraft Stage
    • Artists Stage 3:30pm - 4:45pm, Artists Stage
    • StarCraft II Grand Finals 4pm - 6pm, StarCraft II Stage
    • World of Warcraft: Future Features 4pm - 4:50pm, BlizzChat: Live Forums
    • World of Warcraft Grand Finals 4:15pm - 5:30pm, World of Warcraft Stage
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    Posted in: Diablo III General Discussion
  • 1

    posted a message on Beta Combat Mechanics Compendenium
    Quote from pmpch

    class	lvl	prec	% crit	formel
    Barb	1	9	3	= 0.33333 * 9
    Barb	2	10	3,25	= 0.325 * 10
    Barb	3	11	3,26	= 0.296 * 11
    Barb	4	12	3,19	= 0.266 * 12
    Wiz	9	31	3,62	= 0.1167 * 31
    Wiz	9	26	3,03	= 0.1167 * 26
    Wiz	10	33	3,23	= 0.09775 * 33
    Wiz	10	28	2,74	= 0.09775 * 28
    Wiz	10	53	5,18	= 0.09775 * 53
    Wiz	10	75	7,33	= 0.09775 * 75
    Wiz	10	70	6,84	= 0.09775 * 70
    DH	11	51	4,2	= 0.0824 * 51
    Wiz	11	33	2,72	= 0.0824 * 33
    Wiz	13	87	6,16	= 0.0708 * 87
    WD	13	70	4,96	= 0.0708 * 70


    Source: German D2 board

    These are the crit formulas for some levels 1-4, 9-11 and 13.

    To build on what you did, in a way. I noticed that you see the amount of stats you gain per level. So, with that in mind went through all five of Force's playthroughs and here is the point increase per level (for the levels he got in the playthroughs:




    I will be using these in my calculator, and update (for wizard only) right now.
    Posted in: Theorycrafting and Analysis
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