• 0

    posted a message on Teleport + Alabaster Runestone
    Quote from TheAdziK

    My guess is you have 2 sec to spam teleport. Cooldowns shouldn't reset.

    I would tend to agree. Making teleport a much better escape skill / "Get the f**k out of dodge" skill.


    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on What ways are you guys going to be purchasing D3?
    Quote from Dolaiim

    Midnight release in-store pickup. I'm looking for a suitable mate to bear my children. The obvious place to look is Gamestop at midnight. My soul-mate will be there. Our eyes will cross knowingly as I stride casually past the queue, to the end of that beautiful line of dorks I've dreamed of for so long. Some of them will be dressed up like Deckard Cain. One guy will have a crappy sword he bought online, with a plywood buckler and a crappy plastic viking hat. His first character will be a barb. But my soulmate and I, we're above that cosplay shit. Unless she wants to dress up as a succubus during intercourse. I'm cool with that. A smile crosses my face as I settle into line, knowing from our silent pact, notarized in that subtle stare, that the die has been cast. As the bleary-eyed, underworked-yet-somehow-disgruntled Gamespot employee fumbles at the gate-lock as a freshman fumbles hopelessly at a bra, oh how the necks will crane. Is it midnight? The cheers will start, and the pushes will come from all sides. But we two remain undeterred.. All other faces bear unerring witness to the up-sliding Gamespot gate as the penitent would the very gates of heaven. Not our two. No, our faces turn slowly to one another in a slow, impossibly synchronized movement. Our eyes lock, and as we share a look of knowing, we let the tide of nerds carry us as if upon a smelly, mountain-dew riddled river to our gaming bliss, while we fall in love in that quiet bewildering study of the self in the other. As if in a dream, unusually slowed and pillowed without edge, we reach together for our D3 CE copies in unison. Nerds cheer their station, rushing to the car of their parents, dreaming of install, unable to notice the worry on Mom and Dad's face regarding the unlikeliness of grand-children and elderly care. Not our two. We will become rich beyond measure from the RMAH, and we will provide more grand-children than was previously thought humanly possible, given our deep and undying lust, and the fact that she is pretty forgetful when it comes to birth control.

    We will move out to a farm, raise an enormous family of little geeks, and use our riches to convert that farm into a gaming ranch where anyone can come and play any game, for free. Underprivileged children forced into the shameful and debaucherous life of Free to Play will make pilgrimages to our fabled holy land in order to experience "true gaming."

    Finally, as the life of myself and my Gamestop soul-mate reaches its pinnacle, Blizzard will announce it is holding Blizzcon at our ranch. And Radiohead will be playing, even though Thom Yorke hates consumerism and America and shit.

    So that's what I'll be doing for release day.


    You Sir, win the day, week, and most of all, this thread. +1 to you.

    Nerds cheer their station, rushing to the car of their parents, dreaming of install, unable to notice the worry on Mom and Dad's face regarding the unlikeliness of grand-children and elderly care.

    ^- - - - - this was the best for me!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beginning a full Calculator
    hmmmm having trouble getting the DR% equation to work in Excel. Took both formulas and tried a few times but doesn't seem right:

    let Y = (2167.5*LEVEL - 158167.5);
    let X = (1/Y);
    %DR = 100 - ( 100% / (Armor*X + 100%) )


    So, %DR (in the case of a level 13 = 100 - ( 1.00 / (Armor @L13 * {1 / [ (2165.7 * 13) - 158167.5] } + 1.00 )?

    Do I have it right?
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Beginning a full Calculator
    Quote from overneathe

    Heya. Can I ask how this excel sheet is different from what the D3DB guys already have in their character planner? Just curious.

    Well my calc is (now) more of a free use excel sheet. They still have a few things to do on theirs.

    -It isn't accounting for base stats, or what level you are.
    -it doesn't have some of the formulas, BUT nor do we (crit, DR, etc.).
    -It's only giving ranges with equipment, can't put in your EXACT DPS, EXACT Damage, etc.
    -also cant edit the random properties, that's a huge lose of additional stats.

    IT IS what I was thinking of. They are well off and with only a few things listed above, basically there on a community character planner. I will be using my excel sheet as a proof to what they are doing and also a way for people to see what they will be EXACTLY at any level with exact numbers inputted rather than ranges. Wont be pretty or quick but I like to know my exact numbers.

    A situation of this or that...
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Beginning a full Calculator
    Quote from Pions

    Quote from pmpch

    Only 3 champions have linear scaling for 1-13 naked Vitality stats, the other 2 are off in a weird way I don't really understand. The Wizard for example, his Health per Vitality decrease by leveling up. Now to understand this better we will need some numbers from beta testers adding Vitality items to diffent champion types and provide us with the results. Obviously we won't be able to determine the formula from the base stats only.

    I agree with the three having linear and that 2 are different namely the Wizard and the Demon Hunter. After looking thru the stats from:
    http://s273.photobuc...ablo%203/stats/

    It is clear that the Vitality of both up in alternating amounts i.e. +1 +2 +1 +2 etc. Therefore every two levels they gain +3 Vitality. With this they gain 20HP so thats 20HP per 3 Vitality and this remains constant thru the 13 levels.

    Yup that's correct. One thing to give the melee-ish classes a one up on the cannon-ish classes I suppose.

    I've been meaning to update the calculator but been really busy these past 3 days. F/T Job, plus Wedding stuff, plus getting a D3 site ready to go, just not enough time in the day nor week to do everything I want for the community. I will be updating the calc no matter what with all 5 classes today so all are on it. I'll also do some graphs for a visual aid as well.

    On that note, what graphs would you like to see (that we can test out with the little certain info we have)?
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Blizzcon Schedule
    Quote from DarkPhenomenon

    Hey all, I put this together last night (Trying to mimic the 2010 Blizzcon schedule format) because I find it way easier to see where everything happens when looking at it in chart form instead of just all text and figured I'd share :P

    http://i.imgur.com/1sD9o.jpg

    oOo pretty. Will link up in main post.


    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beginning a full Calculator
    Quote from pmpch

    Quote from drjdredscythe

    Two quick notes:

    1) The XP equation, curve seems to show by the time we reach level 60, we'll have gotten anywhere between 725,000 to 800,000 XP. The projected amount on my graph versus the amount based on the equation of that graph don't match quiet as much as wanted; need to check.

    2) Even though the %CRIT goes in a wired directions per level, the Amount of Precision per %CRIT does in fact go up per level. The only thing that bugs me, and makes me think its a part Expodential that levels off, is that from level 12-13 the amount seem to be smaller on my graph. Will post pictures later on tonight, along with a newer version of the excel sheet.

    Feel free to PM me with any information you got. Keeping a list of contributers so all get credit here.

    1) According to the data mined data, the XP curve is rather flat. Possible changes for the final...
    - The curve will get changed, and was only for beta (very likely)
    - XP bonus items will get tuned down a notch
    - XP penalties will be very high for fighting over-/underleveled enemies
    The way it is right now, monster xp seems to have a base exp of around 30. With the current scaling this will make it rather easy to reach level 60, so it's unlikely for higher level monsters to give more exp. Champions and unique enemies seem to have a fixed multiplier.

    2) It appears that the crit calculation uses a reference table to a precalculated scaling factor. For level 1 this is 0.33333, going all the way down to 0.0114 at level 60. The values have been posted.

    As I have agreed with many in this and previous posts, yes, I am fully aware of the XP curve is not final. In fact, I agree 100% it won't be the same. I did this just to get an idea. More like shits-&-giggles than anything else. This will be fixed at release, along with pretty much everything (that changes mind you) from beta to release.

    Could you point me to this thread with the talk about the crit table? Is it used for all five classes (yes / no / different) ?

    Thanks

    EDIT: Going from a concept standpoint, would you rather be able to input each stat on a piece of armor, and figure out upgrades from there AND/OR use the calculator to just figure out how much of a stat to obtain a certain desired amount.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Blizzcon Schedule
    Quote from pikke

    Pity I live in a different continent...I rely on you guys keeping me informed.
    Thanks drjdredscythe :)

    Just got lucky, but do want to help out.

    Quote from Sinke

    i wonder what is this:

    Blizzard Cinematics: Diablo II - Making of "Black Soulstone" 3pm - 4pm, Lore Zone

    ....ummmm mmmm indeed! I total missed it going over the list. Will edit, highlight with a "???wtf???" tag : D Thanks for the poingt out.
    Posted in: Diablo III General Discussion
  • 8

    posted a message on Blizzcon Schedule
    Via Wowinside: Blizzcon

    Easier to view version by DarkPhenomenon
    http://i.imgur.com/1sD9o.jpg
    Friday, Oct. 21
    • Opening Ceremony 11am -12pm, Main Stage
    • Artists Stage 12pm - 1:15pm, Artists Stage
    • Diablo III: Gameplay and Combat Systems 12pm-12:50pm, BlizzChat: Live Forums
    • StarCraft II Match 1 12pm-1:30pm, StarCraft II Stage
    • World of Warcraft 12pm - 1:30pm, Lore Zone
    • World of Warcraft Round 1 12pm - 1pm, World of Warcraft Stage
    • Blizzard Sound 12:30pm - 1pm, Panel Discussion Stage
    • World of Warcraft Preview 12:30pm - 2pm, Main Stage
    • Diablo III: Skill, Passive, and Rune Systems 1pm - 1:50pm, BlizzChat: Live Forums
    • World of Warcraft: Round 2 1:15pm - 2:15pm, World of Warcraft Stage
    • Artists Stage 1:30pm - 2:45pm, Artists Stage
    • StarCraft II Match 2 1:30pm - 3:00pm, StarCraft II Stage
    • StarCraft II: Heart of the Swarm Campaign and Lore Q&A 2pm - 2:45pm, Panel Discussion Stage
    • StarCraft II: Map Development 2pm - 2:50pm, BlizzChat: Live Forums
    • World of Warcraft Class Talent System 2:15pm - 3:15pm, Main Stage
    • StarCraft 2:30pm - 3:30pm, Lore Zone
    • World of Warcraft Round 3 2:30pm - 3:30pm, World of Warcraft Stage
    • Artists Stage 3pm - 4:15pm, Artists Stage
    • StarCraft II Match 3 3pm - 4:30pm, StarCraft II Stage
    • StarCraft II: Multiplayer and eSports 3pm - 3:50pm, BlizzChat: Live Forums
    • StarCraft II Multiplayer 3:15pm - 4:15pm, Panel Discussion Stage
    • World of Warcraft Dungeons and Raids 3:30pm - 4:30pm, Main Stage
    • World of Warcraft Round 4 3:45pm - 4:45pm, World of Warcraft Stage
    • World of Warcraft: UI Development 4pm - 4:50pm, BlizzChat: Live Forums
    • Artists Stage 4:30pm - 5:45pm, Artists Stage
    • Diablo III 4:30pm - 5:30pm, Lore Zone
    • StarCraft II Match 4 4:30pm - 6:00pm, StarCraft II Stage
    • Blizzard Publishing: So What's The Story? 4:45pm - 5:45pm, Panel Discussion Stage
    • Diablo III Gameplay & Auction House 4:45pm - 5:45pm, Main Stage
    • World of Warcraft Round 5 5pm-6pm, World of Warcraft Stage
    • World of Warcraft: 4.3 Raid and Deathwing 5pm - 5:50pm, BlizzChat: Live Forums
    • Contests 6pm - 7:30pm, Main Stage
    • StarCraft II Match 5 6pm - 7:30pm, StarCraft II Stage
    • World of Warcraft Round 6 6:15pm - 7:15pm, World of Warcraft Stage
    • StarCraft II Match 6 7:30pm - 9pm, StarCraft II Stage
    • World of Warcraft Round 7 7:30pm - 8:30pm, World of Warcraft Stage
    • StarCraft II GSL Finals 9pm - 12am, StarCraft II Stage
    Saturday, Oct. 22
    • Diablo III Lore 10am - 11am, Panel Discussion Stage
    • StarCraft II Match 7 10am - 11:15am, StarCraft II Stage
    • World of Warcraft Live Raid 10am - 11am, Main Stage
    • World of Warcraft Round 8 10am - 11am, World of Warcraft Stage
    • World of Warcraft 10:30am - 12pm, Lore Zone
    • Artists Stage 11am - 12:15pm, Artists Stage
    • World of Warcraft: PvP 11am - 11:50am, BlizzChat: Live Forums
    • World of Warcraft Art 11:15am - 12:15pm, Panel Discussion Stage
    • World of Warcraft Round 9 11:15am - 12:15pm, World of Warcraft Stage
    • Diablo III Open Q&A 11:30am - 12:30pm, Main Stage
    • StarCraft II Match 8 11:30am - 12:45pm, StarCraft II Stage
    • Diablo III: Gear and Items 12pm - 12:50pm, BlizzChat: Live Forums
    • Artists Stage 12:30pm - 1:45pm, Artists Stage
    • StarCraft II - Blizzard DOTA & Mod Tools 12:30pm - 1:30pm, Panel Discussion Stage
    • World of Warcraft Semifinals 1 1 12:30pm - 1:30pm, World of Warcraft Stage
    • StarCraft 1pm - 2pm, Lore Zone
    • StarCraft II Upper Bracket Finals 1pm - 2:15pm, StarCraft II Stage
    • StarCraft II: Heart of the Swarm 1pm - 1:50pm, BlizzChat: Live Forums
    • World of Warcraft Classes/Items/Professions Q&A 1pm - 2pm, Main Stage
    • StarCraft II: Heart of the Swarm Art & Technology 1:45pm - 2:45pm, Panel Discussion Stage
    • World of Warcraft Semifinals 2 1:45pm - 2:45pm, World of Warcraft Stage
    • Artists Stage 2pm - 3:15pm, Artists Stage
    • Diablo III: Lore and Story 2pm - 2:50pm, BlizzChat: Live Forums
    • StarCraft II Lower Bracket Finals 2:30pm - 3:45pm, StarCraft II Stage
    • World of Warcraft Open Q&A 2:30pm - 3:30pm, Main Stage
    • Blizzard Cinematics: Diablo II - Making of "Black Soulstone" 3pm - 4pm, Lore Zone "???wtf???
    • Diablo III 3pm - 4pm, Lore Zone
    • StarCraft II: Race Tactics and Balance 3pm - 3:50pm, BlizzChat: Live Forums
    • World of Warcraft Consolation Finals 3pm - 4pm, World of Warcraft Stage
    • Artists Stage 3:30pm - 4:45pm, Artists Stage
    • StarCraft II Grand Finals 4pm - 6pm, StarCraft II Stage
    • World of Warcraft: Future Features 4pm - 4:50pm, BlizzChat: Live Forums
    • World of Warcraft Grand Finals 4:15pm - 5:30pm, World of Warcraft Stage
    • World of Warcraft Lore and Story Q&A 4:15pm - 5:15pm, Panel Discussion Stage
    • World of Warcraft 5pm - 6pm, Lore Zone
    • Closing Ceremony 6pm - 9:30pm, Main Stage
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beginning a full Calculator
    Quote from Pions

    Firstly i love this and think its very important. I have been messing around with this and I believe i have official ways to calculate all of the 4 stats for each class (because the equations are different for each class). I also have the equations for HP based upon the calculated vitality.

    Now these equations are so far all linear but we will not know if they change until release as HP gain per level may tail off at higher levels

    Also it seems that some of the stats have a harmonic nature to them i.e. the wizards vitality doesnt increase by 2 every level like the barbarian but alternates between +1 and +2 depending on the level

    But as i say (based on current evidence) most of the stuff is linear and i have the equations for aswell as HP. After that i want to work out Basic Attack per sec, the most important stat :P

    I agree with everything you said. Unlike the pictures above, I have added a lot more to the sheet and really should get a newer version for testing and debugging. The reason I haven't already is because my home PC decided to got to *poof*. A new Motherboard, PCU, and RAM (a total of 350 bucks later) home comp back in action.

    Two quick notes:

    1) The XP equation, curve seems to show by the time we reach level 60, we'll have gotten anywhere between 725,000 to 800,000 XP. The projected amount on my graph versus the amount based on the equation of that graph don't match quiet as much as wanted; need to check.

    2) Even though the %CRIT goes in a wired directions per level, the Amount of Precision per %CRIT does in fact go up per level. The only thing that bugs me, and makes me think its a part Expodential that levels off, is that from level 12-13 the amount seem to be smaller on my graph. Will post pictures later on tonight, along with a newer version of the excel sheet.

    Feel free to PM me with any information you got. Keeping a list of contributers so all get credit here.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Beta giveaway Wowhead
    So before I get onto the cool stuff, a quick congratulations to the five Diablo III beta winners: aceofangel, Jarrho, Arawethion, Rainemard, and shevegas23! You'll have an email sometime this week about your keys.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Beta Key Contest
    Inspired by my WOW Mage, and the total lack of reliability of Blink:


    Posted in: News & Announcements
  • 0

    posted a message on Beta Test Requests
    Hey Soulzek,

    First off, thank you for this service. Your doing everything I would do if i'd have Beta access. If I get a key, I wouldn't mind helping you out too.

    So off to my question:

    My question is more of a task. In my thread here "Building a Better Skill Calculator" I want to find out as much as I can pertaining, and including the the Base Stats and how they effect things such as +Crit, +Crit DMG, +DMG, etc. So the task (which I'd admit it is) is this:

    1.) Take note of Base Stats, AND Details of character sheet of a "Naked" character. Taking care that no Stat buffs are on to adversely effect the base stats.
    2.) Take note of Base Stat changes, and Details changes, again with no armor on or Stat buffs AT EACH Level. 1-10 be good, but up to 13 be AWESOME!

    Now here's the good news, I watched Force's playthroughs and did take note of the Base Stat increase from levels 2-8 (2-7 on his Wizard). I have included a picture of my Excel chart. If you want you can just confirm what I have and list for levels I don't.

    (my excel shart)




    Also, instead of paper or note padding the changes, a good screenshot of the character stat page with all the Details opened be good enough. (Just take care to scroll down for the full Adventure details.) A simple WINZIP file of all the pictures be cool, and can give email to avoid having to find a free file sharing (less stuff on your end).

    Lastly, I can actually answer one of your questions for you after you do this,

    Quote from Mgine

    1. Are dots able to crit?
    2. How much precision, crit% and critdmg does a nude lvl 1 and a nude lvl 13 DH have?
    3. Skills that state in their description that they hit "nearby" enemies, is that app. 10 yard?
    4. (I can't watch streams) You can have 6 skills in your bar, what happens when you press the button, does it fire at the position of your mouse cursor? Or does it put it on for example RMB and you still need to click like in d2?

    Since I'll have the base state changes, I can work out the amount of %CRIT per Amount of Precision. It has been noted that it appears to be taking a diminishing returns, (think WOW at higher levels). Diminishing Returns is a huge reason for this, as it appears to be in about half the mechanics so far looked at.

    Thank you for help, with as much as you do! get many +Rep for just doing this!!!

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Beta Combat Mechanics Compendenium
    Quote from pmpch

    class	lvl	prec	% crit	formel
    Barb	1	9	3	= 0.33333 * 9
    Barb	2	10	3,25	= 0.325 * 10
    Barb	3	11	3,26	= 0.296 * 11
    Barb	4	12	3,19	= 0.266 * 12
    Wiz	9	31	3,62	= 0.1167 * 31
    Wiz	9	26	3,03	= 0.1167 * 26
    Wiz	10	33	3,23	= 0.09775 * 33
    Wiz	10	28	2,74	= 0.09775 * 28
    Wiz	10	53	5,18	= 0.09775 * 53
    Wiz	10	75	7,33	= 0.09775 * 75
    Wiz	10	70	6,84	= 0.09775 * 70
    DH	11	51	4,2	= 0.0824 * 51
    Wiz	11	33	2,72	= 0.0824 * 33
    Wiz	13	87	6,16	= 0.0708 * 87
    WD	13	70	4,96	= 0.0708 * 70


    Source: German D2 board

    These are the crit formulas for some levels 1-4, 9-11 and 13.

    To build on what you did, in a way. I noticed that you see the amount of stats you gain per level. So, with that in mind went through all five of Force's playthroughs and here is the point increase per level (for the levels he got in the playthroughs:




    I will be using these in my calculator, and update (for wizard only) right now.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on Beginning a full Calculator
    Quote from pmpch

    Quote from drjdredscythe

    -Character's Level

    Known, but this might change. Right now its mostly +2/+2/+2/+1 per level.

    -Current XP (at beginning of level) along with XP to next

    Known, but the likelyhood of this changing in the final version, according to my opinion, is very high.


    -Base Stats of character and basic information that gowith each stat:

    Attack:"All Damage Increased by"
    Precision:"Chance to Critical Hit"
    Defense:"All Damage Reduced by"
    Vitality:"Life"

    -Display Armor Value

    -Display the five Resistances:

    Cold,Fire, Lightning, Poison & Arcane.

    http://www.diablofan...s-compendenium/
    Precision and Vitality not known. Rest is known.

    -Basic attack, DPS

    Known. It has been pointed out that the calculation might be wrong.


    -Also will show all details:

    Offense
    DamageIncrease:
    AttacksPer Second:
    Casting Speed:
    CriticalHit Chance:
    CriticalHit Damage:

    Defense
    BlockAmount:
    BlockChance:
    DodgeChance:
    DamageReduction: This is just the defense rating

    Life
    MaximumLife:
    LifePer Second:
    LifeSteal:
    LifePer Kill:
    LifePer Hit:

    Resource1
    MaximumArcane Power:
    ArcanePower Regenerated Per Minute:

    Adventure2
    "?"3
    GoldFind:
    MagicFind:

    Gold find will likely scale linear. Magic find will be server side, so we won't know unless Blizzard releases the formula. This will likely be similar to D2, diminish return.



    You can do this, but it won't be accurate until the final is released. Some data might never be accurate, as the game is all server side now. That's just the way it is.

    First off thank you for the notes, and links. I will use them in updating the sheet. I agree a lot will change over the next few coming months before release, but at least we have a little more time to perfect it.

    On your MF note, and some data as a whole. As long as we can nail down the ones that effect our characters the most, crit, crit dmg, % dmg, etc. and are within a small to no percent error; I'll be good with that.

    keep on trucken...?...!
    Posted in: Theorycrafting and Analysis
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