Everyone and their dog is making posts about trying to get world's first 60. I'm here to tell you why its not a big deal, and suggest an alternative!
1.) No one remembers who gets the first level capped character, it will not bring you fame or E-peen. There will be many people at level 60 within days of release, and no one will give a shit about it by the end of the month.
2.) No one person will get first 60, because at least a dozen people will claim that they did it. AFAIK there's no way to prove it short of screenshots/video/other easily faked methods.
3.) Thousands of people will hit level cap within a few hours of the first person who manages it. You aren't special, you merely had the free time and perhaps a little more than your fair share of luck (IE XP shrines, finding the right path on your first try in a lot of places, etc)
Being able to invest the kind of time to reach 60 in a few days isn't an accomplishment. This is from someone who took time off work for release--I, like you, could be doing this exact thing. However, my first level 60 will probably be my slowest, since this will be my first time playing the game and I want to experience it fully. If I were to race to level 60, I would ruin the game for myself, enjoying it less in the name of a worthless goal.
Not everyone has to agree with me, but I hope some of you will be dissuaded from this stupidity and avoid ruining your first play through.
If you are looking for something more worthwhile, the first person/group to beat Inferno will probably be much more prominent, seeing as its actually a skill challenge instead of a time investment. Unlike the race to 60, Inferno is something that not everyone can do, and is a real accomplishment.
One component of that WILL be hitting level 60 quickly, but that is not THE goal, and it doesn't require that you do it first--only that you do it in a timely fashion. Skill will be the biggest component beyond that point, and the best individuals and groups will get ahead not by crunching (well, not entirely) but by being tactical and coordinating.
As an example of how this might appeal to people who ARE only interested in e-peen, its worth noting that the important and memorable "world firsts" of games like WoW were not hitting level caps, but defeating big tough raid bosses.
*Prepares for onslaught of hatred for mentioning WOW*
The point is that this leveling mentality is an artifact from the silly ladder system in Diablo 2, and the broken way the level cap operated (IE being far higher than anyone ever had any need to attain). Don't let the flaws of D2 corrupt your first experience of D3!
- Malkishua
- Registered User
-
Member for 12 years, 6 months, and 11 days
Last active Wed, Jul, 4 2012 13:34:58
- 4 Followers
- 361 Total Posts
- 9 Thanks
-
20
OmniNom posted a message on First to Level 60: PointlessPosted in: Diablo III General Discussion - To post a comment, please login or register a new account.
1
1
I chose a chosen few, do not watch if you have a weak heart :DDDD
1
Because I tried to find balance between healthy and "junk", without feeling I'm sacrificing the fun of "pigging out" with junk, or without getting sick midway through, or gaining 80 pounds after a 24 hours of gaming session
You should have fun :3
Diablo 3 comes once every 2012 years, you should enjoy it to the fullest.
1
No way it will take 30 hours, 60-70% of the community is going to marathon at least for 12-20 hours, we plan on playing until we drop, which is around 30-40 hours. I doubt we will hit 60 so fast.
Its going to take you at least a week for the super hardcore players, and about 3 weeks for the semi hardcore.
You're forgetting movies, listening to quests, talking to npcs, salvaging gear, training blacksmith, putting stuff on AH.
People who plan to rush to nightmare to get good gear are idiots.
They won't pass the gate of nightmare with the crap gear they will get, or by missing those 3-5 crucial levels of finishing everything.
1
AND NO BARBARIAN FOOTAGE WTF.
1
I hope you find one, sounds like you deserve it.
At first, I tried to get CE and it was nearly impossible. I had a friend who actually made a group sale and got about 25$ off for each copy, and I was too hesitant about spending 120$ on CE here in israel, and I missed it, and there was about 100 people who ordered it. I was really bummed out at first so after deciding I want CE, i checked around and finally pre-oredered mine about.. 2 months ago, since in Israel we weren't able to pre-order before, I even got myself an official pre-order T-Shirt!!! which is also rare!
So bottom line don't give up, maybe this happened for a reason!
1
The thing I'm scared most about, I think, is that i'll have to be armored to the teeth only to step into inferno, where ranged classes could "get away with" having less gear, since they can kite, and just not get hit at all. So they can slowly but surely go through inferno while I'm stuck in hell farming just to get into it.
1
This is making me rage, there is no motivation to play with shields, fine, it adds armor, health, etc, but thats the usual stuff. Shields are supposed to be fun as well as protective, it should be a PLAYSTYLE rather then just equipping an item.
Anyone else with me on this?
1
Look at other classes for instance (yes, I know I shouldn't compare, but still) - they ALL have a companion skill that has 100% uptime. ALL classes. We have companions that can be up only for 20 seconds. and the shortest you can make it is with sacrificing a passive to make it 80 sec CD. I don't understand it. Our companions aren't THAT powerful to justify a 2 minute cooldown.
Wrath and Quake are also pretty amazing, yet I still don't understand why such a long time.
Why not make them a bit less powerful, but have higher uptime?..
For me everything beyond 20 seconds is too much. But if Quake would be 30sec, I would take it gladly. Even if it was weaker.
And taking a passive for lowered CD's always seems like a waste to me :/..
What do you think?