- dousie
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Member for 12 years, 7 months, and 21 days
Last active Sun, Jun, 15 2014 20:26:27
- 1 Follower
- 112 Total Posts
- 13 Thanks
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Aug 21, 2013dousie posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!This is everything they needed to do! I could not be more excited, feels like winter 2012 all over again!Posted in: News
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Jul 10, 2013dousie posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent ContestIs there a particular reason there are not more than 4 types of gem in the game, as a plethora of gems could seriously improve customization with things like legendary gems that give specific properties that are unique and mostly non-numerical? For example, a gem that takes up two gem slots that gives 50% Magic Find would be awesome and maybe cause the player to reconsider just slotting in a +40 intelligence gem.Posted in: News
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Jan 9, 2013dousie posted a message on Can 1.0.7 be Delayed to February?, Hardcore Griefing, Criticizing Diablo 3, Blue Postshttps://docs.google.com/open?id=0ByEFUIrNqrczS3NLbDhIekpPQnMPosted in: News
My fix to crafting in diablo 3. -
Dec 10, 2012dousie posted a message on Grenade Demon Hunter Budget Guide, Demon Hunter Cosplay, Curse Weekly Rounduphttp://sandbox.yoyogames.com/games/207806-deathrise-arenaPosted in: News
Please check out my diablo type game I'm making! I need more plays to get noticed on this site! -
Aug 27, 2012dousie posted a message on Witch Doctor 1.0.4 Guide, Puzzle Ring Proc Video, and Blizzard NewsPosted in: News
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Jun 17, 2012dousie posted a message on Ranged Barbarian Build, Witch Doctor Inferno Guide, Demon Hunter DPS Calculator Spreadsheet, Unidentified Items and Patch 1.1Posted in: News
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Apr 5, 2012dousie posted a message on The Real Box, More on Inferno, Dyes, Poisons, GDC Panel Video, PAX East PartyWhen I watched the GDC slideshow, I finally realized why the Diablo art was so much more superior to other games like Titan Quest; in turn making it funner: the way they make the environments. When I first saw the early iteration screenshots of environments, I said, that looks like pretty much every Diablo clone on the planet. Those game developers don't get it. It doesn't get the mood right and makes it less fun. I would have committed suicide if Blizzard decided to use this type of art.Posted in: News
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2) Bots inflate prices of the economy in general, since they produce so much more gold then can naturally be collected
3) Bots dehumanize the trading market, causing the game to be less social, and thus less fun
4) Bots find loot not for the sake of finding and using loot, but for the sake of selling it. Normally selling items is fine, but that's only because you sell some of the good stuff you find, not all of it. This overflow of good items causes it to be too easy to get crafting mats, gold, gems, etc.
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It says "Make ALL items and currencies trade-able with and only with people that were on your friends list/in your clan when the item dropped."
That means that adding a person after the item is dropped to trade won't work, only people that were on the friends list at the time of the drop can trade to exchange that item.
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Trading
Here is a suggestion I made in another thread, but I would like to reiterate it here:
Make ALL items and currencies trade-able with and only with people that were on your friends list/in your clan when the item dropped. Reasons why this is good:
Athene made a video suggesting that this would be a core of the endgame and longevity of D3ROS and that it needed to be implemented. Blizz wants balance, and it just simply doesn't exist in PVP for D3V or D3ROS. Thus, the best middle-ground would be PVPVE, where:
Drop Rates
This one is a small change that will also help the longevity of the game. We know that blue said that the drop rates are boosted for the beta, but I still just wanted to say that finding a legendary should still take some amount of time, not 12 legendaries in one rift level (kripp's video).
Conclusion
These are a combination of my suggestions, the overall community requests, and some specific people's suggestions (such as Athene) compiled into a post about D3ROS' longevity. Please feel free to constructively criticize and hope that Blizz sees this!
Edit: Grammar
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If the runewords were just uniques like the other greens and oranges, would it be the same thing or is the fact that you can craft/control (kind of) which unique you're getting affect their awesomeness?
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Were there certain types of relatively accessible runewords that could unlock cool combinations of stats unique to that runeword or what was it?
Thanks, I'm just trying to see what people are talking about
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The density has many passive boosts to difficulty beyond just overall taking more dmg. There can be more types of monsters together that synergize and such. We still want d3 ros to be different, just that maybe something to farm for and say "yes! a double density rift key!"
That's just my opinion, obviously it's just a personal thing.
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The gold however should be BoA since it's hard and would be a complicated tooltip for the gold to only be tradeable to friends that were friends when the gold dropped. But the trading of gold would cause a lot of gold botting, so probably just keeping it as a solo limit should be fine, imo.