lol not only too little way too late with these changes, but they're also still tossing out the nerfs (nerfing wiz melee build, even though it hardly matters)
It's as if blizz is so addicted to nerfing/tweaking the game to force players to play it THEIR way that they just can't stop, even though it's clear that at this point it's caused a significant portion of players to quit. Which has cost them money in the RMAH.
Good job blizz! Idiots... hope it costs them customers in the future.
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Aug 16, 2012lgtcount posted a message on 1.0.4 Class Preview: Wizard, At Least 50 Procs Being Added, Class Previews are Previews, North American Battle.net Account UpdatPosted in: News
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It's as if blizz is so addicted to nerfing/tweaking the game to force players to play it THEIR way that they just can't stop, even though it's clear that at this point it's caused a significant portion of players to quit. Which has cost them money in the RMAH.
Good job blizz! Idiots... hope it costs them customers in the future.
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But yes, perhaps it's creating a solution to a problem that may not even exist. Just thought of it and wanted to share.
Moar discussion please =)
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And yes that's the point, if you do soulbind the item so that it's a little bit better while you use it, the tradeoff is that you wouldn't be able to trade it or give it to friends later. So you have your choices, and the benefit is that some items are taken out of the economy, but at least this way you still have an economy (as opposed to making soulbinding forced on the player).
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The main reason behind this is because Blizzard wants to not have soulbinding, which I agree with, yet there are concerns with the economy. If you implement this then you still have the benefits of not forcing soulbinding on the player, but you also won't have items running all over the place in the economy because people will choose to soulbind the item to be able to have some better stats.
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In return for choosing to soulbind your item(s) it would give you extra bonuses. If you don't soulbind it then you can still trade it away after using it, but if you soulbind it then the stat bonuses on the item increase. So instead of +5 str maybe it will give +7, or something like that. You wouldn't have to have this available on all items, but you could if you want, you could take the idea a number of routes.
The details could be worked out as well as how much of a bonus to give, but what do you guys think?
My apologies if this has already been brought up...
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So to me a fix would be to have soulbinding give you bonuses. If you don't soulbind it then you can still trade it away after using it, but if you soulbind it then the stat bonuses on the item increase. So instead of +5 str maybe it will give +7, or something like that. You wouldn't have to have this available on all items, but you could if you want, you could take the idea a number of routes.
The details could be worked out as well as how much of a bonus to give, but what do you guys think?
My apologies if this has already been brought up...