Quote from Ner1Co
and for those that wanted to see a black/white orb... (Sixen idea)
http://img10.imageshack.us/img10/2582/u0e.mp4
http://img834.imageshack.us/img834/4193/j2d.mp4
And that's exactly why I don't want to see a black orb - becomes much harder to see how much you have left. If I have to stop and squint in the game, that's not a good thing.
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Well, yeah. Sorry, just nice to know that the item page is not the end-all, be-all and that there will be some discovery to be had in game.
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http://forums.battle.net/thread.html?topicId=27832813210&pageNo=1&sid=3000#7
"The vast majority of affixes are simply not implemented in-game"? Interesting.
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And that's exactly why I don't want to see a black orb - becomes much harder to see how much you have left. If I have to stop and squint in the game, that's not a good thing.
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I didn't know that. Story elements in both of those games were freaking fantastic.
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Since Inferno is supposed to be a plateau, you could slip in these extra bosses in various places without messing up the plateau, but give players another reason to run through ALL the content in Inferno - to see if they can get the bosses they couldn't get in Normal/Nightmare/Hell.
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In Bastion, as you progress in game, you gain new weapons which do different types of attack. A hammer that has a medium melee range and does a lot of damage. A short range quick blade that can also be thrown. A flamethrower. Dueling pistols. And so on. By the end there are 10 available weapons, but only two slots available to use for them. You can swap in and out between sections (and sometimes during a section of gameplay). This seems a close parallel to how D3's skills will work, except D3 will have a lot more.
But wait, there's more. Each weapon can be upgraded 5 times by finding a special upgrade piece. And when you upgrade, you can choose between column A and column B for each weapon. So for the flamethrower, for example, upgrade 1 might be a choice between spreading the width of the cone and doing more damage. Upgrade 2 might be between a crit upgrade and getting damage reduction while spraying flame. Feels like a limited version of what runes will do.
And there are also passive skills in Bastion (called spirits) where 1 slot opens up per level and you have around 20 to choose from. You can swap out passives for other passives throughout the game.
So my point is that I think Bastion besides being a very good game in its own right, would be a good precursor for someone to play if they wanted to get a feel for how the very basics of a D3-like skill system will work out. I love being able to swap out skills in Bastion. It creates a lot of flexibility. And it creates a replayability factor that I haven't seen anyone mention. Oftentimes, after playing a part with 2 weapons, I think to myself, "I wonder how that would have played with two different ones." I can see myself in D3 going back to play certain sections with different skills just to see how it would have played differently.
Anyway, Bastion is like $14.99 on XBox Live and totally worth the cash if you need something to play while we wait the long days until the beta releases.