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    posted a message on Expansion Classes, HOW DO THEY WORK?
    TLDR: plant magic = huge untapped resource, Blizzard should explore new magics they haven't focused on before to make a truly creative new class.

    Body:
    I'd really like to see a class that focuses on plants (kind of a spin off of the D2 Druid's creeper pet). It's something that has never been focused on before in Sanctuary, and there's tons of opportunities for buffs (rooting in, herbal stimulants, aroma therapy), debuffs (stun spores, tangling vines, aroma anti-therapy), physical attacks (vine whip, log roll, thistle throw, root spike, algae slime bomb), summons (creeper vines, walking tree, mold/algae blob creatures), defense skills (tree wall, bark skin), and I'm sure much more that I haven't thought of. This allows this class to be designed to focus on any number of niches, from heavy melee/caster to ranged/summoner to buff/debuff specialist, just to name a few random ones that just popped in my head.

    Notably, there is also tons of poison opportunities when working with plants, but since the WD already has a lot of poison abilities I tried to avoid them.

    I've previously written about a class that is from an elder from a forest-dwelling tribe, but if that's too much like the tribal-ness of the WD, then Blizzard could even take it down the Botanist/Naturalist route, AKA a city-folk that has apprenticed in the mystical ways of the flora on Sanctuary.

    Long story short, I really hope Blizzard explores a realm of magic they haven't focused on before (please no more shadow/death/elemental/holy, unless they're really innovative), and I think that the flora on Sanctuary offer a huge untapped resource.
    Posted in: Diablo III General Discussion
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