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    posted a message on Jay Wilson: Auction Houses 'really hurt' game
    If he felt this way. He is a coward who, couldn't as a game director, didn't even try to change the game for the better. What a failure. What a disgrace to the franchise. Pathetic.
    Posted in: News & Announcements
  • 2

    posted a message on 1.0.7 is Tomorrow
    Quote from Zeyk23

    Quote from Highborne_D2

    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.

    The theme for the Q&A was 1.0.7.

    Which means nothing to players. We know why 1.0.7 is trash, why "brawling" is trash, and why anything new they add doesn't actually enhance the game (Paragon did nothing, buffed legendaries did nothing, and buffing damage of skills does nothing). Because the core game is broken. As such, unless they actually answer the tough questions, then why even bother doing a Q&A? All it is is a PR stunt for the loyal fanbase, but quickly disenfranchises the on fencers to go try other games or just ditch the failure that is D3.
    Posted in: News & Announcements
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    posted a message on 1.0.7 is Tomorrow
    That is it for the answers? Talk about a failure. I highly doubt that there were that many high upvoted questions about "brawling" at all; instead they picked it because it was new and shit and as such needed to justify their idiocy to their followers. While the actual hard questions were ignored like usual since they cannot answer them because it is so glaringly obvious that the game if flawed in its' two core aspects: Character Inherent Power and Itemization.
    Posted in: News & Announcements
  • 1

    posted a message on Is It Too Soon For An Expansion?, Blue Posts, Fastest Demonic Essence Farming Route
    Quote from Benegesserit

    the logical option would be to wait and see how it plays out before deciding if you will be getting it or not

    Translation: "LOL @ you suckers who bought D3 at launch because you had reasonable faith that it would be good considering the previous Diablo games."

    Can I like your post more than once?
    Posted in: News & Announcements
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    posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on Dueling
    Quote from Ryude

    Blizz: "Wahh, wahhh, this is hard work! We can't do fixes that every other game developer can do within a week. Stop complaining, you're hurting our feelings!"
    This exactly, typical and keeping with the Blizzard direction, simple, obvious fixes are ignored for 2 years before being addressed...not in the best or easiest way but by removing them altogether and simplifying the game to ignore the problem.
    Posted in: News & Announcements
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    posted a message on Ethereal Items
    Were amazing for rares, and for LLD stuff.

    Would like to see them come back.
    Posted in: Diablo III General Discussion
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    posted a message on Skill customization in ruin?
    News from Elder Scrolls V: Skyrim.

    THEY HAVE TALENT TREES.

    Look a game which didn't have any, figured...probably a good idea to get these since it wasn't as fun without them.
    Posted in: Diablo III General Discussion
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    posted a message on RE: New skill system
    Games like Dragon Age even had locked in skills...unless you cheated and this caused re playability and changing one's char to be different through a subsequent play through (which took a lot longer than Diablo games.)

    I do not know what the purpose of playing through the game again unless you are playing HC, which sounds like most people will be except to PVP.
    Posted in: Diablo III General Discussion
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    posted a message on Runes
    Runes are Unidentified until used in a skill, then gain a "color" and grant a bonus.

    The rune is then set, and must be used as is or traded.

    How hard is this to understand? It is basic diablo drops that augment a skill instead of used on character as an item.

    The issue is this:

    Unless they balance all runes to be roughly equal in power per skill...one rune will be the best (multi-shot magic missile > MM dealing 100% more damage > etc).

    Once you get a good rune collection, you augment every skill you have for your character and they are a really good jack of all trades that never has to focus one aspect ever.
    Posted in: Diablo III General Discussion
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