Builds for progression for monk. T1 = Anything, get Sunwuko --> T6.
It really is that simple.
Builds for progression for monk. T1 = Anything, get Sunwuko --> T6.
It really is that simple.
Quote from SancticuSDodge
Quote from Bagstone
Quote from Highborne_D2
He explains that players are idiots and cannot make a decision to save their life.
Also, that making items is hard, but now that the skills are still bad, that they can make items to make them less bad.
Could you tell me the link of the video you watched? Because you definitely did not watch the video of Wyatt Cheng.
Nice video that shows why the combat system of D3 is so great and just fighting monsters feels so good. It also makes you appreciate how much work they put into testing and iterating. It makes me wonder how many of the "suggestions" we see coming up here have already been tried out in internal beta testing (i.e., during stages no one knows about). It's so easy to just Photoshop something and say "this is the best idea ever, just implement it" but when actually experimenting with it it turns out to be crap. We just see the outcome.
Quote from Ryude
So the MF bonus from multiplayer isn't multiplicative? Then it's still more efficient to farm solo...
This exactly, typical and keeping with the Blizzard direction, simple, obvious fixes are ignored for 2 years before being addressed...not in the best or easiest way but by removing them altogether and simplifying the game to ignore the problem.Quote from Ryude
Blizz: "Wahh, wahhh, this is hard work! We can't do fixes that every other game developer can do within a week. Stop complaining, you're hurting our feelings!"
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Which means nothing to players. We know why 1.0.7 is trash, why "brawling" is trash, and why anything new they add doesn't actually enhance the game (Paragon did nothing, buffed legendaries did nothing, and buffing damage of skills does nothing). Because the core game is broken. As such, unless they actually answer the tough questions, then why even bother doing a Q&A? All it is is a PR stunt for the loyal fanbase, but quickly disenfranchises the on fencers to go try other games or just ditch the failure that is D3.
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Can I like your post more than once?
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Would like to see them come back.
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THEY HAVE TALENT TREES.
Look a game which didn't have any, figured...probably a good idea to get these since it wasn't as fun without them.
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I do not know what the purpose of playing through the game again unless you are playing HC, which sounds like most people will be except to PVP.
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The rune is then set, and must be used as is or traded.
How hard is this to understand? It is basic diablo drops that augment a skill instead of used on character as an item.
The issue is this:
Unless they balance all runes to be roughly equal in power per skill...one rune will be the best (multi-shot magic missile > MM dealing 100% more damage > etc).
Once you get a good rune collection, you augment every skill you have for your character and they are a really good jack of all trades that never has to focus one aspect ever.