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    posted a message on Content Patches or Expansion for Content
    Quote from Doez

    No content patches, just bug fixes and balancing. There are 2 expansions planned at the moment (and could change at any time). According to their timeline (lol), it shows one for Q2 of 2013, and Q4 of 2014. After that, you'll have 20 years of the same thing.



    Haha I love this schedule. Don't get me wrong I think its real but it just goes to show how off target Blizz has been.

    End of 2011 we should have had Heart of the Swarm and D3 while in 2013 we should get Legacy of the Void and D3 Ex1.

    More like 2013 Heart of Swarm and D3 EX1 2014 - 2015.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard Staff, is Intellect underpowered vs. Strength/Dex?
    Quote from chippydip

    Quote from Iccuwan

    This has been discussed on the official forums, Bashiok said that it is not final and they might change it to something else like magic resist.

    This.

    Also, its not like you'll have to give up Int to get other stats. Good rares could typically have 2 or 3 base stats on them plus some of the secondary stats as well (the top-end crafted rares come with 6 random affixes, and some of the current affixes provide 2 primary stats).

    As a Wizard, I expect you'll want Int on all your gear, but you will probably be making decisions between an item with Int and Vit or one with Int and Str or Int and Dex, etc (damage reduction vs a bigger health pool). Barbs will be making similar decisions (dodge vs base health vs bigger health globes to go with their Str).

    I do think that the health globe bonus would work better as part of Vitality (if you're stacking health, it would be nice if those health globes scales with your bigger health pool) and then give resist all as the bonus for Int.

    Right now, though, everybody gets some sort of survivability to go with their damage stat and then can branch out from there however they want. +health globe heals it probably a bit underpowered compared to Str and Dex, but probably not nearly as bad as people might think--particularly if you focus on Int/Vit gear to give yourself a bigger buffer between globes.

    The problem with +Health Globes is that late game you'll have monsters that can take out massive chunks of health per hit which means you'll always be running to find a globe even if each globe can fully restore health. You'll end up running into packs of monsters just to get the health boost which is not good for ranged combat classes.
    Then you've got boss fights which makes it even worse.

    The only thing I can think of is that INT should give a +health regen bonus. Things like +magic res wont help with melee opponents and aren't as universal as dodge or armor. Health regen at least gives a similar buff as globes while allowing WIZ/WD to keep out of melee range of monsters.
    Posted in: Diablo III General Discussion
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    posted a message on System Changes
    After reading Jay's update it became clear to me that they have a big problem with project management. I'm not talking about tweaking the game or changing things up but when it comes to them rewriting core game mechanics over and over again its clear that they fail in even setting out high level design philosophies.

    At the start of the project they should have spent alot of time developing the high level gameplay systems and play expectations. E.g.

    1. Focus on keeping the player in combat and streamline systems to achieve this.
    2. Give character leveling a clear benefit from 1 - 60. No matter how you change the game level progression should always matter.
    3. Introduce artisans that each provide a fundamental benefit to items/stats/skill progression. Whenever you build an artisan assess what their benefits are and how much they overlap with other systems.
    4. Diversify skills and promote build experimentation.
    etc.

    What we are seeing is that Blizzard seem to focus more on prototyping every system they can think of and playing through each than working on the actual concepts and design fundamentals. This would still be fine if it can be iterated quickly but we are seeing them spend an insane amount of of development budget on creating assets, coding, thoughout the whole game for every prototype just to see if they work in game. This takes months and months to build each system just for people to test it for a few weeks before they realise it sucks.

    Now my big concern is not so much these updates (besides mystic because this poor lady has been modelled, built, voice acted and productionized at release quailty just to be scrapped because they realise adding +10 to attack is the same as a rare drop modifer) but what is going to happen with the skill/rune system.

    I remember way back they had skill points but they said it prevented people from build experimentation so they needed to change this to skill unlocks. The benefit however with skill points was that every level up people had something to do. Especially that stat allocation is out.

    When they introduced the skill unlock system to replace points I could see the benefits to experimentation but I saw a huge issue with level progression because once you hit level 30 suddenly leveling up means nothing to the player and all the focus is on itemization.

    My biggest fear is that the devs have never addressed this and even when fans have stated "what do we do once we've unlocked all the skills at level 30?" The devs simple shrugged and said "Its all about the item hunt now and it'll be fine!!".

    I can almost guarrantee that they've realised that leveling between 30 - 60 is having very little meaning in the game as is and that they are now going to now backflip on skill points and reintroduce them to at least some level.

    This again brings me back to how they neglect high level designs and the implications for each change and that their prototyping is actually a full production quality rebuild before they even test the concepts out which is why development is being so damn dragged out and frustrating the shizz out of everyone.
    Posted in: News & Announcements
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    posted a message on RMAH Gold Farming
    Without knowing how the latest runestone system works I think the only thing that will be "rare" in the game will be lvl 14 Gems.
    Posted in: Diablo III General Discussion
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    posted a message on Real of Fake? D3 "interview"
    Quote from JaundiceBunny

    Quote from Ayr_Izaelle

    Looks fake.

    Quote from wishedhehadbeta:
    it was delayed BEFORE it even went to korea folks, so get over it.

    Like Morhaime makes his letter just after his trip to Korea right ?

    Not saying SK was 100% the problem but it was not delayed before the korean issues.

    Yeah and Bashiok deleted this post when he said:


    Official Blizzard Quote:



    I don't know what translation you're reading but no where has it been stated the release of the game on a whole is delayed because of a GRB rating. Might it delay the game in Korea? I suppose no one knows, but we still have some time since the game is not finished. We're playing internal builds, the entire game, we'd know if it was. I'd know.

    Meaning it had an effect on the delay...

    How do people get confused by this?? When he says "on a whole" he's saying the GRB is delaying the SK release of the game while the other regions are as normal....
    Posted in: Diablo III General Discussion
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    posted a message on Firebats Skill Runed, Beta Key Contests, Leveling Curve, Interview with Leonard, and Book of Cain Drawings
    I understand that for other games where the manual might only cover a few basics printing can be done months in advance but if D3 manual is as in-depth as it seems then it would mean that all the systems mentioned are locked.

    Lets just hope that its a really really detailed manual :)
    Posted in: News & Announcements
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    posted a message on SEA beta feedback not allowed?
    Looks like SEA accounts with D3 Beta still can't post on official forums.

    Its a pity because I wanted to raise an issue with Bracers not showing up on the Monk model when equipped. I zoomed in on the monk with no bracers/bracers and he looked exactly the same.

    I thought every item would be reflected on the actual in game model. Is this a correct?
    Posted in: Diablo III General Discussion
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    posted a message on Just got beta invite (EU)
    Yay just got my beta key for tha Aus/NZ giveaway :)
    Posted in: Diablo III General Discussion
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    posted a message on Book of Cain delayed to January 10th? [Confirmed still dec 13th]
    Quote from Corpsie

    Quote from Molster

    Quote from Corpsie

    Yeah was hoping I could find it somewhere inside Australia, looks like I will have to import from Amazon.
    I tried =(

    Haha I know you did, thanks for that!

    Well I preordered it from mightyape, one of the only aussie bookshops that sold it, and on the 12 dec they told me the release date has changed from 13th Dec to 10th Jan.

    Really pissed me off that they changed it last minute. Looked everywhere else and all australian shops are saying they have no stock until January.

    What the hell is the publisher doing seriously as all other books I've bought are sold same day as US release date.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Opening Cinematic
    I also was abit disappointed with the intro but to be fair I rewatched the diablo 2 one and it also didn't really explain the overall story much.

    D2 just has marius going crazy until the dark wanderer came and burned down the inn and Marius following afterwards.
    D3 has Cain saying the end times are coming and the first sign will appear in the heavens with "Justice" falling upon the world in his narration mode cinematic sequence. It then proceeds to show the falling star (Angel of Justice Tyreal) and Cain dropping in the crater.

    Seems both D2 and D3 setup the start of each game the same way. I just wish they had more recap of previous events including the destruction of the worldstone, etc... Instead of straight into the new plot.
    Posted in: Diablo III General Discussion
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    posted a message on Please explain why SKYRIM is so .. "WOHOO"!
    Skyrim is awesome.

    Been playing it since Friday and the world is simply jam packed with detail and feels so alive.

    I've done exactly 2 quests from the main story line and basically done side quests for the last 15 hours. Leveling based on your actions is great and even crafting your own items from mining ore to crafting elven armor then refining and enchanting is much better than I expected. Didn't even plan on spending perks on smithing but once I started I was hooked!

    Got my kahjit Stealth Archer Thief almost all decked out in Elven Armor. Now after having nearly stolen every valuable item in 3 towns I'm looking for a Thieves Guild so I can find a Fence to sell all my ill-gotten goods :)

    Also looking forward to killing dragons so that I can enable my lightning breath dragon shout!
    Posted in: Other Games
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    posted a message on Salvage Material Conversion concern?
    I guess this really just needs good tuning as I don't want to be in the situation where I just save my salvage until I hit nightmare or hell and already have all the inferno mats to craft whatever I need before I start Inferno.

    Just feels like you should have to slog it out in Inferno to build Inferno items.
    Posted in: Diablo III General Discussion
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    posted a message on Salvage Material Conversion concern?
    Quote from Maxsvard

    Quote from optaboy

    It seems the new patch now includes new recipes that allow artisans to convert lower level salvage to higher level salvage.

    Here is a screenshot from diablofans: New Blacksmith Recipes

    My concern is that if you can convert common scrap -> assorted Fragment and then assorted fragment -> Reusable parts and finally Reuseable parts -> Valuable Component then people don't have to face the dangers of the higher difficulty levels to get the highest level crafting items.

    There seems to be conversions for all mat types for all rarity levels from normal to inferno.

    This combined with the new base 5% chance to salvage a current level item to the next highest and a 1% change to salvage a current level item to 2 levels higher salvage will make it too easy for people to get the best mats without the effort.

    Anyone else concerned that this just got mainstreamed?

    There is no clue to how many of the "parts" that are needed to convert to a higher lvl. Or if you can convert to the highest part lvl.

    But yeah, looks like you could potentially run nightmare and upgrade to higher parts,
    but most likely it will take more time killing easy monster, probably the same time it would take to get one part in hell...


    But, now parts that you might not would have used, gets viable for later game if not used before, great.

    Without effort? you would have to farm like a madman getting a item in nightmare, with 1% to be a 2 lvl higher ingredient of which you probably need more than one. AND nah nevermind I´m sure you´ll get the most luckiest roll, and roll all the 3-10 stats right the first time you craft the item you want :)

    The database from patch 5 already has all the item conversions from every low level to the highest level inferno parts.

    Its not really the 1% chance that is the issue. I actually think its fine. Its more that you can salvage every white item in normal to make the common scrap and then keep converting that stockpile into higher level mats.

    Unless the conversion ratio is really high. E.g. 100 common scrap = 1 assorted fragment people can just pound away in normal and Nightmare to get all mats for crafting.

    Blizzard has stated that the ramp from normal to nightmare is smooth but the ramp from nightmare to hell will be much higher. This means that people who find hell or inferno too difficult can get the items anyway and probably are already able to craft an item from hell or inferno before they even reach that difficulty. Especially if they are creating multiple characters to nightmare.

    Auction house is one thing but even without trading the possibility that you can get inferno items without playing inferno could be a worry.
    Posted in: Diablo III General Discussion
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    posted a message on Salvage Material Conversion concern?
    It seems the new patch now includes new recipes that allow artisans to convert lower level salvage to higher level salvage.

    Here is a screenshot from diablofans: New Blacksmith Recipes

    My concern is that if you can convert common scrap -> assorted Fragment and then assorted fragment -> Reusable parts and finally Reuseable parts -> Valuable Component then people don't have to face the dangers of the higher difficulty levels to get the highest level crafting items.

    There seems to be conversions for all mat types for all rarity levels from normal to inferno.

    This combined with the new base 5% chance to salvage a current level item to the next highest and a 1% change to salvage a current level item to 2 levels higher salvage will make it too easy for people to get the best mats without the effort.

    Anyone else concerned that this just got mainstreamed?
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon RMAH question
    Quote from CherubDown

    While the free listings are good, it does not affect the transaction made when you decide to cash in. Which is the biggest issue I have with the RMAH


    Actually I remember from the stream when dev gave an example about cashing out he said something like:

    "You can take the $6.50 and put it in your e-balance or you can cash out and have $6.50 on your paypal account."

    Now I'm pretty sure that was just a slip of the tongue and he just forgot to mention the paypal transaction fee and not that you'd get the full amount of the sell price.
    Posted in: Diablo III General Discussion
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