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    posted a message on Diablo 3 Press Event Visit
    After reading the post I was furious, but i think now it's only a matter of execution:

    - No montly fee, but blizz get's some money from RMAH to make good patches, new areas, a new mostertyp or keep dupers and hackers out of the game
    - Permanet Inet connection, not a problem for me at last, once in a while it would be handy but not a real concern if you have a stable connection. If it makes the life of botter impossible, I welcome it.
    - only 10 Char slots, well that one is an easy fix if it turns out to be a big problem, I dont think it's too hard to add (probably with an expansion?) some 5-10 slots
    - you could buy items in D2 via 3rd Party, it's not completly new, I rather trade secure and give some fee to blizzard.


    My only concern is the replayability. If I level up all 5 chars, get them decent/good gear, what else is there for me? I dont need a second wizard, I'm better of just swap some gear and use different runes/skills...

    I will have to see the game and the economy for some month/years to judge it... hopefully blizzard is right with their decisions becouse I like the diablo universe very much.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XIV - No More Tears About Item Tiers
    on the tier topic, i see things similar like ScyberDragon.
    Blizzard would be stupid if they create 18 tiers of armor and only use the 18th tier for every endgame item. in that case, you would only see one awesome looking set over and over again.

    I think the last 6-8 tiers of armor can have all endgame stats on them or are used for legendaries. so you have a nice mix, change some colors to match it overall or to look unique.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XIV - No More Tears About Item Tiers
    You got a cool and funny podcast there, way to go. Keep em coming.

    I got 3 points in your podcast i want to point out:

    (~20:38 min) The monk has "resource-free" attacks, it would be fair to say that every charactar has probably an ability to deal damage without draining your Mana or Fury. Cleave of the barbarian dont use fury, and its possible that the casters have spells too that dont use so much resources to be spamable endless with some regeneration or traits.
    Personally, i think the resources of the classes should not "limit" your playstyle, it should indicate which attack is real heavy but drains your resource (that for cant be over and over again). Other, smaller attacks probably cant deplate your recource or take a long time to do so.

    (~22:22 min) That struck me as odd. The kite scenario with the barbarian and the monk, you looked at the resources and said, the barbarian's resources will deplate. I dont think thats correct. He will probably take some damage while he is kited, fueling his fury or he has passive reggen or skills to use to gain fury. On the other side, the monk dosent "profit" in any way by taking damage or being kited forever.

    (~33:00 min) You missed one point from the info form Bashiok about player collision, he said:
    There's no player collision. You can't block others, only monsters can do that. (exception being in the arena against enemy players, of course)

    Please do let us know if you have any other ideas though, we're always curious about potential griefing mechanics.
    He should write "There's no player collision in PVE". Because in the next sentence he clarifys that in the arena, you can be blocked by zombiewall or the bulky barbarian. But you got your escape skills, so use them :)

    I found your idea interesting of dealing damage to your teammates. It could work well if you have a group of friends and want an additional challenge. You should probably only take a fraction of the dmg, say 10-20% Frendly Fire. It should affect your gameplay but dont oneshot your barbarian if you got hit by a firebomb.
    It should force the group to use the skills more realistically and i like the added difficulty, but then again, i see the griefing potential and the careful gameplay, thats not what Diablo gameplay is all about.
    Posted in: News & Announcements
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