Quote from shaggyQuote from GreenWinsI don't have time to rebuttal more posts, but what positive can you think of by this system?
The fact that most of the community LOVES it and it's rejuvenating players and bringing players back to the game?
The fact that if we put enough time in we can be free of MF on gear, therefore making it slightly easier to find ultra high-end gear (it's one less affix that MUST be on the piece).
The fact that I run around doing MF runs and every now and then I gain 3% MF, 3% GF and some stats? It's like a small bonus every now and then for doing stuff I was already planning on doing.
The fact that coupled with the class overhauls (people are now attempting to do what is FUN with their class instead of simply what is effective) and the legendary overhaul (people are now excited to see orange/green text), PLevels are just icing on the cake. People are having a lot of fun waiting for that loot explosion on a champion pack. Seeing their XP bar inch along only helps validate that for many people.
If you're hell bent on seeing the glass as half empty then you can never comprehend how it is half full at the same time.
I will rephrase the question a third time because apparently no one understand that I'm not talking about right now, I'm talking about expansion time. What positive do you see in long term from this system. The system right now is fun and gives a goal, but this system can also potentially push away new players.