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    posted a message on (Recap) Diablo III - The Demon Hunter
    Quote from Lackies

    Quote from Wilfred7000

    Demon Hunter is my favorite class, but Tier 15 looks like a angel. If you are a DEMON hunter, then you should not looks like an angel. ^_^ ^_^

    Why not? Angels hunt and kill demons all the time. In fact one might say they are a demon's natural predator.

    You are not a Demonic Hunter ( I mean lore wise yes this is also a little true) but technically you are primarily a Hunter who hunts demons.
    Yeah I mean I made a Demon Hunter that I dyed all of his armor with cloud white dye and have the angel wings, and it looks like a pretty badass Demon Hunter if I do say so myself xD
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Inferno Gets harder as you go - No Flat Diff
    Quote from rozmata

    Quote from StarwishSonata

    They should make it so that you have to go through inferno once as the monster levels progress throughout it. After that, you have the choice to keep all monsters and bosses at the same level, or to keep it the same way (monster level progression).

    yup, I call it a special mode (maybe "ubber mode" is better :)), which we should be able to choose (where all the monsters are difficult as same as in act 4). Kinda like hardcore mode. Let others "feel" the progress and just grind act 4. I wonder if they would like/not like the idea now and why.
    I just that it would work better that way, because it would make it so that everyone still feels the accomplishment of progressing throughout the game, but also being able to farm afterwards wherever you want to, and having a sense of "endgame" and "longevity" like Blizzard is aiming for.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Gets harder as you go - No Flat Diff
    They should make it so that you have to go through inferno once as the monster levels progress throughout it. After that, you have the choice to keep all monsters and bosses at the same level, or to keep it the same way (monster level progression).
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/demon-hunter#TRViYh!Uef!bbbbbb
    This is a discipline-based build, meant to focus around traps and such.
    -Sentry, Spike Trap, and Caltrops were because those are the trap skills available, which is what I want to focus on. The runes were to maximize damage
    -Vault is for easily maneuvering so that I don't get killed while placing my traps, or get overrun. The action shot skill rune was (once again) to maximize damage. (I want to be able to do a lot of damage whenever I have the ability to do so)
    -Preparation is for those "just in case" moments where I may run into resource management issues. If that happens, I don't want to be completely defenseless. The skill rune battle scars is to give it more than just one primary use, because now it could also save my life if necessary. It's like two skills in one.
    -Multishot is an amazing crowd control skill for the big groups of mobs we'll be running to in later difficulties. I also wanted a hatred spender, because the point of Demon Hunters is to make a balance of both resources, and I don't want to just make Hatred completely useless. The skill rune is my primary reason for choosing this skill over others though, suppression fire, which regenerates one discipline for every successful hit of a mob. That will be fantastic for keeping up my discipline, especially for how much I'll need it.
    Now for the passives..
    -Custom Engineering is pretty obvious, I mean, it doubles the length of all of my traps. That is just fantastic so that I don't have to continually recast them.
    -Archery is so that I'm not completely defenseless, I don't want to be helpless without my traps. Since I'm using a longbow, it'll give me a 15% damage increase, which will give me a good advantage.
    -Perfectionist is also pretty obvious. Seeing as I have a discipline-based build, and this takes away discipline resource cost by 20%, this is very helpful for my situation specifically.

    ~Good luck everyone~
    Posted in: Diablo III General Discussion
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    posted a message on Beta invites pending?
    They'll always shower us with beta keys up in North America. It's just how it goes, I'm sure we'll have a lot of beta keys coming in the future, but seeing as they also just finished up with the skill rune system, I'd say the game is drawing very very close to release. If that happens, I doubt the beta will matter much anymore. I'm still with you though, I really want a beta key. :P
    Posted in: Diablo III General Discussion
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    posted a message on The D2 heroes in D3?
    We gotta just hope for the best. Maybe they'll be coming back as bosses, lets hope so :D There are a lot of bosses that we've never seen before, but there's also the chance of future expansions holding them for us, but I'm also kind of hoping for some brand new classes that we've never seen before. We'll see how it goes(:
    Posted in: Lore & Storyline
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    posted a message on Impale.
    I completely agree! I thought the original impale was so cool, it was actually one of my favorite moves of all of the Demon Hunter's moves. But the knife doesn't even fly quickly through the air anymore. Gah I miss it. I'm glad I'm not the only one that was thinking about this.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Where do I post my character build for a chance to win a key?
    They have not yet posted the thread to reply with your build yet. They said they'll give us a 1 day notice as to when the contest will be. Good luck to you though! I have been doing all I can do to get into the beta, but I'm sure you're just as anxious as I am. :P
    Posted in: Diablo III General Discussion
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    posted a message on Playing arround with builds
    I think you should make 2 builds. One with runes, and one without them. You never know, you could be extremely unlucky and get no runes you like, so you could manage off of a no runes build, but you also have to have a goal to strive for. You need to have that ideal build that you are always attempting to get. It'll give you more of a reason to play the game. You want that perfect class for yourself. This involves giving some time into rune farming. I do like your more defensive/control build though. A lot of wizards are really chaotic, because they have the ability to do so with signature moves and extremely quick resource regeneration. So congratulations :D I also am trying to make a very controlled build with a chaotic class (Demon Hunter) Hope to see you in the world of Sanctuary good sir :P
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Diablofans Diablo 3 Beta Key Contests! 450 Keys to win!
    Wow you guys really went all out on the ideas for these contests, and I'm loving it. xD They all have, not only a luck factor, but a little bit of effort needs to be involved to increase your chances for actually succeeding in them. You can't just go around throwing forum posts everywhere, they actually have to be productive and relative to the thread. Same with the Facebook/Twitter quiz, you don't only need to be lucky and be one of the first to see the post, but you need to have the knowledge to post the correct answer, and be willing to be extremely patient in order to be one of the first to see the post so that you don't fall behind everyone else. Thank you for all the beta keys, good luck to all, and hopefully we won't all have to wait too long for the game's release, then the beta won't even matter too much(:
    Posted in: News & Announcements
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    posted a message on Proof that The Witch Doctor IS Not the Necro
    I'm sure the Necro, if any class, will be coming back in a later expansion. Seeing as it was a class loved by almost everyone out there, unless they plan on making 2 (or one, I'm not a psychic) brand new classes for a major expansion in the future, I think the Necro will be making a comeback indefinitely. I hope they'll bring back a few classes for Diablo II, but I doubt they will, since they don't want this to be "Diablo 2.5"
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Diablo 3 PvP Tournement ?
    I was thinking the same thing a while back and they brought it up in a DiabloCast. I think there is a possibility, but it won't happen for a while even if it has the potential to be an esport. The first problem with this being that the creators of Diablo III do NOT want this game to be even remotely PvP based, they said they're focusing all on PvE. This means a high population of people need to max out and play through all the available content, which is another problem within itself. Seeing as there's also meant to be an expansion 3 years after the game's release, there probably won't be esports for at least 2-5 years. (I understand that's a big window of time). I suggest if you need to fulfill your game tournament urge, to wait for Guild Wars 2 along with Diablo III, and hope for the best :P
    Posted in: PvP Discussion
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    posted a message on D3 Skill Mechanics Destroy Replayability?
    I really do agree, unfortunately. When I heard about no skilll point allocation it made me extremely sad /: but, I kind of got used to it. It's definitely not my favorite implementation into the new game. I wish they still had skill trees. I loveeeed the skill trees, regardless of what Blizzard says, that was a really cool way of looking at the skill system. I loved it so much, but then they switched it up, and I actually gave up on Diablo for a little while :P But I had to have hope in Blizzard to make the best game possible and so I will do so. Just trust Blizzard, because they've given us no reason to distrust them yet. If they do, then oh well o:
    Posted in: Diablo III General Discussion
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    posted a message on Creating your class build - What to look out for
    I say it depends on which playstyle you're looking for, playing up in front or hiding in the back and shooting from afar (Since I'm playing as a Demon Hunter, both are easily possible). It also depends on if you want to put out mass amounts of damage to 1 monster, or mobs, or split it evenly. Also, to think about resource management, I think you should have at least one skill that helps out your resource regeneration so that constant battle doesn't wear you down very easily. I am going with a very...interesting build, focusing on traps and discipline, and since that's not meant to be easily worked out because of discipline's slow regeneration, there needs to be a good way to manage the discipline with skills and synergies that lower the resource cost, or even regenerate your resource. Resource management, Damage output, and practicality are all very good things to look out for.
    Posted in: Theorycrafting and Analysis
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    posted a message on Why do *you* want to play Beta
    I want to play the game for multiple reasons, the simple one being that it's extremely entertaining. I love Diablo. I feel as if this game and Guild Wars 2 will have the potential to entertain my gaming soul for many years to come. Also, who doesn't love to make new friends on, not only Diablo, but any game at all. One of the best experiences to have is making bunches of friends to go play the game in, and maybe even establishing a "guild"
    Posted in: Diablo III General Discussion
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