I think that all those are good builds. BUT the only problem is that the monk build for pvp is really strong for staying alive, but weak in terms of a nuke. I mean you;re basically speccing all healing and resistance spells there, and almost no attacking skills. So this means you're sacrificing a nuke for sustainability which can be seen as good or bad really.
I think that'll add an interesting dynamic to the game. Because as you may be able to kill a Demon Hunter quicker than a monk, it's damage output should be higher. But if the monk lasts for a certain amount of time it's overall damage will equate to that of the Demon Hunter. I feel as if the enemy team would rather focus the demon hunter in this situation anyway. So what if the Demon Hunter kited to the best of his/her ability - it is possible that the enemy team would be forced to fight the monk and it'd sort of act as a tank.
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