I'm presuming that's for the Americas, because in Europe it's a WW barb using Might of the Earth set.
Any particular reason why you haven't highlighted the other region's CR?
I'm presuming that's for the Americas, because in Europe it's a WW barb using Might of the Earth set.
Any particular reason why you haven't highlighted the other region's CR?
Yes, cromartie.
I'd really rather not have to do CR's at all, but the material benefit and short time of the CR makes them too good to pass up though.
Still hate them. They're always classes / builds I really dislike playing, or have no idea how to play.
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My favourite class is Wizard, even though I don't like any of their sets (DMO is probably only one I'd consider playing). I typically play UE or Shadow DH instead if I want to do higher GR's.
As for least favourite. Definitely monk. I hate their skills and their sets.
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According to this:
https://d3resource.com/difficulties/
You should always get at least one from every run.
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Yeah, I had the same problem the other day. Signing out and back in fixed it.
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I don't even fully use the ones we already have. I've unlocked the stash tab every season, mainly just because I can, not because I need to. I only ever play one class, and one build, so 3 tabs is often plenty for me, and all the rest lay empty and gather dust until the end of the season.
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I want to go back to playing Wizard, but UE DH is still the only build in D3 that I actually enjoy playing.
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Well, if you're using a build that has cooldown skills that are important, the Diamond is obviously the better choice. If you find yourself nearly dying, then Amethyst, otherwise, if neither of those benefit you, then definitely take the Ruby.
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No. Only normal-normal and hc-hc.
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I just did a quick check to see how the 40% per discipline instead of 20% fares for this question.
Ended up with:
EW
0% - 88.256x
25% - 110.32x
50% - 132.384x
75% - 154.448x
100% - 176.512x
FnR - 136.522x (with Ambush HfA).
Seems that EW is only better if you can maintain it giving you more than 50% damage, but since as others have said, UE is glass cannon and needs a lot of movement, that's a bit unrealistic. So seems FnR is still better.
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In HC it doesn't matter if the cheat death mechanic is slightly unreliable. If it procs, you were dead anyway. Any chance, even a tiny one, of reversing that is worth having.
And UA procs first because it works differently to Firebirds.
Firebird's res's you after you've died, but UA prevents a fatal damage attack. When you see it that way, obviously they can't proc at the same time, and UA will always proc first.
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Uhm.... Barbarian?
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You mean perception bias.
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Well, I just died in a 42 to a sea of thunderstorms. Successfully did a 41 with the DMO build though. I did feel that with my gear that was about the limit.
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I was just thinking this a few hours ago. The proportion of Veiled Crystals to every other crafting material (considering I pick up everything) is just completely out of whack.
I have over 20k veiled crystals and barely 200 arcane dust. That's two whole orders of magnitude out. How can they even think that's balanced, especially when reforging and crafting require fairly equal amounts of everything.
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My solo best so far is 40 on seasonal HC. I'm just using a bog standard frozen orb DMO build.
My profile is in my sig you want to look, but it's pretty much cookie cutter everything.