I'm presuming that's for the Americas, because in Europe it's a WW barb using Might of the Earth set.
Any particular reason why you haven't highlighted the other region's CR?
I'm presuming that's for the Americas, because in Europe it's a WW barb using Might of the Earth set.
Any particular reason why you haven't highlighted the other region's CR?
Yes, cromartie.
I'd really rather not have to do CR's at all, but the material benefit and short time of the CR makes them too good to pass up though.
Still hate them. They're always classes / builds I really dislike playing, or have no idea how to play.
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You're right the delivery was bad but you're wrong that the mobile game isn't the problem. It is a problem. Who wants to play an ARPG on a mobile and spend the time doing it to level and gear up on a mobile?
I know I sure as hell don't.
The only reason I could see myself doing it would be if the mobile version was Diablo 3 and I could play my PC character on mobile to keep the progression going. But to have an exclusively mobile game? No. Just no.
And this isn't even taking into account the fact that the game is a total reskin of the Endless of God game which NetEase made. Absolutely no effort went into this and it's painfully obvious. They do not care.
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That's exactly it. The most soul-crushing thing about this is that despite the complaining people WILL play it and Blizzard/Activision WILL make money from it so they'll decide it was a good idea.
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Mobile game... seriously? Like... someone actually thought that was a good idea?
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RNG is RNG.
I did my 70 grift on HC 2 days ago and already have 6 primals. It's totally random.
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Pretty sure they're both additive with like-for-like stats on other items. Magefist is additive with other Fire Skills Damage items, like elemental damage on bracers and/or amulet and Strongarm is additive with other items that affect specific skills or enemies.
It will depend on how much of each stat you already have as to whether they will make a big difference or a small difference.
You could try www.d3planner.com and add your character to see what it thinks your damage will be like with each item.
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Yeah, account wide, but only within limits. Like, HC and SC are separate, as are season and non-season.
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1. No. If you're on PC (I don't know about consoles), there is no bonus act anymore, so all caches are the same. You can open each of them whenever you want.
2. You mean extracting a Legendary's power? Yeah, you can only extra powers for the legendaries that are listed when choosing one to equip in the cube. You can normally tell this directly on a Legendary because it will have a small orange diamond just in-front of the power ability. If it is hollow, you haven't extracted it yet. If it's full, you have, and if it's not there, it can't be extracted. Or something like that.
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Remember that, as TilloNaut said, it's a Secondary stat, not a Primary stat. You cannot interchange between those two types, so trying to reforge a Primary will never give you the option.
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Yeah, last I checked d3planner doesn't even try to work out the bonus from 6pc UE, so you have to work that out yourself manually.
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I'd agree with Griffin, on both points. The legendary bonus is very low, so unless it's your only Ancient Yang's, I wouldn't even use it. If it is the only one, change the disc to +12 definitely. It's simply the best choice.
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Even in the last season, I would typically earn more DB's with UE than Impale, but then that could be because I just don't really like Impale and find it awkward to play. But since UE received such a huge buff this patch, I expect it will have become far superior for sure.
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Nice to see, but I don't think I'll be buying it yet, not unless they go cheaper. I'm fairly certain I simply won't enjoy the class, so not worth it for me.
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Read this:
https://us.battle.net/forums/en/d3/topic/20759219046
It's their reason for locking the leaderboards.
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Pretty much the same for me as every season. Multishot DH. It's even more likely now that it's been buffed, finally. Now I won't need to play Shadow for the higher GR's.