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    posted a message on Diablo Patch 2.5 - A wishlist
    Quote from AragornE»

    Hi all... this might sounds familliar but...


    i would love to see micro trading for clan members only in the next patch. Idea might be not polished yet, but general version should be:


    - micro trading can be available for clan members for all items and gems only. All clan members that have at least 2 weeks membership in a clan can qualify for trading.


    - Items & gems that can be traded between clan members, must not be older then 2 weeks (that need to exclude all old items and gems that players are keeping in the stash)


    - crafted items from recepies can not be traded ( example: Hellfire amulet and ring etc...). Re-rolled items also can not be traded.

    I was thinking this same thing, so glad someone else is wanting something like this. They've really made d3 feel super restrictive as far as item trading goes. There has to be a way to implement something like this without having a negative effect on the game.
    I think an idea like this has real potential... Items could actually be rewarded by clan leaders to members who participate in clan-only events. The way trading is setup now I don't think this is possible. But I remember in D2 several clans would reward members with some kind of Godly item (or such) for winning some kind of competition within the clan, like fastest baal runs, Pvp tournaments, etc
    Posted in: Diablo III General Discussion
  • 3

    posted a message on future of d3?
    Quote from Shapookya»

    Quote from Psyborg»

    Well, D3's style is based upon the Devs, and the current Devs, which are coming from WoW, are clueless about a game style like Diablo's and they are treating it like it is something WoW'ish and that is the point were they failed..


    They seem to be better than the previous Devs just because the Wilson's team was something worse than the word "worse" itself, BUT both teams have something in common : THEY DO NOT PLAY THE GAME, so they do not know how to progress correctly, that is why they droping the PTR, that is why we find every god damn time broken things.


    D3 is going to a well know path, which is just everything getting easier with every patch, more power creep and more f*cked up balance, almost nothing useful to add, very few QoL and everything seems to be outdated.


    i think i've never read so much bullshit in so little text
    lol'd. Truth here. Nothing worse than some whiny ass bullshit that only serves to mislead people.
    Posted in: Diablo III General Discussion
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    posted a message on Is Blizzard working on a new Diablo III character?
    Quote from Demonmonger»

    Quote from rotfeast»

    I'm having a blast playing D3 right now. IMO opinion this game is in it's prime. They should really be proud of the improvements and push forward to make this game even better. If they don't, then D3 will go on the same downward spiral as D2, where we gradually saw less and less new content added over time.


    I cannot do it.

    Glad you love the game, glad you can play it, but I cannot. Paragon has destroyed this game. Why should I play when botters and no-lifers are going to be 50-75% better than me anyways? I guess for me it is the fact I have aroud 600 hours into the game already, so been there done that, only thing that would keep me going is something new. But flashy changes to set mechanics to me are not changes worth coming back to. QoL changes and the removal of Paragon would be. Instead, experience beyond lvl 70 should be used to power our skills, or maybe our gear. But there should be a limit. Infinite paragon has played a bad/destructive role to the future of D3, I hope they understand that.
    This makes sense. I guess for me I'm finding the most enjoyment competing and interacting within the clan I'm in, rather than focusing on what the rest of the globe is doing. Within the clan I don't have to worry about dumb shit like bots and such. I enjoy competing but I'm not pressed to be the best in the world. But I sure as hell love the bragging rights that come with topping a clan leaderboard. I know this probably is the uncommon point of view but it works for me. My clan has about 60+ members and I would say 20-30 players who are active this season. Competing on this smaller scale has me thoroughly engrossed in D3 at the moment. Sorry this went a little off-topic. cheers@
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Is Blizzard working on a new Diablo III character?

    I'm having a blast playing D3 right now. IMO opinion this game is in it's prime. They should really be proud of the improvements and push forward to make this game even better. If they don't, then D3 will go on the same downward spiral as D2, where we gradually saw less and less new content added over time.

    Posted in: Diablo III General Discussion
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    posted a message on Gold and difficulties made useless?
    Quote from Okakeri»

    For gold, when you start hitting the high GRs, and you keep empowering, you WILL quickly run out of gold.


    As for power, at the start, there were 2 max lvl difficulty modes - Hell, and Inferno. In addition, difficulty was divided by act, so technically there were a grand total of 8 difficulty modes, starting from Act1 Hell, going to A4 Inferno.


    Also, End Game was "Grind area A over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over, until you burnout and never, EVER want to touch D3 again (Or, well, I guess there was achievement hunting). There is a reason that people say Vanilla D3 sucked balls, and RoS saved D3, because RoS actually added REAL end-game to D3.


    Now, it isn't so much that the difficulty levels are easy, as much as there has been HUGE power creep since the start of D3. Remember that in D3, BiS gear WASN'T legendaries, but actually rares with the "perfect" roll. Meaning, of course, that you didn't have all these new legendaries that increase skill damage by 200%, with sets that grant +900% all damage, with weapons that further increase skill damage by +100%, with all of these stacking multiplicatively.


    Lets take Vanilla Natalya's Vengeance (Known as Natalya's Solace back then). It had 5 pieces - Boots, Cloak, Ring, hand xbow, and helm. 2 piece provided 7% extra crit chance, 3 piece granted +130 dex (Which was barely equal to an extra slot worth of dex), and 4 piece granted +20 disc. Compare that to today - 7 pieces total, 2 piece gives a greatly reduced CD on Rain of Vengeance, the highest damage-per-use ability DHs got, 4 piece DOUBLES the damage on Vengeance, and 6 piece grants +60% damage reduction and +400% increased damage for 10 seconds whenever you use Rain of Vengeance.


    Also note that damage on skills got a HUGE boost going into RoS - Rain of Vengeance, for instance, started out doing 700% or so weapon damage. Cluster Arrow only did 200% weapon damage with 100% weapon damage explosions. Grenades did 95% weapon damage per explosion, and not a single primary skill for ANY class did more then 150% weapon damage per hit (At that was for the single target, high-damage runes!)


    So, not only has the power of gear GREATLY increased since the days of Vanilla D3, the damage of skills themselves has been doubled across the board, with significantly bigger increases in some cases. Overall, though, anyone who wants Vanilla D3 back is insane, as the game is currently in a much, much, MUCH better place all-around. Can it be improved? Yes, but going back to Vanilla D3 is NOT improvement.

    This
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Fight with Kanai! Secret Cow level in The Immortal Throne

    Thank you for sharing this!!!

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Illusion of diversity
    Quote from eple»

    Oh lol, Diablo2 had in all major patches way more viable specs than we're currently seeing in D3. Much because of the "low" difficulty cap.

    But also because of synergies was all you needed along with enough +skill to make any skill viable as primary attack.


    Just for sorceress, she had about 20 different attacks, most specs used 2 (+static), then you have 400 different combinations, all pretty much viable to choose a spec from. The term meta used today, was called Fotm back then. And the non-Fotm specs was viable. Just as the non-meta specs can be today. Just the mindset of the players that has changed.


    The enigma argument is a sad story aswell, yes it felt mandatory, but that it was hard to get was an illusion. I used not more than 5 hours farming for 1 last time ladders reset. The CTA and Hoto flail was just as "mandatory" for many, and considerably harder to get.

    I totally hear what your saying regarding the infamous Enigma, but I wouldn't dare say it was mandatory. The absolute best char to kill ubers with in D2 was paly smiter.... Using Fortitude, not enigma. It just depends on what character you were playing back then. Saying that enig was mandatory just implies that you were only building chars in which enigma was the best choice (wind druids, bone necro, etc.)
    Now CTA is a different story because you can't substitute the buffs from it, unless you were teamed up with a barb of course. MAYBE CTA could be considered mandatory, but imo D2 at least offered enough flexibility that I wouldn't deem any single item as mandatory. Anyway just my opinion.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Illusion of diversity
    Quote from czartaylor»

    pretty sure every single class in d2 was garbage except for sorc unless you had an enigma. The lack of clear speed compared to what you could do with teleport was that big.


    I mean, you could be doing it with every other class, but you were just doing what sorc was doing except way slower. That's not game balance in any sense of the word, although interestingly it did kind of balance out when everyone had enigmas because there was an actual reason to use other classes and pros and cons started mattering, but without enigma sorc was just far and away the best class

    Sorry but I don't agree completely with this. Sure sorc had teleport as an actual hard-skill, but you're not accounting for weaknesses. Like the insane amount of elemental immunities scattered throughout D2. One example I will throw out there would be a D2 Charge/Hammers Paladin - You could achieve decent movement and speed without teleport, but also kill almost any monster in the game because of the non-elemental damage from hammers.
    As far as D2 in this discussion I do agree with Shapookya - there wasn't great build diversity when you grouped together the very few optimal cookie builds.
    in these types of popular (arpg) games it will always be the same... dedicated players will deduce all available data to the very few cream of the crop ideas and they will become the standards until something new develops and then the cycle repeats.
    Posted in: Diablo III General Discussion
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    posted a message on Help with GR80/Pets dying
    Quote from baabayaga»

    Disregard! I got it by switching to the LoN Garg/dog build!

    Are you referring to a specific build here (can you share a link?). I've been progressing nicely with Helltooth Gargantua build but I've been debating on switching to LoN Garg once I have the proper gear (I'm getting close). I'm not interested in Firebats - I like the playstyle of garantua+dogs typical build.
    I did a little comparison myself on D3planner and it appears that there is a dramatic increase in Garg damage if using LoN setup instead of Helltooth. But I'm also curious if you loose tankiness going the LoN route. Can anyone vouch whether or not this is true? Thx!!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Diablo PS1

    I bought diablo for PS way back when it was fairly new. I still have the disc, and I break it out from time to time to play for nostalgia pruposes. It is still fun to play and is arguably THE GAME THAT STARTED THE ARPG DUNGEON CRAWL REVOLUTION. I suppose GAUNTLET could be in the discussion but that game is almost too primitive to compare to Diablo. This game needs to be played by anyone who enjoys arpg. As far as the PS version vs the PC version... I've played both and prefer the playstation version. The ability to change the game speed makes a HUGE difference in gameplay, and the PC version does not offer this option.

    Posted in: Diablo I & Hellfire
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    posted a message on Next Patch or Game Suggestions.
    Quote from Booker64»

    Here is an easy one, have ramaldnis gift being able to socket jewelry as well as weapons.

    Like idea, but why just jewelry in addition to weapons? Gift should add socket to any item that is able to roll with a socket.
    Posted in: Diablo III General Discussion
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    posted a message on Simple Uber Suggestion

    Good idea, although I kind of like racing my teammates back to the hermit shack.

    Posted in: Diablo III General Discussion
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    posted a message on Revitalizing Diablo III.

    Cool ideas, I'm loving the creative thinking!


    I really like idea 18 on your list. They had a weapon swap option in D2 that added some variety. I was also thinking it would be kind of nice if you could do this same type of swap with Skills. Nothing over the top, but say you could have the choice to switch between two different gear setups, and two different skill setups with the click of a button! You could essentially switch between two builds in a matter of few clicks instead of the alternative, which would be like a ton of clicks swapping each piece of gear and skills, and then remembering what all you changed in case you want to change back, or just making a second character of the same type, just so you can choose to play with one or the other.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Noob Question about Create Build

    Hi there, I'm new to Diablo Fans. I was looking at the "Create Build" section today for the first time... I have one question that I can't find an answer to after digging through the forums briefly. I would like to create a build, but since it's my first time, I'm not sure what exactly will happen once I click the "Submit" button. Does clicking the "Submit" button automatically publish the build on the site? Or is there another step after clicking "Submit", but before the build is published. What I'm getting at here is can I create a build and then either save it as a draft, or mark it as private, and not publish it to the site right away?


    Thank you :)

    Posted in: Site Feedback
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