Enough Said ....
- Eurynom
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Member for 13 years, 1 month, and 6 days
Last active Wed, Mar, 21 2012 22:08:35
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Jul 10, 2011Eurynom posted a message on ALTernate Styles of LootingDiablo III Default its keeps me killing enemiesPosted in: News
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Jul 1, 2011Eurynom posted a message on Diablo III: Book of CainIm ok with this book and raise a...Posted in: News
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Jun 9, 2011Eurynom posted a message on Diablo III's Collector's EditionPosted in: NewsQuote from DieHardDiabloFan
So we can finally know what the heck they've been doing all this years that's making the game take so long. I agree.
We all ready know what they been doing.... Epic nerf gun battles!!
But, ya I voted Blizzard In-Game Exclusives just to show off. I would love to see Behind-the-Scenes DVD lets face it what a bad ass place to work! -
May 28, 2011Eurynom posted a message on Eighteenth Batch of Screenshots and ArtAWESOME SAUCEPosted in: News
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Apr 22, 2011Eurynom posted a message on DiabloCast: Episode VI - Your PvPnessGreat Work once again!Posted in: News
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Apr 19, 2011Eurynom posted a message on Where's Beta?This is great reading between the lines! I would like to know more about the skill points system.Posted in: News
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Apr 19, 2011Eurynom posted a message on AtomicGamer Interviews Kevin MartensPosted in: NewsQuote from bawinkl
I think overall they have made the right decisions on the way to go with DIII and this interview sheds some light on their reasoning. I'm a bit of an optimist but it would take some effort for these guys to come out with something that I would utterly despise. They have a challenge to keep me playing DIII as long as I have DII, but if anyone is up to the task it's them.
I think having the random quests and what not setup the way they do may actually allow them to release content updates easier. They could literally focus on creating random content "tiles" and drop them into the available pool. Granted this is speculation, but I could see something like that happening easier. At worst, it will keep people like me interested for a long time.
Ultimately i'm super-happy about them sticking with the isometric view and despite the long, somewhat loosened, debates about how the game looks; I think it looks amazing. I can't stop drooling over some of the environments we see in the various movies and screens.
Just as a side note regarding the quests: Diablo isn't really known for having quest failures. I'm sure it's something they could, and may have, implemented. But quests in the Diablo games have always been a matter of do until complete or die trying. I'm not sure how a quest failure (like an NPC dying) would fit into the ARPG model anyhow - but I suppose we will see.
In my 1st play threw witch was crazy hard by my self I did enjoy the depth of the quest. If you did not complete a certain quest you would not advance threw the game, hence the dye trying, and I did a lot of that! Running into dungeons numerous times just to get my gear back; Good Times! Another thing to point out is how you moved into different quest it keeps you in the story and lore of the game. Having one or two long quest active at a time makes you explore the world and keeps you out of grind spots. It makes fun game play! -
Apr 18, 2011Eurynom posted a message on AtomicGamer Interviews Kevin MartensTo real i gotta say i face rolled DII! Well can real say that had a friend run me threw in bout an hour! OO 1ST!!Posted in: News
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Apr 16, 2011Eurynom posted a message on PvP Globes ExpoundedPosted in: NewsQuote from ScyberDragon
Maybe there will be an arena to choose with no health globes. Keep in mind, they are making numerous arenas, each with their own flavor so anything is really still possible.
Very true Blizz has said arenas will be a place you could go to.
I like the idea that health globes are on a timer in a central location. If I would get bested by another team bc of a random HGlobe in some random place i could not predict, nerd rage would come a pone me like chicken and waffles calm my hunger! Naw but word up PvP is mostly about burst damage, predicting damage, and countering incoming damage. A bit of luck to! So not being able to plane for such a huge game changer every x-seconds your taking a lot of skills out of the game and that does not translate into a esport/tournament setting. -
Apr 15, 2011Eurynom posted a message on Eleventh Batch of Screenshots and ArtAny body notice we are getting a lot of activity from blizz? dont shoot down my hope {just saying} I gotta say the monk pic is killer!!Posted in: News
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Mar 24, 2011Eurynom posted a message on Eighth Batch of Screenshots and ArtPosted in: NewsQuote from ScyberDragon
I'm still stuck between him and the DH (if she gets a pet) but all of this concept art of his skills is definitely swaying my decision.
Im a roll a DH for the simple fact that he/she doesn't have a pet a true ranged class! -
Mar 22, 2011Eurynom posted a message on Seventh Batch of Screenshots and ArtPosted in: NewsQuote from Umpa65
Quote from AcidReign
How about for every 50K Likes, they reveal a new town, dungeon, monster, or system on the official website? All with some well needed flavor text as well.
P.S. - Tomb Viper pic is badass.
That's kind of a bad idea. While I don't like seeing the same thing over and over with it packaged as new...I also don't want to be spoiled with too much. You know, like the movie trailers that show all the best parts before it even comes out.
Ya that true.. and also blizzard will never go for that! Lets keep it simple if we ask for to mush they will just stop it all together. The hole reason they started posting pic is because the WoW Facebook page hit a 1 mil. and Diablo page was still less than 500,000.... Gotta love rivalry! -
Mar 22, 2011Eurynom posted a message on Seventh Batch of Screenshots and ArtThe tomb vipers kinda looks like something off Pirates of the Caribbean?? just saying!!? What do yall think, dont get me wrong is great art work!Posted in: News
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by the way put in a word for D3 PvP Division...
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We all ready know what they been doing.... Epic nerf gun battles!!
But, ya I voted Blizzard In-Game Exclusives just to show off. I would love to see Behind-the-Scenes DVD lets face it what a bad ass place to work!
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Best thing i read all day! YOU good man are my hero!
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i know right rough. I do like a after Blizzcon Beta !
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You are contradicting your self. Strategy is a big part in any competitive game on the surface it just looks like kill first or lose. Kill order, burn down with burst damage, or rotate each classes stuns all could be used depending on your teams builds vs the opponents team. If you look at game play their will be strong map control strategy bc of the orbs, keeping you opponents away form the orbs will be vital to a win when the battle does last that long. Gear will give more health, along with more damage, and we can not forget that the 3v3 ranked matches will be balanced. Battles will start to last longer than 30 sec. Gear does not = skill knowing how to play a class is more important (just saying). This is all just based on what i have seen and under stand this will change. Thank you for your input it is something to think about!