Pathetic.
How a Multi-Billion-Dollar Game Studio can't dish out Tons of quality material is beyond me.
First, every person that purchased D3, basically paid to be an Alpha-Tester of a heavily flawed product. Then the same folks were asked to pay another 50 bucks to get the game into Beta-Level-State, but the game was still shit. Then, the "Necromancer", that should have been in the game from the beginning, was sold for another 20-40 bucks. How do these criminals get away with this?
POE creates new content for every season, and is fucking free to play. You don't have to spend a dime to get the new content.
As a Diablo fan, the worst part is that Blizzard has no interest in catering to real Diablo Enthusiasts. It's cheaper and generates more money by catering to noobs/casuals and create cheap-ass Basement-Quality stuff sold for "Premium Price" simply because they can. This is outrageous. How do these greedy pigs go to sleep with a clear conscience at night?
- TOPCommander
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Member for 8 years, 3 months, and 17 days
Last active Thu, Oct, 11 2018 01:29:03
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Sep 14, 2018TOPCommander posted a message on Season 15 Theme RevealedPosted in: News
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Sep 12, 2018TOPCommander posted a message on What Could the Rumored Netflix Diablo Series Look Like?Posted in: News
While most of your information is pretty accurate, I don't think you realize how much Metzen was involved with the story development of the entire franchise.
Metzen was involved with, and one of the major driving forces of, the story from the very beginning. He and Bill Roper were credited with much of the writing of the original game as well as the background in the manual (which contained the majority of the story of the game). He was also a pretty big factor in story for D2 (both the cinematic script and the ingame story direction, which as you said had a bit of a rift between Blizz North and Blizzard) and even moreso for LoD.
The design, art, music, gameplay, etc. were all very much driven by Blizz North with a little help in testing and suggestions from Blizzard, but a huge amount of the story, lore, and setting was directly developed by Metzen. That being said Metzen actually less direct involvement with the story of D3 than he had in the previous games, that being story director and only writing the scripts for the cinematics. While the overall narrative went in the direction he wanted, the ingame story, dialogue, and scripts were written and edited by others. So, take from that what you will.
That's what I am saying. Metzen and Roper created the Manual and the in-game "story direction" and setting. No one was playing "The Manual", and the story in D2LOD did never beat you over the head, and you could literally skip the whole dialogues and still get the entire feel and mood of the Diablo world. The "Lore" in D2 was good not because of the "background story" but because it was voice-acted superbly, and it was just hinting at things, allowing players to fantasize their own story with the Diablo Guidelines provided in the dialogues.
Metzen himself voiced many times that in the final years he isn't so sure his Lore was all that good in retrospect in D3 and that Lore must be placed carefully and only where it is appropriate, rather than force it in every game.
Blizzard also admitted that in Diablo 3 it would have been better if they would allow people to skip the "Lore" entirely, and yet still allow players to "Feel" the world like it was done in D1 and D2. They said that D3's lore was initially very forced, and made a huge portion of the playerbase being heavily frustrated with the forced and un-skippable cut-scenes and poorly designed Lore-Encounters.
IMO Diablo games just like in D1 and D2, must focus on a very strong Setting and superb Itemization and Character development, before forcing heavy lore just for the sake of giving the "Lore-Department" something to do. D3 had so much Lore that was used to beat you over the head with it, but lacked and still lacks a proper deep itemization. Also Character Development and Level progression is hugely flawed, as leveling 1-70 is seen as a chore in D3, and paragon is nothing more than a Bot-Magnet. Last but not least the "World" is a joke in D3, as it consists of "Tunnels" only that are accessed by a "pillar" in town. D3 is pathetic in that regard, and they know it. -
Sep 12, 2018TOPCommander posted a message on What Could the Rumored Netflix Diablo Series Look Like?Posted in: News
D2 had a "setting" where Diablo and the forces of hell are overrunning the mortal world, and an Angel helps us mortals to stop evil from destroying the world.
All the Books and "Lore" were created after D2LOD.
Metzen is from Blizzzard South, Diablo and Diablo 2 are from Blizzard North.
Blizzard south was tasked with creating cinematic material for the diablo games, that's it.
Realizing of how awesome D1 and especially D2LOD is, Blizzard South immediately started to clinch their paws around the franchise, and are ultimately responsible for Blizzard North closing, by imposing ridiculous demands and trying to dictate things.
D3 has nothing to do with D1 and D2, because D3 was designed by Blizzard South, and Blizzard South has never created an ARPG before, let alone an ARPG of the caliber of D2LOD.
Personally I am glad that Metzen is gone, because "Lore" in D3, is what nearly destroyed the franchise with D3 Vanilla, and is also responsible for all the ridiculous design decisions that harmed D3 tremendously. D3 vanilla was designed around "Lore" and that Lore was forced upon the player, and to make it all worse, the story of D3 is truly pathetic. That being said, there are people out there that like a vast and expansive Background lore, but in D3, it was at the cost of the other 95% of the playerbase that didn't receive a proper D2LOD successor, because of the oppressive and bad "Lore".
IMO Diablo games dont need a oppressive and massively complex "Lore" like "The Lord of the Rings" etc. What Diablo games NEED is a strong Gothic Medieval Hopeless Setting, where the courageous mortal adventurer dares to cleanse the world of evil. Occasional Quest involvement of an Angel adds to this setting, but D3 beat you over the head with angels and borderline retarded "Demons". It was and is to much! Diablo needs to focus around a insanely deep and elaborated Itemization. character development, and vastness of world to adventure in. This is what Diablo needs! D3 failed at all of this, by going into all the wrong directions while lacking severely in all the areas that actually matter in a Diablo game. This is because Blizzard-South knows nothing about the "Diablo Franchise" apart from owning the franchise itself. They are like Outside-Observers that interpret Diablo, rather than actually being the original creators. -
Aug 20, 2018TOPCommander posted a message on Mephisto Coming To Heroes of the StormPosted in: News
Too bad they didn't follow the original looks from D2 a little closer. Also the voice is not like the real Mephisto, for whatever reason. Lastly, how come none of the abilities look like Mephisto's actual abilities in D2? They could have done a much better job in these regards seriously. For example "The Butcher" from D3 that is in HOTS follows the "counterpart" from D3 much closer, so I don't understand why they "Care-Bear" and "Sweeten" Mephisto down to almost "Cuddly" in HOTS. If this is where they are going with D4 also, its nothing more than a travesty.
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Aug 15, 2018TOPCommander posted a message on Diablo 3 Coming to Nintendo Switch in 2018Posted in: News
I am not saying this is going to happen but If they have any financial-competence as a corporation, then it would be like this:
D4 announced
D2 Remastered Announced
D3 Balance patches, patches with new but minimal-effort content, new Class-DLC announced (minimal effort, ridoncolous returns)
D3 Switch Announced (to milk more money out of D3, no-brainer)
Bonus:
D1 "Remake" or simplified version for Mobile, where players descend deeper and deeper in the cathedral. D1 is very simple in terms of "game play" and it would easily work on Mobile. It would also introduce a lot more casuals and the general public to "Diablo". I am not saying a 1 to 1 version of D1 from PC, but a simplified, and beautified version of "D1" but for Mobile. Lets not forget that D3 was a heavily simplified "Diablo-esque" experience, because it was designed with consoles in mind from the get go (after the cancellation of Blizzard North's version in 2006ish). D1 "Remastered" or "Mobile-ized" would easily fit on a Smart Phones storage space these days. -
Feb 14, 2018TOPCommander posted a message on First Look At Season 13Posted in: News
The problem in Diablo 3 specifically is not that there is a lack of "new content" every couple months. D2 does not have this problem, no one asks for "new content" every new ladder reset, and instead D2 fans drool when the Ladder Reset is announced even 18 years after its release. The problem is that D3 has terrible "core-game-mechanics". D3 has no trading, no pvp, no long journey to get geared and level to the high 80s or 90s. All there is to do in D3 is to run endless difficulty "Hamster Wheels" with NO purpose other than having your name on some pointless "Leaderboard". Beside that, 99.999% of the playerbase will never see their name on that useless and counterproductive leaderboard due to people that play games for a living, people that share accounts, and last but not least people that use bots. D2 "Leaderboards" for leveling to 99 did not affect any of the playerbase, and no one cares about that. people just check it to compare their own Level-Up-Progress to the TOP people on that "Leaderboard".
Every Ladder Reset in D2, a 18 year old game, is stormed by tens of thousands of players to reach Hell difficulty as fast as possible to start farming gear and level up. There is no need for new content every few months because the game is absolutely AMAZING at it's core mechanics and that takes replayability far beyond D3. In D2, The journey is long and the economy is reset and so players have an incentive to play like crazy. People trade left and right to get geared with items they could not find or to get in-game wealthy etc. people offer rush and level services to other players and the whole system is "timeless". D2 Ladders can be repeated indefinitely, and will be because of the amazing core game and longevity.
D3 gives you everything for free without effort.
D2 you have to work for it and put an effort and invest time, and as such, the rewards for doing so, is what gets players addicted to D2. -
Aug 23, 2017TOPCommander posted a message on Community Highlights 8/18Posted in: News
I think its pretty alright, and she is a cute bugger too
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Jun 9, 2017TOPCommander posted a message on Season 10 Ends June 23rd. Season 11 Starts Thursday July 20th!Posted in: News
I would be much more happy if they would stop wasting time and money on D3 and add it to the D4 "budget". D4 needs to return to Diablo's roots and win back all the Diablo fans it lost at the launch of D3 and in the past years. Casuals / Noobs will come as always. No more catering to noobsauces and casual scum. Casuals need to accept that certain games are made for gamers and other games are made for noobs/casuals. Simple. Trying to cater to both results in a shity or mediocre product at best, while not satisfying anyone.Quote from mooseberryjr»
Stop bitching about the delay. Y'all realize that the Diablo2 team is REALLY small and realistically really shitty since everyone half decent has either been moved to a different project or no longer with blizzard? Diablo makes the LEAST money out of all of their IPs yet it is still one of the fans favorite so the company is in a very tight spot. They can't justify overhead but they can't just let the game die either. Leaving us with what we have now, we get tons of balance/quality of life patches and very few content updates. The necromancer is a BIG update and as such requires time since it is such a small team. Why can't we just be excited that we are getting (great IMO) content when realistically they could just stop updating the game.
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Dec 17, 2016TOPCommander posted a message on Season 8 Ends Dec 30th, S9 Starts Jan 6thPosted in: News
I dont like "portraits" in Diablo 3. The reason is because in my opinion they take away from the "Diablo Experience". When everyone has a different portrait, it just looks awkward and for me it ruins the Diablo experience. Things get worse when some player uses the "Rainbow portrait" or portraits from other games. Just looks misplaced.
So in short, I dont care about Non-Diablo themed Portraits, and portraits each season just change in color, so after getting the first one or two, you're good.... No one will ever wear 95% of the portraits ever again lol
I use the standard dirty simple circle, it feels most-Diablo to me.
I will get the pet (which sucks very much, especially the running animation) along the free set (what a joke to even have this in a Diablo game).
Anyways.... Starting with Season 9, its all about playing in the first 2-3 days and then drop D3 again.
I wish Paragon past level 1500 would simply unlock Kick-Ass gear Transmogs... instead of giving Main-stat. But I guess I would still not play it lol, D3 has no long-term carrot for me. It's nothing like D2. -
Dec 16, 2016TOPCommander posted a message on Season 8 Ends Dec 30th, S9 Starts Jan 6thPosted in: News
Finally... Can't wait for a fresh S9 start. IMHO the first 2-3 days are the most fun, even if it dies off ridiculously fast after that. I still enjoy the first 72 hours a lot.
I am also glad I don't need to worry about getting stash tabs anymore, as I got them all with this current Season 8. - To post a comment, please login or register a new account.
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Yes, I also finished all the achievements for the portraits, pets, and transmogs etc. I guess that's that for this event
Guide:
http://www.icy-veins.com/d3/diablo-anniversary-event-complete-guide
But S9 is coming this friday! the first 72Hours of play-time are ok and i kinda like it, even if its RIP after 72 hours for me, especially since I can't get more stash tabs anymore lol.
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Diablo 3 failed in many ways, and also brought some obvious improvements (right-click to equip or move around items for example, or the shared stash space etc.).
However, Diablo 3 IMO failed also at one crucial aspect. You see... Isometric games don't live off fancy views of a huge world etc, but they live off of detail of the world presented in the isometric view. That is why the world must be made with a huge love for details in landscape, objects, architecture, monsters, NPCs etc.. This is one of the main reasons why washed out textures work in WOW but not in Diablo 3. In WOW the world lives off the ability to look far at the horizon, and be intrigued to go there and explore. But a game like Diablo that has an isometric view, MUST have much more love put into world-details, high-quality textures, High-quality NPCs, High quality Music and atmospheric ambience sounds, character development, etc.
Its because those two games capitalize on an entirely different aspect of "graphics". IMO Blizzard failed in terns of "graphics" and art-style in Diablo 3, because they used what worked in WOW, but you cant do that, due to the reason explained above.
If they would zoom-out the camera a little bit more in Diablo 3, it would make a big difference in how the game would looks. The camera zooms out during the fight with Belial, and if they would zoom out the camera to a point between what we have now and halfway to how the camera is zoomed out during the Belial fight, the game would look much better and combat would also be better IMO.
Lets see if they can show the world that they know what an isometric ARPG can be, by showing that they finally understand what made D2 the best isometric ARPG for almost two decades.
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The moment they take away the isometric view from Diablo, is the day they change something fundamental to something entirely else. Isometric view in an ARPG dungeon crawler like Diablo is a key style and genre factor.
Isometric games, with high-res backgrounds, excellent music, excellent characters and excellent "setting" and story, are magical in their own way.
I hope they never remove the isometric view from Diablo, like they removed runes, runewords, map-randomzation, character-development, skill-trees, charms, diablo-music, diablo-npc's etc.