The necro still overshines the other RG killers. And despite their post, i think this is just because of $$.
We had a nice competition between DH and Wizard last season.
This season its necro all way, i am fine with that. But when the innarius bugs (skeletton hit mechanig etc.) do not exist anymore
the necro will even be stronger. The main problem is this infinite, stricken-like damage increasing necro item that should not exist imo.
And it already cleared 132 in its current version...
If they would scale it down a little bit to have a competition for the RG killer again, that would be nice, but won't happen
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I cannot believe that we did not get a ptr patch for 3 weeks, or will. That is just really strange...
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@Zt1mQ Really? Their names get shown at the top 10 of the leaderboards. They take spots of honest people who maybe have a lower record but a valid one. It is just fair to ban them. Because if THEY are so good, THEY can easily make that record again with a valid group. We do have nothing to prove here...
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I think nobody is a big fan of bounties. But you can think this about yourself. What item do you need? If it would be for example a perfectly rolled furnace. You should do bounties. The droprate for this item is so low and if you make bounties, say 4 t13 bounties in one hour you will have the chance to reroll this item 12 times. The chance to get an ancient furnace is very high. And this is just --one hour-- of playing.
But if you take for example the average bracers (lets exclude good secondary rolls, as needed for some builds) you will get ancient and good one easily just by farming.
So what i do most of the time is getting my ancient weapon per bounties relatively early in the season (for some its even easier to do this with death breaths (e.g. DH dagger (50% chance to roll) and then just farm.
Later bounties will become important. I just played solo this season. My crusader has paragon 1050 and i am solo rank 70 with a 95 GR rift and i did just like 30 bounty runs this season (all to get a good shield, which i did not get ;D).
So short: If you do not want to do bounties, then just play. you can still do relatively well. Just for the weapon it might be important. But on the otherh and it does not hurt that much to do some bounties a week (especially since next season nobody can fail to hand in :D).
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So please erase this and the last comment ^^.
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It is always the same, the first two patches in a year some things happen.
Then the small crew needs to prepare stuff for the blizzcon and we get almost nothing.
Then some promises at blizzcon for the next year.
Repeat.
I think this time the difference will be that the necro will be released shortly after blizzcon.
so i expect some balance changes for 2.5.1 but not much.
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higher than 1% is too uncertain.
I know we are not too many people for voting but maybe add more options like this:
<=1%
3%
5%
>5%
And google how to poll, should be easily done ^^
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This surely is strange. wit 16h a day you would not talk about having 700 mats or getting 1k. This is done in like an 2 hour of rift farming.
For fun a friend and me said, that we farm rifts until we get 550 legendaries, 100 GR keys, and some other stuff. I used the sage crusader build on t12 (there is a thread about efficient builds) and it took me like 6-7 hours (distributed over 4 days) to get 500 legendaries, 4000 deathbreaths, 3500 of each mats (i always collected the white ones in the specific A5 rift) and 160 GR keys. But this is a little bit offtopic.
Like in other threads i totally agree with bagstones opinion.
And i want to stress out how important it is that the game has elements which can keep a person playing it 8 hours, while still having fun.
Because what each community needs are streamers. They have a Viewerbase that may also come back or gets motivated by them which increases the playerbase. Also it will prevent some people from just playing the first 2 weeks of each season.
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With primal ancients the paragonsystem gets nerfed a little bit and finding primals is not about power creep (sure you can do this too while searching for the items), but for grinding items. Your goal for the season could be to gear up your character completely during the seas
on instead of reaching top x in the leaderboards. And you know what? Endless grinding through monster groups is and was always what diablo was supposed to be. People want back the "good old times". But they don't remember that it was a time when they did nothing else than running the exact same farming route (or later FoM) over and over again using exactly one build.
Nowadays so many builds are viable. Look at the leaderboards. For so many classes almost 3 builds are in the top 20 or were until recently.
I think "character aging" is a very bad idea. This game is supposed to give a reward for putting time into it. And there still is enough room for "skill". I am always shocked when i see, how much problems some people have of getting geared correctly or get the leaderboards (and yes you can easily get top 100 without any powercreeping).
If you want to have a game where "everything" is balanced based on skill, even blizzard itself offers enough options (sc,sc2,wc3, mb HotS).
But again Diablo is a game where you have to put time (and the thing why streamers left is because they are not able to put time into it anymore, because gearing up was too fast etc.) in to get on top and i think it is fine that such a game exists.
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Wow i wanted to share my love for this patch and then i had to read the first 5 comments. WTF!
Lucky that bagstone came with a quality post to get my mood back, thx ;D.
Exactly that was the same thign i thought when i read about prime ancients.
I mean we might get this feeling back when a prime ancient drops that we had in d3 !
Also some quality of life changes for the bounties are made (bye public failing guys)
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I am just paraon 800 atm, no augment on geat. Not even perfect gear, but most legendaries.
I followed the saged guide "triumvirate" but i put the aquila cuirass into the cube for more survivability. On t12 everything (except the rift boss, who needs like 1 sec of thornriding) is onehit. I am close to switching to t13 and i think this build is okay for t13.
Also in the guide i took as an example, the guy went t13: https://www.youtube.com/watch?v=5mGmqDF9jb0&t=262s&list=PLQzfpKz9SxkEl1DdrknH91nmt2ZRnXPS5&index=9
The one thing that is important is that you dont mess up. If you are not in akkhams champion and land bombardment you will lose much time because the huge damageboost misses. Same goes for iron skin of course. But after a few rifts of training this shouldnt be a problem.
What is also important is that you make good use of condemn so that all enemies get hit by the bombardment.
So maybe i would remove some stars of "lazy" ;D
Everything else important is explained in the video of baromir linked above. So if you have all this, you should not have a problem at least running it on t12 perfectly.
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It could be something like a greek warrior that would be simlar to an amazon. something like spear shield combo or bow (despite the demonhunter i think there is enough room for more bow skills).
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thank you very much for the update!
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And that they nerfed support dh and cruisader while nerfing but still let monk be the ultimate support also seems not to be well conceived.
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