The necro still overshines the other RG killers. And despite their post, i think this is just because of $$.
We had a nice competition between DH and Wizard last season.
This season its necro all way, i am fine with that. But when the innarius bugs (skeletton hit mechanig etc.) do not exist anymore
the necro will even be stronger. The main problem is this infinite, stricken-like damage increasing necro item that should not exist imo.
And it already cleared 132 in its current version...
If they would scale it down a little bit to have a competition for the RG killer again, that would be nice, but won't happen
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"Hey you can include my videos too if you want" would have done the trick.. ;D
Can we focus on the discussion ?
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But then you might have the problem that you wont get rings with + damage or main stats on it and you cannot reopen the game.
This might be a problem. Also if the dh makes a run for the crown you cannot leave the game to get it before you handed in the bounty.
Imo it is still better to do the boss on master , do HOA until level 8 and make all bounties at level ~22 (then they should take less time because you have more movement speed).
But it would be nice if you could prove me wrong. maybe i miss something.
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pou1990 i played crusader last season. The good thing about it is that if you got a group, hammerdin is almost viable.
In a 2man group i did a 97 GR run which gave us a spot in the leaderboards. It can replace the WD, one problem is lagg.
You can also play the healing crusader as support. These are of course not as good as the WD or the Barb support
but still almost viable until the very high end GR.
So it all depends on if you have to rely on public games or not :D.
(And for solo the crusader is gold, 85 in 7 min were no problem, t12 sage build was also very nice (google triumvirate))
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to keep items that you would have thrown away because you have the empty space anyways.
But you see the difference between 5 or 10 stacks after clearing the not needed stuff ^^.
But for many of us since 2 seasons there is no new tab and it did not get replaced by another reward...
I am not a huge fan of cosmetics as a motivation factor. But i have to say i am always happy if i find a new pet.
I did not farm for it specifically but have gotten all the pets due to the needed bounty runs.
But did they mention that there will be new pets? Blizzard has kept its efforts to the minimum since 1 month to add
something to 2.5
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@alucard of course you are right and i think everyone agrees on nice features that should be added. But what blizzard should do is a different topic than who blizzard should ban and what is a fair competition!
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Hahaha, i came home opened the page "omg a blue post". Then it is the ptr feedbackforum closing.
This is so highly not funny, but all i could do is "smile", because it just reflects the last 4 weeks and rounds it up perfectly,
that first "response" after "we are ill".
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Finally someone says it :D.
But it is normal nowadays to call a game dead, when the playerbase hase dropped to a certain percentage of the one after
release. This was done in wc3, sc2 and also in d3.
There are indeed less games to find (ask the hardcore guys how hard it can be).
But you are right, people throw out hates for whatever reasons. I see persons hating on these forums
for years and i cannot understand why because why did they not leave the game?
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And i say never! First, they just say that, nothing was said about this from blizzard.
Blizzard usually drops stuff directly after blizzcon to have something to hype for at blizzcon (not in d3 lately but in other games).
I think the necro will come in december and the next patch will be a buffer (again) where nothing is done, because the devs need to
prepare for Blizzcon.
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Yes, and i just wanted to promote your comment :D. I hope you didn't get me wrong.
And i also think that the job done by blizzard was not bad and that they deserve some credit for that in the days
of infinite whining and downvoting everything.
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Lol just 5 minutes ago i had a kid on the battlenet forums complaining about just one build being viable and how much better it was "in the old days" (what ever he is refering to here). People (lets say 90%) don't get how many builds and build variants you can play while not beeing too inefficient...
and on the other hand they also don`t get that it is not possible balance this game in a way so that the top 5 in the leaderboards will not result in one build. Funny enough that we see at least two builds in the top 10 for almost each class.
Sometimes i wish we did not have all these information we have. Imagine how much fun diablo would be without knowing what build is the best and just testing everything ourselves. I think that is why the PTR is so much fun for me (and how unefficient we would be at the same time without knowing ;D).
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Well i will stop the discussion here for my part. I think this won`t stop. It wasnt my idea to change the difficulties i just said 1 sentence to it. And changing the meta is really easy. I just said that there is not much manpower needed for that and that i don`t await any revolutionizing changes....
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Well it seems like you did not read my post at all but just quoted it. I said we are asking for small changes, NOT game fixing changes. I am fine that diablo is a game that i played the first 2 weeks a season for many people (or lets say i accepted it a year ago).
I also played D1 and D2 as well, but please.. D2 came out at a total different time. Imagine the possibility to look up the number one build after the first few days and just copying it...But please lets not speak about that.
What we are talking about here are small changes, that can bring motivation to farm longer, again NO complete gamechanging patches.
We ask for small meta adjustments to have some rotations or better balance.
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1.) The Necropack is incoming and blizzard wants to have as many people possible buying it
2.) People tend to forget asian servers, where transactions are possible and blizzard can earn money
3.) This is a minor point maybe. But blizzard has had a good reputation because they cared about there games for a long time in the past.
But also without these points. We know there is a small team working on D3. And we are just asking for changes that are possible for the small team.
E.g. changing the difficulties should not be a big deal, the same goes for balancing primal ancients so they would give more motivation to farm (pls lets not discuss this again now ;D).
If people ask for like "i want 2 new acts, completely revolutionize the gameplaye" i am totally with you
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@Kamui I agree and disagree at the same time.
GR cap: No, i don't like that. Why?
a) We will get challenger rifts that solve this problem. All players have the exact same stuff and level to compete
When i am pushing, i want to beat a higher GR than before, not the same in a shorter time. And i think this is the case for most people.
gem caps: maybe, but for sure striken is too strong for some builds and at the same time kills builds. In general each build that you
can imagine having a one punsh slow attack speed is punished by stricken.
Another idea i had was doing something similar for slow attacks "if you attack less than x-times in 2 sec, your damage to this mop will increase- until a max of xx damage".
Tornments:
I would be okay with that. At least for the low difficulties. For the higher ones i like the levels t10-t13 because at each state of your charackter one is the most efficient to farm on!