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    posted a message on Ultimate Random Chat Thread [URT] v4
    http://www.dorkly.com/comic/27206/how-to-conquer-a-dragon-in-skyrim

    Look! It's a skyrim joke without arrows and knees and whatnot..!
    Posted in: Off-Topic
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    posted a message on Non-Bow (likely Dagger ) Survivalist Melee Build
    Quote from Hans

    I play characters for fun. To me it is the journey and not the final destination that matters.

    I think the character will be fun no matter how far I get.

    I guess we will see when D3 is released and the progress of her. I have already given her a name BrauFrau

    She will be a member of my Mentaldom Hardcore Drunken Masters Team.

    I like this! I think too many people think in terms of "min-maxing" and what build is the absolute best, when really people should be thinking about what they want to play. I'm kind of a min-maxing kind of guy myself so I enjoy pushing the edges to increase my characters effectiveness but I also love flavour builds such as these! Nothing wrong with just picking what you like and going with it. I think people underestimate the amount of builds that will be viable (and I don't mean "farm-inferno viable"). As you say the journey is a big deal and what fail isn't it if you play something you don't like?

    tldr: You go crazy drunkard! I'll be rooting for BrauFrau!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Diablo 3 Beta - Crossfire / SLI - SOLVED
    I believe what you are seeing is micro stuttering http://en.wikipedia.org/wiki/Micro_stuttering which basically is a problem you can get with dual GPU setups. I don't think that D3 is very optimized for SLI/Crossfire so that could be a reason why the problem is so visible.

    I don't really know if there's anything you can do about it except turning off crossfire and hoping for better driver optimization in the future.

    It could of course also be the harddrive, but I'm not sure. It seems very much like micro stuttering (with the framerate staying at 60 but still experiencing stutter).
    Posted in: Technical Support
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    posted a message on Ultimate Random Chat Thread [URT] v4
    Quote from apples

    the bloody shoe trees cost me 50$ a pop. well at least i wont have wrinkly oxfords.
    +Adultpoints.

    Quote from proletaria

    Come agian?
    -Adultpoints.
    Posted in: Off-Topic
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    posted a message on Competition Modes - Replay Value
    Quote from Smoreschnapps

    DOTA was the BGH of Warcraft3. Millions of people enjoy it. But millions enjoy pokemon. That doesn't mean I would suggest that Blizzard add a turn based PvP mode. That would be idiotic.

    Comparing DotA to BGH is just silly, it's really nothing like that.. DotA differs so much from the original gameplay of WC3 that it even spawned the sub-genre that now has several games. BGH actually "pretended" to be "real" Starcraft when it actually just made things easier for people who didn't want to learn and cope with the challenge of playing with limited resources. I don't really get your comparison.

    And Pokemon? Why are you even bringing that in here? Yes, adding a turn based PvP mode in an action oriented game such as Diablo 3 would probably be idiotic, but that's off the point of this thread.

    I'm not saying I definitely want them to add a DotA mode PvP to D3 but the idea is interesting. While you may not like it because of your unprovoked hate towards it I'm sure, if it was done right, many would.
    Posted in: PvP Discussion
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    posted a message on Should there be a option to hide your helm ?
    Quote from Krecik

    Quote from Doomscream

    Since this topic was bumped...
    http://us.battle.net/d3/en/item/vanishing-dye

    That's nice!
    But I'm going to ask a noob question, how are we going to get dyes? Is there going to be a dye vendor, or maybe they will be dropped? If so, are they going ro be rare or rather common? I think they shouldn't be too rare, since then it would feel like a waste to dye anything other than end-game items that you're not going to change too fast.

    There will be various dyes with different rarity. Some dyes may be purchasable at a vendor, some may be craftable, some may only be rare drops. We don't know the specifics yet only that there will be common ones and some which are rarer.
    Posted in: Diablo III General Discussion
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    posted a message on Non-Diablo music while playing
    I'm surely going to be playing with game music only for the first time I play through the game. I like to be completely immersed and Blizzard soundtracks are generally really really good. After beating the game a few times I'll probably resort to my own music though.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Beta: Enter Cheat Code
    http://www.youtube.com/watch?v=vDzpOBu2x_8

    Recorded it all in it's video and audio glory! Enjoy.
    Posted in: Diablo III General Discussion
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    posted a message on Ultimate Random Chat Thread [URT] v4
    Quote from MonkManD3

    Quote from Verity

    Coconut bread? Banana bread? Never knew they existed.. Elk bread on the other hand.. mhmmm delicious!
    Ok... we don't have that even here in Sweden.. I just wanted to fit in.
    Dunno how popular coconut bread is in apples'sssss country (Japan?), but in RSA, banana bread is kind of an traditional thing, I think, or my mum just like to make/buy them...Just normal Elk meat? Is it tasty? Poisonous? Disgusting? Tough? Possible to make elk bread?

    I've never seen it but hey, you can make coconut bread so why not elk?

    Tbh I've never tried elk meat so dunno how it tastes.

    Weeeeeell.. enough of this random shit and back to 100% normal flight of the conchords.
    Posted in: Off-Topic
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    posted a message on Gold Find
    So I recently did some experiments in the beta with some Gold Find gear and wanted to share what I found out. I did a quick video on it:
    http://www.youtube.com/watch?v=NVc1aGJUugU

    If you prefer text then here's what I did:
    I gathered 215% gold find gear on my wizard. My estimate BIS lvl 13 GF gear that we can get in the beta at the moment is around 250% GF, so I'm fairly close.

    I did ran through the Royal Crypt and smashed every vase, looted all loose stones, killed all the mobs etc and counted how much gold I got. The area contains about 150 of these objects and they all have a chance to drop gold. I chose the area since it doesn't change and the amount of objects is consistent enough to do benchmark tests such as this.

    I did this five times with 0% GF and another five times with 215% gold find and collected the data to see what I could figure out.

    0% GF
    Average total gold per run: 525
    Gold stack drop range: 3-20

    215% GF
    Average total gold per run: 1640
    Gold stack drop range: 9-63

    Using this data you can easily calculate and see how Gold Find works. Worth noting is that it does not increase the frequency of gold drop, but rather the amount of gold in each stack dropped. So with 215% GF I would never see a stack below 9 gold (in this area).

    So the way it works is as follows:
    Base gold dropped = 100%, this is the amount of gold that would drop if you had 0% GF.
    You then add your GF% to that 100%. In my situation resulting in 315% gold drop.
    You then take the base gold amount dropped, for example the ranges: 3-20 and multiply it with your gold drop value.

    3 * 3,15 = 9,45    - (3,15 = 315%), 9,45 which is rounded down to 9.
    20 * 3,15 = 63

    The exact range I found in stacks when wearing my 215% GF gear.
    It obviously works the same for total amount of gold found.

    525 * 3,15 = 1653,75

    Which is close enough to the 1640 average I got from my five runs. With a bigger sample size these numbers would get even closer.

    So there you have it, a general formula could be written as followed:

     B * ((GF / 100) + 1) = GD

    B = Base gold dropped (at 0% GF).
    GF = Total % gold find equipped.
    GD = Gold dropped with gold find gear equipped.

    I reserve myself for any failed calculations/bad formula writing :kitty:
    Posted in: Theorycrafting and Analysis
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