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    posted a message on Barbarian wirlwind build explained & what to change in 1.05
    Hi, I am unsure of what piece of gear should I try to replace now, I know rings are bad, but maybe there is some other thing?
    what would you recomend me to try change first?

    http://us.battle.net/d3/en/profile/Zandok-1243/hero/7116722

    P.S. - I can kill on live and on the ptr, up to mp5 or so, Just the fat fallen casters that give me some trouble.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 1
    i wove u - US
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.3 Official Patch Notes
    Lvl 60(62items) crafts will remain at 50k gold??

    Edit nvm, just checked ingame.

    another question, plans for fine and grand will now also drop in act1? or that is just for armor pieces
    Posted in: News & Announcements
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    posted a message on Legendary Drop Rates
    Lifetime Kills: 72658
    Elite kills: 3370

    3 legendaries so far, 1 at level 12 or so on my DH from a weapon rack/chest. Legendary quiver lvl8.
    2 from the elite in one of the festering woods caves, Nath's helm and some shitty gloves.

    Edit.

    Normaly run 5NV butcher+jailer runs at about 275% MF buffed, nothing from them.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.3 Unofficial Changes
    crafting prices arent changing this patch?
    Posted in: News & Announcements
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    posted a message on Great Inferno Items on Sale!
    250k #6

    700k #9
    Zandok#1243
    Posted in: US Servers Trading
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    posted a message on Permastun DH (group play)
    its already been said, monsters in inferno have the stun duration reduced, however stunning here and there is always good.

    btw, correct me if i got that wrong, might have missunderstood what jay meant.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [small spoilers] Tyrael vs. Imperius! I made a .gif of it!
    Imperius isnt "turning BAD" for trying to destroy mankind, since the nephalem are the result of demons+angels, he is repulsed by the idea and thinks its an atrocity.He just was never "good"to beggin with.

    Its High heavens vs Sanctuary vs Burning Hells, not Sanctuary + Heaven vs Hell.
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)
    http://us.battle.net/d3/en/calculator/barbarian#bTQUdS!ZUY!ZccaZb

    I was thinking in doing something like this, seems like a fine build to me, shout -> jump -> op -> WW vs groups of mobs. The seismic slam with that rune does a good ammount of damage imo, and can be used from yards away, against smaller/stronger groups of monsters.


    OP would also act as a healing ability.


    PS. Id like to use a 2h on this build, hopefully it is as viable as DW (from the beta so far, DW seems to do a lot more dmg).
    Posted in: Diablo III General Discussion
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    posted a message on Rare loot in beta
    Not exactly, I am not in the beta but, from what I understand they have the same or a little less % to drop items rare,magical and legendary as rares or champions. Correct me if i am wrong.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    This is full of assumptions, some of which Blizzard has already disproven.

    1) You use the word "trash". Note that rares/champions have to potential to be more dangerous than bosses. This is because they can have random modifiers. Who knows, at Inferno, a Champ might have 4 or more random affixes which, in some combination, can be much tougher than a boss.

    2) Bosses are always follow the same patterns and have the same abilities. There are also always in the same place. Thus, you can design a build (takes just a few clicks with this skills system) that is optimal for each respective boss and makes such fight trivial. In fact, if you want to keep all builds more or less equally viable, then certain builds will be much stronger for certain boss fights and thus trivialize the encounter.

    3) You can argue that one can simply back off if a rare/champ has a difficult modifier combo, but you can also just back off or focus on certain bosses that work with your build.

    In the end, the current set up, if balanced properly, will allow (i) some players to focus on a generalist build that handles most situations well and go rare/champion farming (least repetition, least certainty), (ii) some players to pick a build particularly good for certain boss encounters and farm specific bosses (most repetition but most certainty) or (iii) allow other to do both and simply farm whichever areas they like most.

    I look forward to becoming part of group (iii), at least in softcore. In hardcore, I will actually most likely focus on boss fights, as I know what to expect. And, in my experience, what kills you in hardcore is uncertainty/surprises, not simply the HP/abilities of an opponent.

    This x10, thank you, english isnt my first language and its hard to expres myself sometimes, but this is exactly what I was trying to say before.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    Imo, you shouldnt base the assumption on previos experiences, in D1/D2 champions and rares always had a lower lvl than bosses, thus making them a lot easier, but here they are suposed to have the same lvl, also the current footage its from normal, and just a few seconds of inferno during which i dont think there were any champions(?), so you shouldnt base ur assumption on those.

    Btw, I want bosses to still have a good drop chance, just a bit below the champions and rares, I feel the bossfights are gona be epic and fun to re-do a few times, hopefully, but they want to stop bossruns and the best way to do so is not making them the primary source of good loot.
    Posted in: Diablo III General Discussion
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    posted a message on Rare and Champion Loot > Boss Loot
    Who says champions/rares are going to be easier than bosses?
    You can learn how to fight a boss in the safest way possible, unless they also get random abilities in inferno, which I doubt, but champions/rares can get up to 4(correct me if i am wrong) preffixes suffixes or however you call those, some combos could be pretty deadly, even more so considering they will have the same lvl as bosses.
    Posted in: Diablo III General Discussion
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    posted a message on Legit Melee Wizard Build
    Quote from d3maniac2012

    it effects melee and spectral blade, its been tested in the beta

    aahh, I see, thanks for the info
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Legit Melee Wizard Build
    I have a question, not sure if it has been said before, does magic weapon buff affects ALL your %weapon dmg based skills?

    On the skill calc, it says it increases the weapon physical dmg by 20%, not melee.

    edit. I dont plan on playing wizard, at least not at start, the barb, DH and WD are all in front of him, but I am still curious about this.
    Posted in: Wizard: The Ancient Repositories
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