- Terra942
- Registered User
-
Member for 13 years, 9 months, and 22 days
Last active Fri, Jun, 3 2011 16:16:08
- 0 Followers
- 25 Total Posts
- 0 Thanks
-
Jul 10, 2010Terra942 posted a message on Blizzard Closes Case on Real Names in Real IDThe waters calm, but still yet manifest the ability to stir! I think Blizzard is just waiting for a chance to implement this kind of change unfortunately.Posted in: News
- To post a comment, please login or register a new account.
0
0
When you start to think about 3 of the attributes previously just acting mainly as three different attack attributes and the pigeon holing of secondary effects common to simliar classes this new method looks better has a greater potiental.
Graphically the simlarity of names might be subverted if the graphics of the stats, or those adjacent, appeared visually different from class to class. (Just as an example say a silhouette of a archer firing behind the attack attribute of the demon hunter, and a mage casting for the wizard etc. Flavour could be regained in that sense)
I am also hoping for more item diversity now that chance to hit, block, dodge is no longer apart of character attributes.
0
Well the change is from the previous Diablo 3 Attribute set up that actually separated magic and physical damage in the character attributes. I wasn't really speaking in contrast to D2.
To deal with the problems they were having with physical skills seeming like magic all they needed to do was add a magic component to them, even if insignificant to have it make more sense. They are removing so much flavor from the game by combining physical and magic damage in attributes, it also means that melee on a caster will either be comparable to a melee class or completely nerfed to an unusable level if one wishes to consider the melee caster build or magic barbarian. Completely confining characters to a preselected orientation of damage type. It also means that a hybrid of magic and melee will benefit far to much, and thus be confined by programming as opposed to base predictable escalation that the the previous attribute stats implied.
0
Won't feel like Diablo without the similar attribute names.
0