I was testing Meteor in the latest 2.1 PTR build.
Bad news first: Everything is underwhelming.
Good news: Well, everything except for Star Pact.
My god. Star Pact.
Build A: http://us.battle.net/d3/en/calculator/wizard#bPNkSO!ZTiR!YZbZbb
Copying and pasting what I posted in the official wizard forum:
TL;DW (too long didn't watch): Shock Pulse - Power Affinity and Magic Weapon - Conduit. This is an interesting combo. It seems Conduit factors in your attacks/spells' proc coefficients. Power Affinity has a high one, and along with Conduit, returns a hefty amount of AP when striking multiple targets. And because Power Affinity has a high proc coefficient, APoC goes nicely with it.
Since we're using Shock Pulse, Arcane Dynamo is there to buff Star Pact. Black Hole/Frost Nova + Mirror Image for crowd control. Images can also cast their own Star Pact, which doesn't deal a lot of damage, but is still damage, nonetheless.
Usually when things are going right, Star Pact should hit for 400-600M+ against elites and 200-300M+ against general trash. Tal proc'd Star Pacts generally hit in the 100-200M range... awesome considering it's free damage!
Build B: http://us.battle.net/d3/en/calculator/wizard#bPYmSO!ZbTR!YZccbc
No video yet.
Buffed with Harrington, Dynamo, and utilizing the new Swami (extended Archon damage buff when Archon wears off), it's common to see Star Pact nukes of 600 million to over 1 billion damage against elites. And this is solo, so no WD BBVs, DH Companion buffs, etc. included.
Examples of 1 billion+ damage Star Pact:
Using Astral Presence in place of Elemental Exposure:
Problem I'm dealing with right now is that the build is sooo squishy outside of Archon form. Gonna need some brainstorming sessions to figure out how to arrange the gear for this outside The Swami and 4-piece Vyr's. It's easier to play than the first build because there's no need to stutter step Hexing Pants. Just a lot of timing and picking opportunities.
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Actually, this is only partially true. What we could never come to a census on was whether or not to keep Scrolls of Companion in the game. Took us this long to finally pull the plug on that one.
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Can't wait for this damn game to come out.
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I mean, give me a break. You have every opportunity to win, just like everyone else.
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*Goes to consult the rulebook*
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For different colors, you can do standard colors such as
{c_red}This is my red text{/c}
{c_blue}This is my blue text{/c}
{c_green}This is my green text{/c}
You can also use hex:
{c:FF000000}This is my black text{/c}
{c:FFFF8C00}This is my orange text{/c}
You can also use the colors of the item types and other text:
{c_magic}text{/c_magic}
{c_inferior}text{/c_inferior}
{c_rare}text{/c_rare}
{c_epic}text{/c_epic}
{c_legendary}text{/c_legendary}
{c_questlog}text{/c_questlog}
{c_whisper}text{/c_whisper}
{c_bonus}text{/c_bonus}
There are also some icon you can display:
{icon:lmb}
{icon:rmb}
{icon:bullet}
{icon:audio}
{icon:platinum}
{icon:gold}
Additionally, you can chat with a different or smaller font size:
{f_alpha_tiny}This is smaller text{/f_alpha_tiny}
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I've been doing some research about how dps works, and I think I have (sortof) figured it out. Most of this info is based on actual in-game numbers.
I'd like to start this off by saying damage is not DPS. This may seem obvious to most, but it's important to distinguish the two.
According to Jay Wilson, your damage is based on your weapon. Simple enough:
Official Blizzard Quote:
@Bashiok @angryrobotics It looks like each point in Intel increases base damage by 1%, but I can't find base damage
@CherubDown @Bashiok Damage is based on your weapon, so look at it's damage. Although we'll probably add it to detailed stats.
You can figure out your actual weapon DPS by
where W_lower is the lowest dmg your weapon can do, W_higher is the highest, and W_speed_factor is your weapon speed.
Or you can figure it out by simply looking at that giant number the game throws at you :). That settles damage and weapon DPS, but what about overall DPS? According to the game,
Interestingly, Blizzard has decided to include your crit factor and crit chance into your overall DPS. So I decided to try to figure out a formula for the whole thing, and this is what I've come up with:
where W_dps is your weapon's dps, dmg_increase_factor is the factor by which your damage is increased (based on your primary attribute), crit_factor is your crit damage increase, and crit_chance is obviously your chance to crit.
My calculation isn't perfect unfortunately. It's about 0.2 off and I'm not exactly sure why. If anyone can figure it out, I'd love to know what I've got wrong.
As for equipping two weapons (duel wielding), there's a thread here on the matter and the formula is quite simple:
The output of this formula can be replaced by the W_dps in the previous formula. (Thanks chippydip and romique for the correction and clarification) The 15% increase is an incentive to use 2-handed weapons.