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    posted a message on "Raid" mode in Diablo 3?

    Kappagedon,


    Thank you for posting this idea I see so much merit to it.


    Blizzard deserves big points for basically reinventing the game by integrating rifts and greater rifts to create some semblance of and end game, but elements are still missing. A HUGE missing element is the option of viable builds that are geared toward single target damage. Currently, every single viable build is an AOE build because AOE is all there is to do in end game i.e. rifts and grifts. Yes, the rift guardian at the end is single target damage but there is no extra skill involved in killing most of the rift guardians, they are essentially just super buffed mobs.


    What Diablo III needs more of are boss fights like The Butcher where there are several stages, the environment is a threat as well as the boss, and you must adjust your play style to the specific threats of each stage. And further, there should be epic rewards for defeating big bosses. I don't know about you guys but I don't feel a sense of achievement after slaying a rift guardian the way I do after bringing down a big bad boss and being rewarded with a unique, rare item dropped by that boss (kind of like in Diablo II).


    I will create a post of my own with some ideas to make the end game more dynamic and this is an excellent addition to the brainstorm. I typed this reply on my phone while on my work break so please excuse any brevity or incomplete thoughts. Looking forward to contributing and hearing more great ideas like this. Diablo III is fun now but has so much more potential. I hope its gaming community continues to attract players with more ingenuity like you and the game will just keep getting better and better!


    - Horacrux7

    Posted in: Diablo III General Discussion
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