- Kickin_It
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Member for 14 years, 3 months, and 9 days
Last active Tue, Nov, 21 2017 23:11:34
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Feb 7, 2010Kickin_It posted a message on Community ProjectsPosted in: NewsQuote from "Seth" »Added~
Thanks
You're the best!:D -
Feb 7, 2010Kickin_It posted a message on Community ProjectsPosted in: NewsQuote from "Seth" »You should write a summary of it to advertise it.
Mmmk.^_^
As a hypothetical backstory for Diablo 3's male Wizard, Redemption of the Vizjerei follows our hero-to-be as he begrudgingly embarks on a journey with a mysterious old man to confront his personal demons in the lands of his childhood and forestall the return of the Burning Hells to Sanctuary. Excerpt:
He lowered his hand from his face and ran it tenderly across the scarred and pitted surface of the old table. “This could be your chance for redemption, son. For setting right the ill deeds you have committed.” So he did know. But how? I slowly lifted my head and peered once more into his glimmering eyes. My lips parted to speak, but again he raised his faintly trembling hand and I was struck dumb. “There is more to your fate than even you know. This journey – if you like to think of it as such – is not one of adventure. Rather, it is one of erudition and deliverance. Your personal salvation, as well as that of the entire mortal realm of Sanctuary, rests in your hands...” -
Feb 7, 2010Kickin_It posted a message on Community Projects[Shameless Self-Promotion]Redemption of the Vizjerei highest rating for January![/Shameless Self-Promotion]Posted in: News
Sure, it's only based off one critique, but that just means we need more people to join the DFWG!:thumbsup: - To post a comment, please login or register a new account.
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Exact point I was going to make. The synergy between Alabaster Frost Nova and Alabaster Spectral Blades I think is a must for this build.
I also like Indigo Arcane Orb for a melee Wizard build, changing the spell to a PBAoE.
Depending on possible survivability issues, I would also strongly consider Arcane Dynamo for the third passive (Blur and Galvanizing Ward are a given, of course) since your primary "spamming" spell is a Signature spell, you'll be building up plenty of Flashes of Insight to give your Arcane Orb a big boost in damage (especially if you use it when your Frost Nova crit buff is up!).
http://us.battle.net/d3/en/calculator/wizard#XWeZQi!VeU!aaYaac
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What about replacing Leap with Indigo Furious Charge?
Furious Charge still acts as an escape mechanism that generates Fury, but with Indigo, it'll also heal you when you use it!
I also think Crimson Seismic Slam would be useful in HC for the AoE knockback and decent damage.
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"Morlu are heavy warriors who are so consumed by a blood-lust and love for battle that they even turn onto each other when their services are not required by the Primus. They are described as tall, armor-clad humanoids, bearing ram skulls as helmets. Though they vaguely resemble humans in appearance, their demonic and undead nature is given away by their eyes which are black pits filled with a reddish glow, emanating hatred."
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That's a shield.
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IMO, Monk has the best passive skills so far. All the other classes have lots of things like +damage, which is great, but I think the Monk's passives do the best job of synergizing with his skills to create interesting build combinations.
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I'm fairly certain that Haunt won't be able to stack on a single target, so a single Haunt would do 608% weapon damage over its duration, and 3 would do 1824%, as you mentioned. However, that's the MAX damage for Haunt. 800% is the minimum for Sacrifice, assuming all four explosions hit at least one target (which they obviously should, otherwise you shouldn't have used it in that situation). If they hit more, even better. It only takes 3 targets per explosion to blow Haunt out of the water, and with a 12yd range, I don't assume it'll be too difficult to achieve that, especially if everything is clumped together.
My build deals with health regen through the runes I have in Dogs and Grasp, which add a good chance to drop lots of health globes (which also synergizes with Gruesome Feast). And yeah, you could be in trouble if you have no way to get Dogs up and are being gang rushed by monsters. You have to use discretion with Sacrifice; just because you have Dogs up doesn't mean you need to (or should) Sacrifice them, even in a Sacrifice-centric build.
The need for active Zombie Dogs is an obvious limitation of this build, but I hardly think it prevents the build from being viable. In any case, I definitely won't be using this build to level (Spirit Doc all the way!), but I think it'll be a lot of fun to play around with later in the game.
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Zombie Dogs is the only required skill in this build that even has a mana cost (and it's quite low with a 60sec CD). Neither Sacrifice nor Mass Confusion have mana costs at all. I can't speak for the others' version(s) of this build, but for mine, the highest mana cost spell is the summon, which, even with Pierce the Veil, is only 229 mana. Compare that to some of the more "spammable" spells (numbers assuming PtV) like Plague of Toads (274), Zombie Charger (298), Firebats (457/sec), Firebomb (343), etc. I think this is one of the better builds as far as sustainability goes. Only a Spirit Doc is probably going to be more efficient with mana, IMO.
And just because Sacrifice hits all targets in a radius doesn't mean it can't be effective for single-target damage too. Imagine Sacrificing your dogs so that all their explosions hit one target (pretty likely in, say, a boss scenario). That's 800% weapon damage right there (before Attack benefits). I'm not worried.
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I would assume the WotB and Cleave explosions would stack or, more specifically, I assume that they would both be able to trigger simultaneously from killing the same monster (so technically there are two explosions, one for 150% and one for 450% that hit at the same time, not just one explosion for 600%). But that's purely speculation.
The "edge" of having multiple exploder skills rests on that assumption as well. And I'm not sure why you think that Rend and Cleave are redundant, since Rend does AoE damage over time (which spreads and becomes more powerful on kill with the rune) and Cleave does up front AoE damage, plus the explode on kill. You can be Cleaving away while Rend ticks, so they work quite well together IMO.
Bosses would definitely not be this build's strong point for sure, but that's OK. It's a "concept build."
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Yup. It's getting a little late for me to point out all the glaring deficiencies of logic in this build, but I might get around to it tomorrow if no one's beat me to it (not to be a dick).
OK, let's see...
Let's keep in mind you claim this is the "statistically highest DPS" build for the WD:
I'm sure there are more similar points that could be brought up, but I think this is sufficient for starters.