- Kickin_It
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Member for 14 years, 2 months, and 9 days
Last active Tue, Nov, 21 2017 23:11:34
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Feb 7, 2010Kickin_It posted a message on Community ProjectsPosted in: NewsQuote from "Seth" »Added~
Thanks
You're the best!:D -
Feb 7, 2010Kickin_It posted a message on Community ProjectsPosted in: NewsQuote from "Seth" »You should write a summary of it to advertise it.
Mmmk.^_^
As a hypothetical backstory for Diablo 3's male Wizard, Redemption of the Vizjerei follows our hero-to-be as he begrudgingly embarks on a journey with a mysterious old man to confront his personal demons in the lands of his childhood and forestall the return of the Burning Hells to Sanctuary. Excerpt:
He lowered his hand from his face and ran it tenderly across the scarred and pitted surface of the old table. “This could be your chance for redemption, son. For setting right the ill deeds you have committed.” So he did know. But how? I slowly lifted my head and peered once more into his glimmering eyes. My lips parted to speak, but again he raised his faintly trembling hand and I was struck dumb. “There is more to your fate than even you know. This journey – if you like to think of it as such – is not one of adventure. Rather, it is one of erudition and deliverance. Your personal salvation, as well as that of the entire mortal realm of Sanctuary, rests in your hands...” -
Feb 7, 2010Kickin_It posted a message on Community Projects[Shameless Self-Promotion]Redemption of the Vizjerei highest rating for January![/Shameless Self-Promotion]Posted in: News
Sure, it's only based off one critique, but that just means we need more people to join the DFWG!:thumbsup: - To post a comment, please login or register a new account.
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The entire premise of this thread is pure speculation. There's no way to know that pet skills will be mandatory for Inferno without having played in Inferno without them and miserably failed.
Also, I never argued that "zombie wall makes you LEET." I simply pointed out that it's a CC spell that you didn't include in your list of "Skills for surviving" in the OP. Are you really arguing that Wall of Zombies wouldn't help you survive?
The only video we've seen (that I know of) featuring Wall of Zombies is the original announcement trailer, and there's nothing there that would lead me to believe that enemies can walk through it.
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http://us.battle.net/d3/en/calculator/witch-doctor#YkRcij!abW!cYZZYc
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No love for Wall of Zombies, the one skill that literally and directly prevents enemies from getting close to you? Nothing we've seen indicates that the wall can be attacked (so it's guaranteed to be up for 5 seconds), it has no cooldown, and enemies can't pass through it. Did I mention you can rune it to slow enemies or to double its width? Couple it with Grasp of the Dead and enemies will be sitting ducks ready for you to spam your damaging skills.
I agree that his survival passives are somewhat lacking, but I think he has way better Life restoration capabilities through Runes than any other class (Alabaster Grasp/Spirit Walk, Crimson Haunt/Spirit Barrage/Soul Harvest, Golden Hex/Firebats, etc.).
Don't forget also that most of his CC spells are - or can be runed to be - damaging spells as well. Overall, I think that playing without pets will be somewhat of a hindrance, but it doesn't seem as bad as you're making it out to be.
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Alabaster Rune causes the bleed effect to "jump" to all other nearby targets if the original target is killed while bleeding. With the Rank 4 Rune, the jumping bleeds do 70% weapon damage per second for 2 seconds (total 140%) and, if those targets die, the bleed can jump again and again and again. Basically, the mechanic is similar, except the damage is done over time with Alabaster instead of up front with the base skill and, unlike the base skill, it can self-propagate. Also, since Alabaster's damage is based on weapon damage instead of monster HP, it's more consistent, though, depending on the monster that gets exploded, possibly less (or more) powerful. So it's definitely not useless.
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I think Energy Armor might be better situationally. Since it's a percentage-based buff, it'll obviously be more effective the more you gear for Defense (and, likewise, less effective the less you gear for it). But for the AP concern, as I look at and consider the numbers, I think you're right. Unless you have enough AP boosts from gear that the cost reduction on SA allows you to cast more Twisters than the extra AP on EA, EA will be better.
I'm not that concerned about the Twisters hitting enemies, but about them hitting each other (where Indigo rune is concerned). You have to take that video with a grain of salt, because a level 13 killing the very beginning of the game will make any skill look OP. Even in the video you can see him cast a Twister right at the last zombie on the left and it blows by him without killing him. In a more wide-open area, this problem would likely be magnified.
I'm assuming the same.
A 5-charge Obsidian Twister does more damage than a Crimson Twister, and even a 4-charge is nearly on par. With level 4 runes, a 3-charge does more than the base spell and I'd assume with level 7, even a 2-charge would do significantly more. The power in Obsidian is that you'll have the opportunity to have many more Twisters raging around (remember, unleashing the Wind Charges is done with a Signature Spell, so you're actually regenning AP when you release them), depending on how you choose to release your charges. They won't all be as powerful as Crimson Twisters, but there's strength in numbers here. You'd also have the option of saving your charges if you knew there was a big, tough enemy around the corner. I definitely still think Obsidian is worth consideration; you just have to use it a little more tactically than you would Crimson.
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I might also consider replacing WoF or (more likely) Teleport with Arcanot Familiar for another regen boost and more Twisters. I might also replace Slow Time's Golden Rune with an Indigo Rune (Miasma). Last, I wonder (there's probably a correct answer for this) if Indigo Energy Armor or Golden Storm Armor would be the superior choice?
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Just that, as the Blizz team is fond of saying, AO is perfectly viable.
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His presence has been datamined. That's all we really know about him, the rest is up to you! Click on his wiki link in the OP to see him.