Any rare item combined with white/blue/yellow materials and DB's will produce a legendary of the same exact type IE a 1 handed sword will ONLY produce a one handed sword. So, if you need a Calamity, you need a rare of the same exact type first. Set items ARE Legendaries...so yes, this can work as well.Quote from MisterAlex»
Quote from zwangsneurose»
Also keep in mind that the item you get is defined by the loot table regarding this specific item class for the char you are currently playing with. While it is easy to upgrade e.g. for a scrimshaw as a wd (loot table = 2 leg spears), other chars might roll the same item to 4 different spears, thus greatly decreasing your chances for the right item. Also I am not sure if you can roll set items.
Yeah, that's going to be nice; it should make getting a Calamity a little easier. Do y'all know if blacksmith-crafted items can also roll from the "upgrade rare item" recipe? If so, that would kind of hurt its potential return on investment.
And I wonder if maybe the diablowiki page for Kanai's Cube is inacurate? It says you can "turn any level 70 Rare item into a random legendary or set item of the same type."
Oh... and on a different track... is there a quick and simple explanation for (2x one-hand) vs (one-hand+off-hand) vs (two-hand) damage calculation? It seems to me that there's a greater potential for better/more magic affixes with two items than with a single 2-hander, but I'm unclear on how damage works (e.g. two 700 dpi weapons vs one 1000 dpi weapon).
I DON'T think this process will produce a crafted Legendary, and I base that on nothing other than I haven't seen it happen. Wouldn't make sense to have that ability, but I haven't seen it in writing, yet.
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