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    posted a message on Runic Revision?
    I designed a UI for the new skill system... screenshot and discussion here.

    http://forums.battle.net/thread.html?topicId=27822642899&sid=3000
    Posted in: News & Announcements
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    posted a message on The Gem Leveling Process in Diablo III
    well.. f. It was probably an inventory issue... keeping all the gems you find in your bank... d2 had space issues with gems and they didnt even have that many different ones.
    Posted in: News & Announcements
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    posted a message on The Gem Leveling Process in Diablo III
    This pisses me off. I knew they would do this.
    Whats wrong with long term goals? Whats wrong if people dont have the best things in the game? I dont want everyone having the best items in the game... unless they have played for a really long time.
    Posted in: News & Announcements
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    posted a message on Focus on Customizable Armors
    I guess my point is, is that even with the Custom Epic end-game gear, I would expect Blizzard would have their system throw modifiers onto them to change the appearance.
    e.g.:
    Super Rare Epic Chest Piece (normal look)
    Super Rare Epic Chest Piece of Flame (has a red texture applied)
    Super Rare Epic Chest Piece of Frost (a part of it may glow blue)
    Super Rare Epic Chest Piece of Pain (has some 3D spikes added to your back)
    etc.

    All of these modifiers could be allied other sets of armor.. etc.
    Posted in: News & Announcements
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    posted a message on Focus on Customizable Armors
    If I was blizzard (im not) but if i were..

    Much like the item system of previous games, where you take a base item (sword) and apply modifiers to it:
    • Fire Sword
    • Fire Sword of Malice
    • Excellent Fire Sword of Malice

    With 3D, versus the 2D sprites of DI and DII, I would imagine you could do the same thing visually.
    • Fire Sword ( would have a fire effect added )
    • Sword of Malice ( would have 3D nails sticking out of it )
    • Axe of Malice ( would the same 3D nails sticking out of it, only its applied to a different 3d model )
    • Massive Fire Sword of Malice ( weapon would be larger, have a fire effect and have nails sticking out of if )

    This concept allows them to create massive amounts of item, by creating base models, and applying effects that both modify the model itself, as well as visual effects.

    With 3D, the artists no longer have to physically create actual images of every item they want to appear, so I would imagine the amount of items will be far larger and more unique.
    Posted in: News & Announcements
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