I designed a UI for the new skill system... screenshot and discussion here.
http://forums.battle.net/thread.html?topicId=27822642899&sid=3000
- nalberg
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Jul 23, 2010nalberg posted a message on Focus on Customizable ArmorsI guess my point is, is that even with the Custom Epic end-game gear, I would expect Blizzard would have their system throw modifiers onto them to change the appearance.Posted in: News
e.g.:
Super Rare Epic Chest Piece (normal look)
Super Rare Epic Chest Piece of Flame (has a red texture applied)
Super Rare Epic Chest Piece of Frost (a part of it may glow blue)
Super Rare Epic Chest Piece of Pain (has some 3D spikes added to your back)
etc.
All of these modifiers could be allied other sets of armor.. etc. -
Jul 23, 2010nalberg posted a message on Focus on Customizable ArmorsIf I was blizzard (im not) but if i were..Posted in: News
Much like the item system of previous games, where you take a base item (sword) and apply modifiers to it:
- Fire Sword
- Fire Sword of Malice
- Excellent Fire Sword of Malice
With 3D, versus the 2D sprites of DI and DII, I would imagine you could do the same thing visually.
- Fire Sword ( would have a fire effect added )
- Sword of Malice ( would have 3D nails sticking out of it )
- Axe of Malice ( would the same 3D nails sticking out of it, only its applied to a different 3d model )
- Massive Fire Sword of Malice ( weapon would be larger, have a fire effect and have nails sticking out of if )
This concept allows them to create massive amounts of item, by creating base models, and applying effects that both modify the model itself, as well as visual effects.
With 3D, the artists no longer have to physically create actual images of every item they want to appear, so I would imagine the amount of items will be far larger and more unique. - To post a comment, please login or register a new account.
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http://forums.battle.net/thread.html?topicId=27822642899&sid=3000
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Whats wrong with long term goals? Whats wrong if people dont have the best things in the game? I dont want everyone having the best items in the game... unless they have played for a really long time.
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e.g.:
Super Rare Epic Chest Piece (normal look)
Super Rare Epic Chest Piece of Flame (has a red texture applied)
Super Rare Epic Chest Piece of Frost (a part of it may glow blue)
Super Rare Epic Chest Piece of Pain (has some 3D spikes added to your back)
etc.
All of these modifiers could be allied other sets of armor.. etc.
0
Much like the item system of previous games, where you take a base item (sword) and apply modifiers to it:
With 3D, versus the 2D sprites of DI and DII, I would imagine you could do the same thing visually.
This concept allows them to create massive amounts of item, by creating base models, and applying effects that both modify the model itself, as well as visual effects.
With 3D, the artists no longer have to physically create actual images of every item they want to appear, so I would imagine the amount of items will be far larger and more unique.