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    posted a message on Monk Skills (borrowed/stolen) from Naruto?
    Quote from "vladdracul" »
    It's pretty simple. This isn't an ordinary monk, it is Diablo's Monk. Same reason we are getting a female monk is the same reason our monk can teleport and use all forms of martial arts, ect. They could of called it a martial artist and been more correct but people are gonna cling to the name Monk cause it is a pretty common name and it is associated with good that defeats evil.


    Call it a War Priest then. That is pretty vague. Monk however.. not really.
    Posted in: Diablo III General Discussion
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    posted a message on Monk Skills (borrowed/stolen) from Naruto?
    Hmm I could of sworn I've seen a video of the monk moving in it. Regardless I will retract that statement for now.
    Posted in: Diablo III General Discussion
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    posted a message on Monk Skills (borrowed/stolen) from Naruto?
    Quote from "emilemil1" »
    I don't understand what you mean with the "yin-yang on the ground that protects via a sphere". I haven't seen it I think :/ (for the monk)


    Watch the monk gameplay, he lays down a protection sphere that reflects projectiles while freely moving in it.

    I'd love to know what book you've read that a 'monk' not a 'martial artist' has a body explosion technique.

    Again it looks like a lot of people have confused monk with 'martial arts'. A monk is not a well rounded artist like a ninja with various schools of ninjutsu, but rather very dedicated to one particular type of movement(s) or school.

    I don't understand how the monk goes from omnikick, to circle of lol, to explosion. More like a tactical assassin IMHO.
    Posted in: Diablo III General Discussion
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    posted a message on Monk Skills (borrowed/stolen) from Naruto?
    Quote from "emilemil1" »
    I also want to point out that I have seen every single one of the Monks moves before I read my first naruto book. They are not unique to Naruto ^^ They are common fantasy martial arts moves. So they either took inspiration from somewhere, or (what I think) they just came up with them without any particular inspiration.


    So what monk move creates a yin-yang on the ground that protects via a sphere which takes 0 concentration/focus to keep up let alone allows the user to move freely and do 'other' moves ?

    What monk move teleports like lol'omnislash from Advent Children ?

    And I mean by 'monk move' as something seen or read that was not conducted by someone of the 'arts' but a monk by name.
    Posted in: Diablo III General Discussion
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    posted a message on Monk Skills (borrowed/stolen) from Naruto?
    1st Edition overpowered chi ? no thanks

    the later editions are all physical based attacks no chi. Circle kick, etc etc etc
    Posted in: Diablo III General Discussion
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    posted a message on Monk Skills (borrowed/stolen) from Naruto?
    Quote from "Jackzor" »
    Yea none of this stuff is at all specific to naruto, its all pretty basic martial arts lore as far as I can see...


    Martial Arts lore is so huge that it isn't funny. However monks for the most part (from the people I've mentioned it to) think mostly kungfu, or the whole yin/yang concept.

    Not specifically chakkra and ninjutsu. Which is primarily a assassination type school.

    The monk to me just looks like a re-worked assassin :facepalm:. A strike that explodes demons ? lame.

    It is a real poor choice for this game because most of a monks abilities are not extensions of their body, it usually is JUST their body amplified. Iron shirt, steel leg, iron head, empty hands.. all things that really relate to the persona of a monks dedication to their body and mind. No sphere of lol and it reflects attacks, generally the whole concept is to use what you trained (skin to absorb attack, iron head... etc) not to be impenetrable completely, but to make the typical attack useless.

    No monk technique that I know of extends past the actual body, besides some of the music playing techniques. Buddhist palm again.. is more like an amplification of their palm in mind, moving through the real world (giant palm seen in the movie I linked). They still have to do the move and its over, you can't just throw down a yin-yang and the ground just protects you.. they would need to just stick with like a figure8/360 staff move.. not be able to freely move in it.

    Again a monk is not a ninja, or you would call them a ninja.. lol
    Posted in: Diablo III General Discussion
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    posted a message on Monk Skills (borrowed/stolen) from Naruto?
    You didn't notice the most important thing, the actual technique is frontal push attack ?

    Exploding anything doesn't remind me of any kungfu movie technique I've ever heard of.

    Kind of like the attacks in Psychonauts but not mind ;-)
    Posted in: Diablo III General Discussion
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    posted a message on Monk Skills (borrowed/stolen) from Naruto?
    Well I think the general complaint here is a 'monk' has 'ninjutsu' based attacks.. maybe the class should be renamed ninja/assassin

    where's Buddhist Palm ? When I think monk I think kung fu.
    Posted in: Diablo III General Discussion
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    posted a message on Stats what are they there for .. really ?
    Quote from "italofoca" »
    Thats not true. If you dn't have stats how you will kno a barbarian have more HP and Weapon damage then a wizard ? Or how you will kno who have naturally more spellpower, a wizard or a doc ?
    Maybe stats cannot be used to customise your characters but it still needed to us make comparisons about the natural potentials of every class.


    Uh because ones named Barbarian and the other Wizard ?? :hammy: I would assume the one that looks like hes 6ft tall with bulging muscles would be the one that is stronger in melee than mister grey hair staff guy.

    Items are not customization. They are extensions of your character.

    Like I said in the very first post. If stats had actual 'weight' / duty into how your character performs on the battle field, you would not have to disallow people from adjusting their stats on level up, because they would play much more important role in how their character performed.

    I would like to see a ratio of 40% stats, 30% skills, and 30% items go into how your character actually does on the battle field.

    Dump all your points into +HP/+MANA and you just lost 40% of your total power as a character.. worth it ? I think not.
    Dump all your points into +DAMAGE and you just lost 40% of your total HP/MANA..

    Then the developers don't have to 'balance' so much of the game, because players will have to balance themselves.

    Being able to customize your stats is not enough, if you cannot adjust enough of it to achieve a desired result. If you can only influence 5-10%, then it isn't even worth having customization at all anyways.
    Posted in: Diablo III General Discussion
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    posted a message on Stats what are they there for .. really ?
    How are you going to get +10-15% crit over your current setup, if the developers do not provide you with the items to do so.

    And would the items have to be greens, instead of blues because of 'tuning' rares+

    Regardless of that, since all characters are purely item based anyways, stats have no use. You honestly don't even need to see them (even if they were in the game) cause 'knowing' is half the battle, gi joe.
    Posted in: Diablo III General Discussion
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    posted a message on Stats what are they there for .. really ?
    Quote from "Omnicia" »
    does customizing your stats really matter? didnt everyone in d2 choose the same exact stat assignments anyway?

    keep the customization focused on modifying our skills, and let all of the stat customization come from our gear. what were stat assignments except a sort of compliment to our gear anyway?


    And doesn't everyone in wow use the same spec for talents ?

    i cannot believe the crap that you people spew. no matter what direction you take a character, there will always be guides and howtos. That is not an argument point.

    I am talking about D3. I am not talking about D2. Get it out of your freaking heads :spam:.

    Take a multi-strike rune and apply it to a skill. Now you know that more strikes = more chances for crits, so your honestly going to want to go heavy on crit, and most likely take out from raw damage OR hp.. whatever you decide what you want to take away from to boost crit.

    How can you do that with items, if the developers do not provide you with a item upgrade path that would be the equivalent of another ?

    Quote from "purelog1c" »
    3. D3 isn't D2, ok? IT IS D3. NOT D2. D3. How can you say that stat custimization was removed if they weren't there to begin with? Blizz is tailoring certain aspects of the Diablo genre to fit what they want D3 to be.


    Lol are you serious. Take D2 and go #$%^ yourself with it. This is about a new game, that clearly wants people to play their characters in a specific fashion, regardless of how much 'customization' you have, you cannot do things with your character if you do not have the item support at all.
    Posted in: Diablo III General Discussion
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    posted a message on Stats what are they there for .. really ?
    Multi-strike rune just screams crit.. how am I going to utilize that ? With greens... /sigh
    Posted in: Diablo III General Discussion
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    posted a message on Stats what are they there for .. really ?
    Why do you people INSIST that what I'm talking about has anything to do with Diablo 2.

    This is about giving back customization of stats, and making them worth while, or removing them from sight, and only showing modifiers instead.

    If we cannot adjust stats, do not display them to us. Just show us the individual modifiers... all 20 gazillion of them.

    Item customization is not customization at all. There will 'always' be best per slot items. I honestly doubt, that we will see 1h swords with the SAME dex modifier that daggers will get.

    All the unique items and quest items, will not be a 'customizational' aspect of your character. Anyone one player can get a drop, anyone can get on the forum and make a cookie cutter build. You act like there won't be cookie cutter builds based on talent points and blah blah blah blah blah blah blah blah blah blah blah blah BLAH... seriously that IS NOT AN ARGUMENT POINT.

    Items are going to have a set amount of allocation 'points' they can distribute based on the item level it is. That is obvious at this point.

    Ex:
    Greens 10
    Blues 20
    Purples 30
    + level or some crap like that

    Otherwise the items are going to be severely overpowered if they have words and ranges, like how D2 was.

    So now, if you honestly wanted to go a specific direction with your character, that is not mainstream you will most likely never be as powerful as some cookie cutter crap.

    Now I'm not talking about have extreme left or extreme right builds. I'm talking about strengthening one aspect of your character over another. Crit over raw damage, mana regen over large pools, speed over power.

    Everyone will be generic because you cannot do what you want with your character if there is no supporting items to do it. How is THAT customization.. I'll never understand.
    Posted in: Diablo III General Discussion
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    posted a message on Stats what are they there for .. really ?
    Quote from "reform" »
    Sorry, but what are you talking about?

    Just because your stats are customized by what gear you choose to wear instead of direct stat placement does not mean that stats are useless at all. Displaying them is just as useful as it has ever been.


    There isn't going to be a choice in the gear you wear. It will come down to carbon copy players with 'best of slot' gear. So not a whole lot of customization anyways. You got an auction house, your going to have players farm drops, and then you'll have people winding up with best of slots for levels blah blah blah blah blah.

    Not only that, but the statistical system bears no significant role, because it is the items you wear that defines then anyways. You would never even need to know what stats any items provided. You really don't need to know them.

    You are simply going to 'upgrade' your item based on damage / armor value, not by the stats it provides. You don't go.. gee my character defiantly needs more dex.. I'm going to go ahead and find me some 'same' item im wearing and swap it out for more dex. Could you imagine such a chore ?.

    Items are items, the 'stats' are a mere wupty do bonus. No one playing even the demo cared to look at stats. No one mentioned them, that is exactly how important they are.

    Let me give you guys a crazy example:
    So we have a futuristic car, that is driven automatically by gps. Does the driver honestly need to see a tachometer, speedometer ? Does the driver need the illusion that they could drive by providing a steering wheel ?
    Posted in: Diablo III General Discussion
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