200% damage 25% of the time = 50% damage in groups
That's 20% of the time, actually. CoE has to go through 5 elements on a monk. I think they should change it to four like every other class, personally.
That seems like a good option too, but then I feel like I'm losing more damage than gaining by having to use a RoRG over Convention of Elements. I use a Cindercoat in the cube because I don't think it can roll with +max discipline on it either. Maybe a Magefist would be a better option.
Here's what I'm thinking now:
1. Cube Calamity, Cindercoat, RoRG. Use Magefist, and DML.
2. Cube Calamity, Cindercoat, CoE. Use DML.
3. Cube DML, Cindercoat, CoE. Use Holy Point Shot.
4. Cube DML, Cindercoat, RoRG. Use Magefist, and HPS.
0
0
That seems like a good option too, but then I feel like I'm losing more damage than gaining by having to use a RoRG over Convention of Elements. I use a Cindercoat in the cube because I don't think it can roll with +max discipline on it either. Maybe a Magefist would be a better option.
Here's what I'm thinking now:
1. Cube Calamity, Cindercoat, RoRG. Use Magefist, and DML.
2. Cube Calamity, Cindercoat, CoE. Use DML.
3. Cube DML, Cindercoat, CoE. Use Holy Point Shot.
4. Cube DML, Cindercoat, RoRG. Use Magefist, and HPS.
0
Assuming Yang's in main hand for both.
1. Cube Calamity, DML in off hand
2. Cube DML, Holy Point Shot with +% fire damage in offhand