Quote fromWell, if the orbs heal a fixed percentage of your max health instead of a flat number this problem does not exist.
Not necessarily true. Even if tank has a higher health level than the range character it comes down to who needs it more. If the tank has 2x as much health as the range character but the range character is at 99% and the tank is at 5%, then any amount applied to the range character is wasted. Granted, we don't know the algorithm so they might account for this by giving the near death person the rollover minutes of health not used by the rest of the party.
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Not necessarily true. Even if tank has a higher health level than the range character it comes down to who needs it more. If the tank has 2x as much health as the range character but the range character is at 99% and the tank is at 5%, then any amount applied to the range character is wasted. Granted, we don't know the algorithm so they might account for this by giving the near death person the rollover minutes of health not used by the rest of the party.
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(Plus it sounds very pinko commie ;->)