• 0

    posted a message on A bit of cool info about loot system
    Quote from "Ivaron" »
    Well, if the orbs heal a fixed percentage of your max health instead of a flat number this problem does not exist.

    Not necessarily true. Even if tank has a higher health level than the range character it comes down to who needs it more. If the tank has 2x as much health as the range character but the range character is at 99% and the tank is at 5%, then any amount applied to the range character is wasted. Granted, we don't know the algorithm so they might account for this by giving the near death person the rollover minutes of health not used by the rest of the party.
    Posted in: News & Announcements
  • 0

    posted a message on A bit of cool info about loot system
    I guess I'm in the minority in thinking that party globes are a good idea. Imagine you have a party with a couple tanks and some range players. If the globes are distributed evenly, how do the tank characters heal themselves? The problem with party globes is that damage is not going to be even distributed so making health evenly distributed creates a problem.

    (Plus it sounds very pinko commie ;->)
    Posted in: News & Announcements
  • To post a comment, please or register a new account.