- spierce7
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Member for 14 years and 10 months
Last active Tue, Dec, 15 2009 15:18:52
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Dec 2, 2009spierce7 posted a message on Skill System Changes to Affect RespecsIt is completely impossible. lolPosted in: News
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Oct 17, 2009spierce7 posted a message on Diablo II MysteriesFor the guild bank, that top section is probably more or less for selecting multiple stashes. There is no way they gave that little space for a guild bank. That top section must be to select multiple different stashes. Think world of warcraft. They have different bags, and different protection levels.Posted in: News
I did some searching and found information from LONG LONG ago on this. Apparently Blizzard released information on guilds in D2 before the game actually came out. They were actually going to have Guild Hall's and everything. Almost anything you could want to know is here: http://diablo2.diablowiki.net/Archives:_Guild_Halls
If you don't want to read it all, let me call attention to a few things. First, what is the steeg stone that your talking about up there?
What were Blizzard's plans?Guild Halls start small, just a single room with a grassy area outside to frolic in, but as you add money to the Steeg Stone, a form of treasury, they get bigger, and more features are added. See a low-level Guild Hall here.
"Guilds will not be in the Beta, nor in the final shipping version of Diablo II. During development it became clear that making Guilds bullet-proof, balanced, and completely secure would delay shipping Diablo II. Fundamental, major changes to the Diablo II, Battle.net, client-server architecture would be required. Testing and all-important balancing would make our fans wait even longer. In the interests of getting the game to our fans -- we had to decide to drop Guilds. Rest assured that we are exploring ways of adding Guilds after Diablo II ships."
That covers the more interesting of the information. Everything else can be seen within the link.
EDIT: I found this too interesting not to include. Apparently this is the only Guild Hall screen shot we have. It was released on the official Blizzard site if the wiki is correct (look at the potion belt... this thing is old). If you read the long paragraph talking about it, it says "Each member of the guild hall will have their own virtual storage chest, much like the stash works in town in each Act, except that the guild hall stash is far larger, comprising multiple pages of items, much like the selection a vendor has." Again, I think this is what the section above the guild bank is for. Selecting different stashes. Here's the link: http://diablo2.diablowiki.net/Image:D2-guild-hall1.jpg
EDIT 2:Sorry for double posting, but this was too interesting to not make mention of, and its completely different from what was previously talked about. This is code pulled from the d2data.mpq. I've highlighted the places that are particularly interesting:
Take a look at some of the things I put in bold. Surely some of those would have been used to populate the above pictures. Things like "Guild Website", "Guild Master", there were things shown for how much gold the guild currently has in the steeg stone, and how much gold is needed to be put into the steeg stone in order to upgrade the guild area.//Guilds
CapsJoinMenu4, strArena, "ARENA"
CapsJoinMenu5, strGuild, "GUILD"
Guild 1, strGuild1, "Guild 1"
Guild 2, strGuild2, "Guild 2"
Guild 3, strGuild3, "Guild 3"
Guild 4, strGuild4, "Guild 4"
Guild 5, strGuild5, "Guild 5"
To Guild 5, strToGuild5, "To Guild 5"
To Guild 4, strToGuild4, "To Guild 4"
To Guild 3, strToGuild3, "To Guild 3"
To Guild 2, strToGuild2, "To Guild 2"
To Guild 1, strToGuild1, "To Guild 1"
CapsBnet9, strGuilds, "Guilds"
CapsBnet10, strEnterGuildHall, "ENTER GUILD HALL"
CapsBnet11, strInviteMember, "INVITE MEMBER"
CapsBnet12, strQuitGuild, "QUIT GUILD"
CapsBnet13, strCreateGuild, "CREATE GUILD"
CapsBnet14, strAcceptInvitation, "ACCEPT INVITATION"
CapsBnet15, strLeaveGuildConfirm, "Are You Sure That You Want To Permanently Leave Your Guild?"
CapsGuildName, strGuildName, "Guild Name"
CapsGuildTag, strGuildTag, "Guild Tag"
GuildText1, strNoInvitations, "No current guild invitations"
GuildText2, strInvitationString, " has invited you to join their guild."
Ladder3, strGuildLadder, "GUILD LADDER"
Ladder7, strSteegGold, "Steeg Gold"
gmGuildTitle, strGuildMemberTitle, "Steeg Stone Statue"
gmGuildName, strGuildNameLabel, "Name"
gmGuildTag, strGuildTagLabel, "Tag"
gmWWW, strGuildWWWLabel, "Guild Website:"
gmGuildCharter, strGuildCharterLabel, "Guild Charter:"
gmGuildCurrentGolds, strGuildCurrentGoldLabel, "Current Gold:"
gmGuildNextLevel, strGuildNextLevelLabel, "Next Level:"
gmGuildMaster, strGuildMasterLabel, "Guild master:"
gmOfficer, strGuildOfficer, "Officer"
gmName, strGuildPlayerName, "Name"
gmClass, strGuildPlayerClass, "Class"
gmLevel, strGuildPlayerLevel, "Lvl"
gmDonate, strGuildDonate, "Donate"
gmRemove, strGuildRemoveMember, "REMOVE MEMBER"
gmPal, strGuildPal, "pal"
gmSor, strGuildSor, "sor"
gmAma, strGuildAma, "ama"
gmNec, strGuildNec, "nec"
gmBar, strGuildBar, "bar"
gmChangeSym, strGuildChangeInsignia, "Click here to change insignia."
gmChangeCharter, strGuildChangeCharter, "Click here to change charter."
gmChangeWebLink, strGuildChangeWebAddress, "Click here to change web address."
Guild Portal, strGuildPortal, "Guild Portal"
createdguildsuccess, strcreatedguildsuccess, "Successfully created your guild."
createdguildfailure, strcreatedguildfailure, "Unable to create your guild."
inviteguildsuccess, strinviteguildsuccess, "Guild invitation sent."
inviteguildfailure, strinviteguildfailure, "Guild invitation failed."
inviteguildins, strinviteguildins, "You have been invited to join %s {%s}! Type /d2guildjoin to join."
joinedguildsuccess, strjoinedguildsuccess, "Successfully joined your guild."
joinedguildfailure, strjoinedguildfailure, "Unable to join guild."
quitguildsuccess, strquitguildsuccess, "Successfully resigned from your guild."
quitguildfailure, strquitguildfailure, "Unable to quit guild."
guildentererror, strguildentererror, "Unable to enter guild."
strGuildMasterKicked, strGuildMasterKicked, "%s was booted by the Guild Master"
strGuildPerk1, strGuildPerk1, "Emblem"
strGuildPerk2, strGuildPerk2, "Personal Stash"
strGuildPerk3, strGuildPerk3, "Vault"
strGuildPerk4, strGuildPerk4, "Message Board"
strGuildPerk5, strGuildPerk5, "Trophy Case"
strGuildPerk6, strGuildPerk6, "No more upgrades."
strGuildGoldDonated, strGuildGoldDonated, "%d gold donated"
strGuildDonateGold, strGuildDonateGold, "How much gold do you want to donate? (Current:%d)"
gmGuildCurrentGoldPopup, strGuildCurrentGoldPopup, "Gold donated to guild"
gmGuildNextLevelPopup, strGuildNextLevelPopup, "Gold needed to upgrade guild"
gmGuildDonateGoldPopup, strGuildDonateGoldPopup, "Donate gold to guild"
Message Board, strMessageBoard, "Message Board"
Trophy Case, strTrophyCase, "Trophy Case"
Guild Vault, strGuildVault, "Guild Vault"
Steeg Stone, strSteegStone, "Steeg Stone"
guildaccepticon, strguildaccepticon, "accept icon or not"
guildmsgtext, strguildmsgtext, "Text
The thing that I found particularly interesting was that
"Guild 1, strGuild1, "Guild 1"
Guild 2, strGuild2, "Guild 2"
Guild 3, strGuild3, "Guild 3"
Guild 4, strGuild4, "Guild 4"
Guild 5, strGuild5, "Guild 5"
To Guild 5, strToGuild5, "To Guild 5"
To Guild 4, strToGuild4, "To Guild 4"
To Guild 3, strToGuild3, "To Guild 3"
To Guild 2, strToGuild2, "To Guild 2"
To Guild 1, strToGuild1, "To Guild 1" "
The above implies you might have been able to be in more than 1 guild... Which doesn't sound very right.
Another thought: The trophy case was something that was meant for the guild. It wasn't for individuals. - To post a comment, please login or register a new account.
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I did some searching and found information from LONG LONG ago on this. Apparently Blizzard released information on guilds in D2 before the game actually came out. They were actually going to have Guild Hall's and everything. Almost anything you could want to know is here: http://diablo2.diablowiki.net/Archives:_Guild_Halls
If you don't want to read it all, let me call attention to a few things. First, what is the steeg stone that your talking about up there?
What were Blizzard's plans?
That covers the more interesting of the information. Everything else can be seen within the link.
EDIT: I found this too interesting not to include. Apparently this is the only Guild Hall screen shot we have. It was released on the official Blizzard site if the wiki is correct (look at the potion belt... this thing is old). If you read the long paragraph talking about it, it says "Each member of the guild hall will have their own virtual storage chest, much like the stash works in town in each Act, except that the guild hall stash is far larger, comprising multiple pages of items, much like the selection a vendor has." Again, I think this is what the section above the guild bank is for. Selecting different stashes. Here's the link: http://diablo2.diablowiki.net/Image:D2-guild-hall1.jpg
EDIT 2:Sorry for double posting, but this was too interesting to not make mention of, and its completely different from what was previously talked about. This is code pulled from the d2data.mpq. I've highlighted the places that are particularly interesting:
Take a look at some of the things I put in bold. Surely some of those would have been used to populate the above pictures. Things like "Guild Website", "Guild Master", there were things shown for how much gold the guild currently has in the steeg stone, and how much gold is needed to be put into the steeg stone in order to upgrade the guild area.
The thing that I found particularly interesting was that
"Guild 1, strGuild1, "Guild 1"
Guild 2, strGuild2, "Guild 2"
Guild 3, strGuild3, "Guild 3"
Guild 4, strGuild4, "Guild 4"
Guild 5, strGuild5, "Guild 5"
To Guild 5, strToGuild5, "To Guild 5"
To Guild 4, strToGuild4, "To Guild 4"
To Guild 3, strToGuild3, "To Guild 3"
To Guild 2, strToGuild2, "To Guild 2"
To Guild 1, strToGuild1, "To Guild 1" "
The above implies you might have been able to be in more than 1 guild... Which doesn't sound very right.
Another thought: The trophy case was something that was meant for the guild. It wasn't for individuals.
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To be honest, it looks like an early version of the monk, but I'm fairly certain that is a bow on it's back, which makes it difficult to say since the playstyle and idea of the monk would have had to have evolved a long way from that to where it is now since the current representation of the monk just isn't anything remotely like a ranged using class. However, the monk is already from the desert. I feel like they wouldn't give us another desert class.
I enjoyed the story for the Nomad. A lot of work was put into it and that really came out in the product. :-)
I'm 90% positive that the next character is going to be a primarily ranged class that deals melee damage. If that were the character I don't understand why it wouldn't be wielding it's bow, but maybe that's what Blizzard's intent was. To cause some sort of speculation like this :-)
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I don't agree with this statement from the original post. The other classes can not decimating their opponents from all ranges. The Barbarian and Monk don't have ranged attacks. For them to attack, they have to be right up on the opponent. It seems that you might be taking attacks like the barbarians leap attack, or the monks teleport attack that get's them to the enemy as from all ranges, but that's not the case. They are just attacks that get the barbarian or monk to the location of their opponents. That is not considered ranged. They are both close-range classes.
I consider the WD mid-ranged due to limitations on skills. Insect swarm is slow and requires close range. Firebomb is slowwwww, but it' long range. It's going to be difficult to hit a moving target long range though.
The only long range class that can blast their enemies from a distance and stay at a distance is the Sorceress, even though many of her skills are more close range than I'm used too with the D2 Sorc. She is no doubt considered by Blizzard to be ranged though. Normally, they have some sort of long range, melee type character, which in my mind will no doubt be someone using a gun or bow or amazon type character.
Either way, we'll find out when we find out.
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If it's mana, do we know how they restore mana? Is there any form of leech in the game yet?