• 0

    posted a message on Forum Gold
    Sorry to revive an old thread, but I saw this in google search and wanted to make a point.

    Here's the thing about d2jsp - everyone says it ruins the economy by giving incentive to make dupes and such, but the incentive is already there.

    Every single point has money behind it. You gain points by trading for them, but new points cannot be generated unless someone pays for it. In other words, in the beginning some points were generated and distributed. So say 10,000 points were generated. The entire economy had 10,000 points until someone purchased more, then there were say 10,500 points.

    This philosophy of points does a few GOOD things.

    1.) It allows for a much easier way to reach more people to trade. This removes the painful process of spamming boards and actually takes some pressure off of the Battle.net servers, making gameplay smoother.
    2.) It drives the economy closer to a perfectly competitive market (where people charge according to how much effort was put into getting the item) because there are now a wide variety of sellers and a wide variety of buyers.
    3.) It makes it less likely for someone to get ripped off because of this variety of buyers and sellers.
    4.) It allows players the ability to switch between games and not have to worry about wasting all of the wealth they'd accumulated. (If I played diablo for 2 years, I could convert my items to points and not worry about all of my effort going to waste).
    5.) Its forum rules forbid people from citing dupes as legitimate. I don't know if many of you have browsed jsp, but if you look at it, most people will pay extra for legitimate items because of the precautions Blizzard and Battle.net have taken against dupes. It doesn't work as well for runes, but for items like armors, rings, charms, etc, most people would rather have a legitimate item than an illegit one.

    Now I'm not defending the fairness of JSP - by putting a monetary value on pixels it does give some people advantage over others. HOWEVER, the idea of paying money for game items has been around since the first online game. Heck, it's probably been around since the first guy who said "Hey, pay me a dollar and I'll get the high score on that machine for you." And of course, with the wish to pay money for pixels comes the incentive to somehow cheat the system. Whether through duping or botting, getting items illegitimately will be there with or without JSP

    Now I'm not saying JSP is the ideal way to do this. But I think that JSP actually protects the buyer of the items, making it less likely for someone to get scammed and quit the game because of it.

    What I think Diablo 3 should do is have a forum-based trading system, rather than trading lobbies. Make it so that you have to have a CD-Key tied to your account, like on the battle.net forums, and people will be much more liable for what they do. Make it so it's more difficult and have a higher penalty for duping and botting, and people will do it less. It also might be helpful to incorporate diablo 2 into the forums, to make the transition between games easier. I think a forum with lists of items and prices, and multiple buyers/sellers would very much benefit the economy and make it much more fair for both buyers and sellers.

    I would also suggest requiring people to input and register their CD key to their name when they make an account - not for extra security, but to add extra liability.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.