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    posted a message on patch 2.4.1 idea for DH could be really nice

    i think if there would be a lon build for rapid fire there would need to be more rapid fire gear or raise LON dmg which they cant do cuz it would make all other builds useless or other classes so really to make rapid fire good there is 2 options to do without making other classes builds worthless either A add rapid fire to UE which would be amazing or B add it to marauders 4 and 6 peicee buff but if it was added to marauders you would also get your AOE since all five sentries would be doing rapid fire but if you did this there would be no sin seeker use since you 100% need bombadiers for marauders and would be cubing dawn or what is the other weapon u cube when using marauders i dont know but anyway so marauders is kinda out of the question since it is already to not over powered but powerful LON possibly if more items that increase rapd fire dmg get brought out or something like a chest peice that greatly increases any grenade dmg since if you use rapid fire you would be using bombardment as i said above or they could also have a bracers since they kinda like making op bracers for each build on each class i dont know there are so many possibilities for rapid fire if given a chance with extra gear or a set that increases damage.. IF POSSIBLE MAY SOMEONE SHOW THIS TO A DEV OR IF ONE IS LOOKING PLEASE SAY IF YOU WILL DO ANYTHING WITH RAPID FIRE

    Posted in: Diablo III General Discussion
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    posted a message on patch 2.4.1 idea for DH could be really nice

    i think they are evening out the sets at the moment UE has 400% dmg marauders now has 4000% dmg they both just have different playstyles and shadows im not sure if it will be good this patch

    Posted in: Diablo III General Discussion
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    posted a message on patch 2.4.1 idea for DH could be really nice

    so basically right now with the legionaries for rapid fire it has potential to be lon viable but it would not add enough damage to make it very powerful so the play style might be a lil funky sitting shooting at one thing letting grenades do quite a lot of work but it will not proc taeguk unless it spends resource which brings out the sin seekers or taeguk taeguk which benefits channeled skills gives a bit of dmg boost and armor boost whereas sin seekers makes it free giving flat out rapid fire dmg as a stat which i multiplicative i believe so wouldn't that make the damage boost from sin seekers higher than the one from taeguk there fore u would definately be using bane of the trapped bane of the stricken and maybe esoteric alteration bane of stricken will add tons of dmg since you will be channeling skill so the PlayStyle will be like a awkward disintegrate wizard build spamming rapid fire grenades blowing up if added to UE it will make 2 viable UE playstyles since the damage will make rapid fire itself viable and pretty fun being pretty much a single target semi multi target making more viable DH builds or they could add some new rapid fire legs and let UE do all the work

    Posted in: Diablo III General Discussion
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    posted a message on patch 2.4.1 idea for DH could be really nice

    yea UE needs buff cuse muraders dmg is just silly crazy compared to UE multishot.......but we will see wat happens ! I mean grift 86 with muraders lol op op status :)

    If they added my idea do you think it would make UE more viable to marauders with both multishot and rapid fire as good UE builds or no I'm just wondering because I used to love playing with rapid fire before when it was not great but good back in 2.2 or 2.1 the patch right before we got UE and with the new gear skill buffs and what not I don't see why they don't make a set for it or add a bonus to a set for it it would do crazy amounts of dmg
    Posted in: Diablo III General Discussion
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    posted a message on patch 2.4.1 idea for DH could be really nice

    So hypothetically off of power creep subject since UE has 4000% dmg if rapid fire was added to ue which would be more powerful multishot or rapid fire since if you use the quiver u don't need to use withering fire high velocity doesn't have a use cause lightning dmg sucks bombardment has potential since Ithe us grenades and if u use grenadier passive grenades do more dmg and bigger radius that means you will not only be doing a ton of dmg with rapid fire bUT also with grenades which will drop alot since it will be free to channel rapid fire where as multishot u use arsenal and get missiles and can use balistics which also benefits vengeance which will be used in this hypothetical build either using dark heart cubing the helm and using mortar which is more grenades also more dmg and mitigation and could use grenade as primary using stun grenade since u won't need hatred you would be using usual vault trail of cinders for dmg wolf pet and of course preparation invigoration for more discipline and dmg. So at the end of this can someone please do the math of how much dmg you would hypothetically be doing and find the hypothetical dmg of multishot in new patch. Because I'm hoping blizzard will see this and consider it for new patch and I think k they will if they see numbers and people actually looking into it

    Posted in: Diablo III General Discussion
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    posted a message on patch 2.4.1 idea for DH could be really nice

    I have a relatively good idea that i think would be real nice to have implemented into the Unhallowed Essence set. With all the rapid fire gear that have been dropped throughout the patches why not implement rapid fire into the 6 piece set bonus of unhallowed essence for more build variety and powerful builds. I think that since we have a rapid fire quiver a bow i believe and the skill changes done i believe in 2.3 that rapid fire if given a source of power could be very great. it may even compete with UE multishot build i am not quite sure but considering you wouldn't have to worry about hatred almost at all and with the changes to UE %dmg it will be very powerful if we do not have a bow for rapid fire but i believe we do that does this i believe maybe we could have a weapon that lets you either get one other rune or maybe increase rapid fire dmg by 100%. please leave feedback any is good maybe blizzard will see this and implement it or say why they won't

    Posted in: Diablo III General Discussion
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    posted a message on wtf?!?! plvl req for torment difficulties...
    Quote from Dabadaba»

    I'm also all for higher paragon per torment difficulty. The sole reason i dislike public games is the leechers. Leechers being people with crap gear, low paragon or just plain bad specs who deal close to zero damage compared to others.


    Hopefully by having paragon restrictions at least people have played the game a bit more and have had a chance to collect their set items before joining public games above their actual item level. This still gives the problem of people joining in on their alt to leech gear when they do have their paragon sorted but hey, at least it's something.

    dont mind well geared leechers like zdps but imo i think that para lvl requirement for t10 should be 500 not high like 1000 cuz then some highly geared pple cant come i cuz very few NONE BOTS are over 1200

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1

    What most people are using with hammers is the new flail with 100%speed to hammers and furnace. I do not think cams will be viable at this time.

    yes i hope that soon the cam sword will be a viable option but your right you cant really pass up elite damage you know what i wish worked though i wish that rama gift and gems powers worked on offhands meaning you could put socket in shield and put emmy or a diamond for elite damage

    Quote from Whit3Powd3R»

    dont forget about option of cubed Flying Dragon. Bad ass ancient 2hander could make asston of dmg with it ... like this sword. Cant wait to test it out ^_^. and theres no need to go mainstream like others ;)

    you cant use flying dragon cubed it is only for monks and even if you cubed it it wouldnt be able to be used on a sader

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1

    lol makes sense now

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1
    Quote from Whit3Powd3R»

    Quote from parshdude»

    ok, the only thing about this that kinda makes me mad is the fact that on the skill changes they have not fixed falling sword. they increased the damage on the set bonus and fixed the belt on seasons and that's it for crusaders. we really need falling sword to be reworked also because it gets caught on things too easy and takes too long to cast, also you are frozen for 2 seconds (i measured it) all they really need to do is make it so it casts faster and you arent frozen. i hope this gets done soon it really needs to happen in order for people to want to use falling sword



    here u are :)

      • Crusader
        • Active Skills
          • Falling Sword
            • You will now arrive at your targeted location sooner after casting Falling Sword
            • You can now cast again sooner after casting Falling Sword




    i wonder how it will work with :

    i just red this before i saw a comment o my post and looked at it i am so excited although i won't play in ptr till buff is back so i can test this stuff easier the only prob with cams rebuttal btw is that with the new set it isnt worth it cuz the dmg mitigation does not stack in my oppinion even though it prolly wont get done they need to redo this item so it is 50% cdr on fs or 50% rcr

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1
    Quote from helpme123»

    Why is Zombie Bear not a creative skill?

    i am so confused what do you mean i never said anything about zombie bears may you please explain

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1

    does anybody know if there will be any more datamined info or will we have to wait till whenever patch notes come out

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1

    im not quite sure if blizzard gets the idea of not putting items required in seasons they swap fazula power for 4 piece vyr set bonus and it is still on seasons i don't like playing seasons but now i can't play the vyr wizard on regular because THE DAMAGE IS NOT THERE they need to make the damage a multiplier and make it so that the fazula belt is changed so it has a power that is helpful but not 100% needed and revert 50 stacks back to vyr 4 peice or 6 piece.

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1
    Quote from Jt3z»

    If they do in fact change Falling Sword its gonna take some time. Theyre gonna have to change the animation etc...

    yes i am still just kinda angry that they haven't even said if they will or it hasn't been talked about

    Quote from plantoide»

    monk still broken, wizard still broken

    are they?? i haven't tested monk but wiz just needed the multiplied dmg instead of additive on archon which now that i think of it they haven't done

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 ptr patch 1

    oh and also not for crusaders they should have kept the new vyr set piece names the way they were i loved the names.

    Posted in: Diablo III General Discussion
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