I don't think having an exit strategy is ever a bad thing, and I don't think it needs to be any harder to play a hardcore game
First off, how could a mode called hardcore NOT be harder than the normal mode? That wouldn't make any sense at all...
Second, just because there are no town portals doesn't mean you can't have an exit strategy. You might be doing a lot more running and using more moves like leap/teleport to get away, but you can still formulate an exit strategy.
I really like the idea of no town portals, but I was worried, also about the carrying too much loot problem that was also brought up earlier. But then I got to thinking, who says there can't be people willing to buy/sell items disperesed throughout the game(i.e. not in a town).
I checked on Battle.net forums, and one idea was to register it to battle.net. Switch the language on the site and download a new client and reinstall. I don't know if this is possible or if it will fix it, but it may be worth a shot.
There is absolutely no doubt in my mind that there will be some player driven economy based off of bartering. But, if you read the link i posted earlier, Blizzard has stated that they don't want gold to be useless. So, I believe, there will be a place for both gold and items in the economy, hopefully they can be used interchangeably.
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First off, how could a mode called hardcore NOT be harder than the normal mode? That wouldn't make any sense at all...
Second, just because there are no town portals doesn't mean you can't have an exit strategy. You might be doing a lot more running and using more moves like leap/teleport to get away, but you can still formulate an exit strategy.
I really like the idea of no town portals, but I was worried, also about the carrying too much loot problem that was also brought up earlier. But then I got to thinking, who says there can't be people willing to buy/sell items disperesed throughout the game(i.e. not in a town).
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http://www.diablofans.com/forums/showthread.php?t=12035