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    posted a message on Fifth Class Brainstorm
    Be pretty interesting to have a class for gadgetry. Include traps, created weopons by combining? Would need the revisions they mentioned
    Posted in: Unannounced Class
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    posted a message on Φ Monk Class
    Does it worry anyone else that every video has shown all 1 Hit KO's with 4X the mobs?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Assassin Questions
    /\ Your my hero, thanks
    Posted in: Diablo II
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    posted a message on Assassin Questions
    Yeah just curious. Assassins have very few synergies outside of traps, so thats kind of out.

    Another about sentry: Does it do Corpse Ex when something comes close to corpse or is it random?
    Posted in: Diablo II
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    posted a message on Assassin Questions
    Making a Kicksin, Some questions that are coming up:

    When using talon, is the primary speed from casting or attack speed? I would assume casting, since the kicks are pretty much set at 6/2/2/2?

    Max of 5 traps?

    Death sentry: Does the trap have to be right near the corpses (so that you want to set them up apart?)? Is the "range" the distance it can reach corpses or the corpse explosion range?
    The amount of casts, initially 5, is this how many lightnings, with infinite explosions before 5 lightnings is reaches, or lightnings + corpse explosion, etc?

    Shadow Master vs Warrior?

    Kicksins usually dual wield? (therefore invest in weapon block)
    Posted in: Diablo II
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    posted a message on Price Check
    East. Yeah was expecting that, just wanted to make sure. Hate how things become obsolete so quick
    Posted in: Diablo II
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    posted a message on Price Check
    Just started up again, all different items from what i played with etc. Let me know if these are good at all or even worth hanging onto

    Tals Helm
    Carin Shard Wand
    3 traps 71 life Ammy
    Black Hades Chaos Armor (Merc armor im guessing...)
    Posted in: Diablo II
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    posted a message on Runewords not working?
    Oh it all comes together now...
    Posted in: Diablo II
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    posted a message on Runewords not working?
    Im playing 1.08, and runewords arent working ( correct runes, correct items, unless OrtSol is more complicated than i thought).

    Has there been any history of this?
    Posted in: Diablo II
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    posted a message on Diablo 3 Idea
    Not a fan of not being able to see everything that falls. Maybe have items on the ground Grey that aren't yours? This of course would come with a party option of allowing everyone to pick drops.

    Just would like to know all items that fall.

    Or possibly a window for bosses showing what is going where
    Posted in: Diablo III General Discussion
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    posted a message on Most Frightening Location
    Butcher, hands down. But I'd say any level picked at random from D1 is scarier than any place from D2, and presumably D3
    Posted in: Diablo II
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    posted a message on Am I the only guy who is concerned about the inventory?
    Oh wow.... i read 3 posts on this page and had to stop.

    Way too much slippery slope going on....

    "You want realism?! You think an attacking goat is real?! Yeah... what I thought... obviously there is no realism..."
    Posted in: Diablo III General Discussion
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    posted a message on Why do diablo 3 graphics bother people?
    Just because I never got to chime in before:

    A: You say blizzard doesnt care about people that dont like the graphics.... Isn't that the point? Make a game people enjoy, therefor, buy?


    For me, I think going from a "realistic" viewpoint to a "overexagerated" unrealistic viewpoint is what got me. Instead of trying to make bodys, weopons etc look proportional and realistic, they went with a (I think more of a) Warcraft 3 approach. Just not my cup of tea.

    If you look at the difference between warcraft 2 and 3, 2 had a "realistic" look as well. Once 3 came, along came the comical enlarging of weopons, jaws etc. Maybe it is rooted from the 2D to 3D change?

    When I played the original Diablo when I was young, I would literally get scared as hell just a few levels down. Sometimes I would quit before the butcher because the room he was in looked intimidating enough. That is the kind of thing I wished Diablo 3 would continue.

    Many people say "youve only seen 3% of the game". What I, and presumably, the rest of the people that dont like it, is not what those specific level hold, but how they approach presenting the items within
    Posted in: Diablo III General Discussion
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    posted a message on E3 2009
    I think its Half-Life 3 time to be honest.
    Posted in: Other Games
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