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• posted a message on Magic Find, How Does It Work? Time for a Revamp?
It works as follows (or very close to it):
• When a monster is slain, there is a roll determining whether there is an item drop or not. (MF is not in consideration here)
• Next up. If there is a roll positive for an item drop, it is determined whether the drop is an item, gold, potion, gem, tome etc. (still no MF check in this roll)
• If the drop turns out to consist of an item, then the item will go through a checklist of possible rolls. The checklist is always in the same order; legendary -> rare -> white -> gray, and the roll is conducted with respect to that. So if the roll turns out to be a legendary item quality, then the item will drop as a legendary, but if not, the roll will determine if it is a 6 property rare and so forth until the item can only be gray of quality. This roll is affected by MF - and now three different setups to illustrate this:
• at 0% MF, the chance for the item rolling as a (using made up numbers)
• Legendary: 0,000001 [ chance' = chance * (1 + MF) ]
• 6-affix rare: 0,00001
• 5-affix rare: 0,0001
• 4-affix rare: 0,001
• blue: 0,01
• empowered white: 0,05
• white: 0,1
• gray: 1
• at 150% MF, the chance for the item rolling as a (using made up numbers)
• Legendary: 0,0000025
• 6-affix rare: 0,000025
• 5-affix rare: 0,00025
• 4-affix rare: 0,0025
• blue: 0,025
• empowered white: 0,125
• white: 0,25
• gray: 1
• at 300% MF, the chance for the item rolling as a (using made up numbers)
• Legendary: 0,000004
• 6-affix rare: 0,00004
• 5-affix rare: 0,0004
• 4-affix rare: 0,004
• blue: 0,04
• empowered white: 0,2
• white: 0,4
• gray: 1
This means that MF affects the quality of the drop once the drop has been granted. Also given high MF more loot is not dropped, nor does high MF affect the types affixes and their range - that's RNG I suppose. This is all explained in the earlier posts as well.. and in the post Bagstone refers to.

EDIT: Of course I forgot to mention that the drop chances are purely fictional... made up from thin air.. voila!
Posted in: Diablo III General Discussion
• posted a message on Is 5 stack NV equal to 25 paragon level?
No, the two things are equal. True they both yield 75% MF and GF to your character, but the difference is that the 5 NV buffs guarantee a rare, extra drop from elite packs and two extra, rare drops from quest bosses such as Skeleton King and Butcher. Paragon levels do not give such a guarantee. Besides 5 NV buffs give a 75% experience bonus gain.
Posted in: Diablo III General Discussion
• posted a message on Bullsiq ilvl 63 Unidentified item giveaway EU
Quote from BirdReynolds

I was one of the lucky winners, and just to show that he's as awesome as he says, here's a link to my winnings:
http://i.imgur.com/LHIFp.jpg
Thumbs up!
Posted in: Diablo III General Discussion
• posted a message on Bullsiq ilvl 63 Unidentified item giveaway EU
Playing a demon hunter (soon level 60!), who could use some help with her gear
Bojer#2281
Posted in: Diablo III General Discussion
• posted a message on Barb vs ranged classes, inferno.
Melee classes receives a 30% inate damage reduction, which should even out the advantage a ranged class might hold in terms of incoming damage.
Posted in: Barbarian: Bastion's Keep
• posted a message on Games to play while waiting for Diablo 3? (multiple merged threads)
D2.. warming up!
Posted in: Other Games
• posted a message on When did you last play the beta (poll)
A week ago.. actually started on D2 - again again again.. My friend hasn't experienced the pandemonium event, and we decided to try to make it before D3 release! Challenging yes, but also a lot of fun!
Posted in: Diablo III General Discussion
• posted a message on May 15th, good or bad timing for you?

Quote from Bojer

Couldn't come at a worse time, pretty much.. About 9 days after release, I have to turn in this major project that I've been working on since 1st of february.. Skip forward another week, so we're now just about in June and my exams are starting, including Calculus, electric circuits, mechanics and thermodynamics. All within the first ten days of June, so I have practically no time to study in-between exams (let alone game diablo!!)..
After that (date unknown so far), I have a final exam, defending the earlier mentioned project I've been writing..

Oh, and I forgot to mention the local carnival at the 26th of May, which results in being drunk around 21 hrs straight and the resting that is needed after such a day.
My friends and I light up the grill at about 6 AM and start the day with steaks and jägermeister. Last year we returned home at 3 AM the following night
Live and study the same place I'll assume - based on the description. The major project needs to be done by the end of May, and in June switch those exams for the other courses I'm following and you've got my schedule. Not the optimal timing

Could be I'm Danish aswell, so we're half way there!
Hehe, the carnival pretty much gave it away
Posted in: Diablo III General Discussion
• posted a message on What does DiabloFans think of our Diablo 3 Handbook App?
Well.. I'm back for another round of suggestions for the app.

1. In my opinion it is not necessary to use that 'Category indicator' at the top of every section. When you navigate to Classes, Items, Artisans etc. there's a big sign at the top stating which section you are in.. just below the navigation bar, which also shows you your current section. The reason I find it unnecessary is that in Classes, the Wizard is always "left out" because of that and you'll have to scroll down for it.

2. When navigating inside the Items or World section, there is a lot of subsections to navigate through, but everytime you click to the next subsection the entire screen scrolls back up to the start. In items, if I choose to navigate down to Legendary Quivers the first thing I see is a screen of category bars on it: Items (which was unnecessary come 1st point) > Armor > Off-Hand > Quivers > Legendary. Same issue when going backwards in the menu. would be nice if the menu did not scroll when clicking. Found it really annoying to read Cain's Journal in the World > Lore section, because I forgot which chapter I had just read, and I had to start from the top scrolling down everytime I was finished with a chapter.

3. Add a search option in the Items section. That way you can browse for a specific name (on a legendary item perhaps) or if you add affix search as well, for items suiting your specific needs - you might want to search for every strength item available.

That's it for now! Hope it will be useful

Cheers
Posted in: Diablo III General Discussion
• posted a message on May 15th, good or bad timing for you?