• 0

    posted a message on The Set Item Issue
    Quote from "Magistrate" »
    I think that depends a great deal on how you want to view the idea. Technically, the special stat is already in the set item, you'd just be unlocking it. I think it's a great idea, but, at the same time, it depends what the player's will determine as useful stats. For instance, I'm sure the devs of Diablo II thought that +25 to energy was an awesome stat- however, after it was released to the public, energy was deemed a virtually useless mod to have in just about any item. So, I think it would really just be better if there were a bunch of stats that only sets could ever aquire, but that those special stats needed to be cubed in to the set item, that way you get to pick and choose which ones you want to improve your set item on your own and customize it more, while not ever having to be stuck with certain undesirable stats that you would unlock at a tier. I don't know, it made sense in my head. Maybe someone else will get what I'm saying or something.

    I like the idea and i get what your thinking, take a given set, give it more unlock able potential than can be chosen to be unlocked, therefore letting players customize and tailor a given set to their own personal needs(also allowing blizzard to compensate for whatever initial miscalculation, like with the +25 to energy, which they may have made) . XD Where's the loss (I loved using the Cube in d2):D
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Just a thought
    just looking at it from a technical perspective XD
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Mobs that looks slightly different by Bashiok
    Well speaking of Spore, it did take Will Wright(Programming God) around 7 years to develop the spore engine O_O
    Posted in: News & Announcements
  • 0

    posted a message on The Set Item Issue
    I think scaling is a bad idea because it would take blizzard a lot of effort to calculate all the sets, I think they could do it from a technical point of view, but they'd have trouble foreseeing all the combinations(for higher levels) which could causing balancing issues.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Just a thought
    In the previews we see that the witch doctor's locust swarm eats all the flesh off of the zombies....but shouldn't that just make them undead skeleton warriors? XD
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Your greatest fear with D3???
    my greatest fear is losing my job, my social life, and girlfriend...not soon enough! XD

    Even with the worries about the new/revised content in the game, I want it to come out now!! XD
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Φ Diablo Books Chronological Order
    I never read the books in english, but when i read them in polish they were an amazing read (all of them!) So if anyone hear loves diablo but didn't like it in english(it is a relatively young language after all) , then I reccomend trying it in another language (considering you can read another language) XD
    Posted in: Lore & Storyline
  • 0

    posted a message on things theyve gotten right
    Blizzard has always known what they were doing, and i'm sure they spent more time on these forums than we do looking into what fans really want, i really like the ragdoll physics idea, and they're including alot of content from their books in the game it seems, like Caldeum as a place we can finnaly explore XD I also like that (it at least appears) they brought back the Barbarian from the original game(even though i feel that so far they've completely botched his image into a thrall look alike >:-[ )
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hail!
    wazaaaaaaaaaa everyone, and Siaynoq, when i joined an Ultima Online forum once i got banned in the first 20 minutes... lol (the're all virgins and proud of it)!! XD
    Posted in: Introduction
  • 0

    posted a message on Identification
    Identifying was awesome i hope they don't change it one bit XD
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Larger or smaller world?
    yeah d2 had a perfect length
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 trading forum?
    gold was more of a way to repair expensive items (that cast spells and whutnot) and revive high-level mercs XD
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 trading forum?
    There was something about the chaos of setting up games (or randomly trading in game) items that made the trading fun. I think an auction house would ruin d2, d2 had that feeling of going to a marketplace and bartering one good for another, sometimes if someone was in need you got a good amount of items(even before all the duping began). Even though one could argue that the trade system was hectic or non-existent in d2, it was original and (even for those like me who didn't buy anything online) fun.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Hail!
    can i make it any bigger?, the rules say 650X150 but it seems people vary it up ;-p
    Posted in: Introduction
  • 0

    posted a message on Hail!
    I think i got it XD
    Posted in: Introduction
  • To post a comment, please or register a new account.