- Gamedead
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Member for 15 years, 1 month, and 24 days
Last active Fri, Jan, 8 2010 02:55:07
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Mar 3, 2009Gamedead posted a message on Mobs that looks slightly different by Bashiok^^^^^I find that explanation a win XD ^^^^^Posted in: News
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Mar 3, 2009Gamedead posted a message on Mobs that looks slightly different by BashiokWell Will Wrights main focus in the Spore engine was the randomized(or customizable) body parts, much like the A.I for the Sims took 7 years to develop and in both cases the focus of the game was centered around given 7 year development XD. If randomized body parts is anywhere as hard as making customizable ones(in the sense that it works, functional, looks good and doesn't cause crashes every 30 seconds), then i think it would've been one of their larger selling points by now. We can see them flaunting the Havok physics engine left and right, and they're keeping the randomized events in the game which would play into the engine as well, i think the randomized body parts may cause problems on the physics integration side, but it's right at home with the random encounters, so i'd say 50/50 based on those shallow facts XDPosted in: News
(I remember reading something like what you said btw) -
Mar 3, 2009Gamedead posted a message on Mobs that looks slightly different by BashiokWell speaking of Spore, it did take Will Wright(Programming God) around 7 years to develop the spore enginePosted in: News
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agreed :thumbsup:
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Well it might be because she made her finalist entree out of Sir Ramsey....
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dodge demon
I just couldn't help myself from the visual pun XD
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I'd do that for free especially if someone bought me the food XD
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(If it's something you would actually enjoy due to an odd fetish or something then it doesn't count!!! XD :mad:, but errr, still share for the sake of discussion :thumbsup: