• 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Skills Contest!
    The Dreamslayer

    Skills
    Tree #1: Nightmare
    The nightmare skill tree centers its power on assaulting the target's mind with deadly afflictions and illusions, spreading panic in the ranks of your enemies.

    - Mind Steal (Passive): Each time you strike an enemy, you have a chance to summon a ghostly hand that will steal the life and spiritual force off of the mind of your target and adding it to yours.
    More skill will increase the amount of HP/MP stolen and proc chances.

    - Lucid Dreams (Passive): Put your mind in a calm state of waking dream, increasing the rate at which you recover mana by X%.
    More skill will increase your mana regeneration rate.

    - Focused Mind: (Passive): Increase the damage of all Dreamslayer direct damage spells by X%.
    More skill increases the damage bonus.

    - Nightmares (Skill): Fill the mind of your enemies within X yards with unspeakable horrors, making them take shadow damage over time and preventing them from casting spells for a short time.
    More skill will increase the damage and duration of the spell.

    - Horrific Illusion (Skill): Spawn an illusion on the field that will appear to each of your enemies as their most horrific nightmare, making them run X yard away from the illusion, scattering their ranks and making them easier to destroy one by one.
    More skill will increase the fear range of the illusion.

    - Dominance (Skill): Assault the target's mind, overwhelming its will and forcing it to fight for you for the duration of the spell.
    More skill will increase the duration and the fighting power of the dominated target.

    - Pain Link (Aura*): Create a telepathic link with your enemies, sharing with them the pain you receive from their attacks. Enemies will receive X% of the damage they inflict on you.
    More skill will increase the % of the damage returned.

    Tree #2: Spacetime

    The Spacetime tree allows you to manipulate space and time around you and your enemies with ease, diminishing your enemy's capacity to fight and casting devastating spells.

    - Haste (Passive): Increase the speed at which you think, increasing your attack speed, casting speed and armor.
    More skill will further increase attack/casting speed and armor.

    - Ravage of Time (Passive): Every time you strike an enemy, you inflict the Ravage of Time upon them, lowering all their stats by X% for up to X seconds.
    More skill will increase the effect and duration.

    - Everlasting Pain (Passive): Increase the damage by X% and duration of all damage over time spell by Y%.
    More skill will increase the damage bonus.

    - Mind Slow (Skill): Slow the flow of thought in the mind of your enemies in an X yard radius, decreasing their running and attack speed by Y%.
    More skill increases the range and potency of the spell.

    - Ripple (Skill): Send a massive ripple in front of the caster that bend space itself, damaging and pushing back all enemies in its path.
    More skill increases the damage of the spell.

    - Gravity Bomb (Skill): Send a ball of concentrated matter toward your target. The balls moves slowly but attract enemies that come close to its path and will explode upon impact, damaging all enemies within X yard.
    More skill will increase the damage and slightly increase the speed and gravity pull of the ball.

    - Displacement (Aura): The space around you becomes blurry and undefined, and enemies attacking you are unsure of your real position, reducing your chance to bit hit, critically hit and slightly reduce the damage you take.
    More skill increases potency of the spell.

    Tree #3: Combat
    The Combat tree focus its power on deadly melee attacks that strikes not only at the body of your enemies, but also directly at their mind and soul.

    - Shadow Burn (Passive): Each melee attack also burns your target's soul, inflicting damage over time on them. Can stack up to X times.
    More skill increase the damage and maximum stack size of the DoT.

    - Unwavering Resolve (Passive): Focussing your mind on your fighting capacity, you convince yourself that you are an invincible warrior, increasing your melee damage and maximum life by X%.
    More skill further increase life and damage.

    - Mind and Body (Passive): The power of your mind also affects your body, giving you X% to resist illness and movement impairing effects and increasing all resistances by Y%.
    More skill further increase the effect.

    - Psionic Charge (Skill): Enhance your melee attacks with shadow damage, and charge up your target with shadow energy. Upon dying, your target will explode, releasing the charged energy and dealing damage to all surrounding enemies.
    More skill increase the bonus and explosion damage.

    - Mirror Self (Skill): For the duration of the spell, all enemies around you are convinced to be the target of your attacks, so much that they receive damage as if you were attacking them. Each attack will damage all enemies around you for X seconds.
    More skill will increase the duration.

    - Shadow Strike (Skill): Teleport yourself next to the target, striking them from behind and stunning them for a short period of time.
    More skill increase the damage and stun duration.

    - Greater Resolve (Aura): Increase the effect of Unwavering Resolve, Haste and Lucid Dream by X%, and share the base effect with all members of your party.
    More skills will further improve the effect of the passive spells on you and your party.

    *Auras affect you and your party.
    --------------------------------------------------------------------------------------------------------------------------------
    You can also check the class's lore in the other forum at http://www.diablofans.com/forums/showthread.php?p=441251&posted=1#post441251
    Posted in: Diablo III General Discussion
  • 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Lore Contest!
    The Dreamslayer

    From the writings of Abd al-Hazir
    Entry no. 0027


    Up until recently, I had never heard mention of the peculiar individual that would later call himself a Dreamslayer. And for cause: Up until recently, such a display of both power and magic simply did not exist.

    I was traveling close to the Dreadlands borders, carefully avoiding the accursed region as if it was plagued - and it probably was - when I came across a large settlement of wooden constructions, strange sight in this desolated area. A small battalion of knights was marching forward to the north to encounter a horde of demons moving toward them with raging fury. From afar, I saw at their lead what I first thought to be a Wizard or perhaps a Necromancer. As I was moving closer, driven forward more by curiosity than interest in yet another conflict with demons, I quickly realized it was neither: The individual marched in the front with unwavering confidence, his arms extended on each sides of his body as if he was taunting the enemy into charging his unprotected self. In his eyes was burning a flame I had only seen in the most potent of Archmage, and when the battle started, I could not believe the scene that unraveled before my eyes.

    The knights marched away from the demons, as if they only came to be spectators of the battle. I saw the poor man, this Dreamslayer, march alone - to his death I thought - towards his enemies. What ensued when the clash started was not a battle: It was a massacre. As soon as the man waved his arms, the demons started fleeing in all directions with their hands on their heads, as if assaulted by an invisible locust swarm. Within seconds, in which I am still unsure of what exactly happened, the battlefield was in ruins: Flesh turned to dust, armor, to sand. The few surviving demons ran away into the northern wastelands, never to come back.

    I marched toward this man, hungry for explanation on this uncanny display of power. He immediately saw in me that I also was a wielder of arcane art, and invited me to spend the night in their settlement where I could hear his story.

    The man explained that he studied in the art of wizardry in his younger days. A very gifted student, he was also angry and impatient, as it is often the case with youth. He went into battle as soon as he could, but very quickly he noticed the ''limitations'' of his arcane art, something that most wizard never realize in all their years of seclusion studding magic: Demons had evolved, becoming stronger and building immunities to certain school of spells or certain type weapons. 'If we are to win the war against the Burning Hell, he said, it will certainly not be with fire.' One cannot argue with such logic.

    After some time studying necromancy, in a vain attempt to find a better source of power, he spent a few years alone in the wild to search for a better way to battle the legions of the burning hell. And one day, as we was destroying with great ease a camp of Fallen ones, it struck him. He had finally found the true weakness of every undead and demons in the world: Their mind.

    'Every demon and undead is inherently weak of mind and spirit, he explained to me, this is how they are spawned by their masters in order to be easier to control. The fall of the Prime Evil left something empty, a void if you will in the commending hierarchy, which is why most demons have been rampaging so chaotically in the last few years. By learning to manipulate that weakness and my surroundings with my knowledge of shadow and arcane, I created my own school of magic, specifically tailored to control and destroy, and not only to casts pretty light shows as wizards do.'

    We exchanged stories until the late hours of the night where I learned a great deal on how he tricks the minds of his enemies, slowing their flow of thoughts to make himself appear to move faster or how he mixes arcane and shadow to bolster his fighting power.

    I woke up late the next day, after the best night of sleep I had in a very long time: A night filled with dreams of beauty and wonders, vivifying enough to make you feel 10 years younger. I searched for him before my departure, as I wanted to thank him for his hospitality, but the knights told me that he had left early in the morning for an unknown errand in the east.

    After a last look around, I took my leave toward my next destination, with renewed hope in the success of our war against the new up rise of evil.

    --------------------------------------------------------------------------------------------------------------------------------

    You can also check some of the class's skill in the other forum contest at http://www.diablofans.com/forums/showthread.php?p=441254&posted=1#post441254.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on *ANNOUNCEMENT* Official BlizzCon Ticket Contest Questions Thread!
    Do you only need the names of the 3 skill trees, or also the name of some skills within each tree and description of those skills?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on some finds or something irrelevant?
    Yeah if I were to guess I'd say the color of the blue represent the rarity of the droped item. It's been said before than whenever an item drops the name will be visible automaticly for a few seconds before fading, then you have to press alt to see what items are on the ground. The glow just makes it easier to spot where the magical items are.
    Oh and for uniques, we can clearly see in the gameplay video at the end that the siegebreaker beast drops a purple item (a staff if I remember corectly). That's most likely a unique.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rough translation of the incantation.
    The Zauberer (: Praestigitatores : )

    As stated before, Zauberer means Wizard/magician/illusionist etc., and although I have no clue for the purpose of adding (: : ) those sign, Prestigiatore is an Italian word and it means exactly the same thing as Zauberer.

    My translation atemp, with some clarification:

    Bose und Verdammt Seelen = Evil and damed soul
    This one's pretty straightforward, although I have no clue why there's a huge - g - in the middle.

    Die verSucher = The tempter
    Someone also suggested The seeker or The viewfinder, which is was sucher means but I,m almost certain it should be one word (versucher - tempter) that is only separated because of the bottom part of the large - g - on the first line.

    Die laesterer = The Blasphemer

    Die Furien Welche Lauter Ungluck u: Boses Ausstreuen = The Furies which is nothing but misfortune: Spreading Evils
    This one's tricky because ''Lauter'' has a few diferent meaning (could also mean louder or pure for exemple) but ''nothing but'' is the most fitting in the context.

    Die Machten so in der lufft Heraechen = The Power that reign in the air
    Although it would seam to make more sence to change 'air' for 'sky' or 'heaven', those 2 words translate to 'himmel', I beleive they would've used that word if they didn't meant to litteraly say 'air'.

    Die Zauberer ( : Praestigiatores : ) = The wizard/mage
    Prestigiatores also means wizard/mage in either latin or italien. A quote from a french site about the history of magic I found: ''Romans used to call Praestigiatores (from latin praestigium = prestige) professional illusionnists.''

    Die Raecher Der Laster-(Thalen?) = The Avenger of Vice-?
    This is the only one I'm not really sure about, 'Laster' means 'Vice', but I just can't figure out what the second word is, it looks like 'Thalen' or 'Thaten', but those don't mean anything. It could just be 'Criminal' (Vice-doer?), as proposed before.

    Die Gefaesse der Bosheit = The Vessel of Malice/spite
    Gefaesse is usually a container such as a plastic bottle, or potterie vase but in this case I think it would be apropriate to consider that the 'Vessel' being mantioned could be a human body being a host to something, such as when Diablo possessed our character at the end of D1, or Tal'Rasha/Baal.

    Grausame Finsterniss = Horrible/terrifying (Darkness OR Eclipses)
    The way 'Finsterniss' is written is kind of weird, because 'Finsternis = darkness' and 'Finsternisse = Eclipses', or it could be darkness caused by an eclipse, or by a cloud of smoke (I.E. one caused by a meteor impact) 'eclipsing' the sun's light. Who knows!

    Or maybe it has nothing to do with anything, and we're all wasting our time... But w/e, I like misteries :cool:
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rough translation of the incantation.
    Not sure if it's relevent or not, but there seam to be a date at the top of the picture in roman number, it says: AD.C.VL or 145AD. I havent read any of the books, but I know that actual dates are a rare thing, so it may not mean anything, but tI thought it was an interesting thing to note.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.